Upgrades code style - First batch (#22)
This commit is contained in:
parent
8ee42c8ea2
commit
632e8b4757
1834 changed files with 10245 additions and 10437 deletions
|
|
@ -13,13 +13,13 @@ namespace Server.Items
|
|||
private TimeSpan m_Duration = TimeSpan.Zero;
|
||||
|
||||
public abstract int LitItemID{ get; }
|
||||
|
||||
public virtual int UnlitItemID{ get { return 0; } }
|
||||
public virtual int BurntOutItemID{ get { return 0; } }
|
||||
|
||||
public virtual int LitSound{ get { return 0x47; } }
|
||||
public virtual int UnlitSound{ get { return 0x3be; } }
|
||||
public virtual int BurntOutSound{ get { return 0x4b8; } }
|
||||
|
||||
public virtual int UnlitItemID => 0;
|
||||
public virtual int BurntOutItemID => 0;
|
||||
|
||||
public virtual int LitSound => 0x47;
|
||||
public virtual int UnlitSound => 0x3be;
|
||||
public virtual int BurntOutSound => 0x4b8;
|
||||
|
||||
public static readonly bool Burnout = false;
|
||||
|
||||
|
|
@ -82,9 +82,9 @@ namespace Server.Items
|
|||
{
|
||||
Point3D loc = GetWorldLocation();
|
||||
Effects.PlaySound( loc, Map, LitSound );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public virtual void PlayUnlitSound()
|
||||
{
|
||||
int sound = UnlitSound;
|
||||
|
|
@ -92,12 +92,12 @@ namespace Server.Items
|
|||
if ( m_BurntOut && BurntOutSound != 0 )
|
||||
sound = BurntOutSound;
|
||||
|
||||
|
||||
|
||||
if ( sound != 0 )
|
||||
{
|
||||
Point3D loc = GetWorldLocation();
|
||||
Effects.PlaySound( loc, Map, sound );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void Ignite()
|
||||
|
|
@ -115,7 +115,7 @@ namespace Server.Items
|
|||
public virtual void Douse()
|
||||
{
|
||||
m_Burning = false;
|
||||
|
||||
|
||||
if ( m_BurntOut && BurntOutItemID != 0 )
|
||||
ItemID = BurntOutItemID;
|
||||
else
|
||||
|
|
@ -141,7 +141,7 @@ namespace Server.Items
|
|||
private void DoTimer( TimeSpan delay )
|
||||
{
|
||||
m_Duration = delay;
|
||||
|
||||
|
||||
if ( m_Timer != null )
|
||||
m_Timer.Stop();
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue