Upgrades code style - First batch (#22)

This commit is contained in:
Kamron Batman 2018-08-14 06:16:50 +08:00 committed by GitHub
parent 8ee42c8ea2
commit 632e8b4757
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GPG key ID: 4AEE18F83AFDEB23
1834 changed files with 10245 additions and 10437 deletions

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@ -5,13 +5,13 @@ namespace Server.Items
{
public class Aegis : HeaterShield
{
public override int LabelNumber{ get{ return 1061602; } } // Ægis
public override int ArtifactRarity{ get{ return 11; } }
public override int LabelNumber => 1061602; // <20>gis
public override int ArtifactRarity => 11;
public override int BasePhysicalResistance{ get{ return 15; } }
public override int BasePhysicalResistance => 15;
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
[Constructible]
public Aegis()
@ -33,7 +33,7 @@ namespace Server.Items
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
@ -44,4 +44,4 @@ namespace Server.Items
PhysicalBonus = 0;
}
}
}
}

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@ -5,11 +5,11 @@ namespace Server.Items
{
public class ArcaneShield : WoodenKiteShield
{
public override int LabelNumber{ get{ return 1061101; } } // Arcane Shield
public override int ArtifactRarity{ get{ return 11; } }
public override int LabelNumber => 1061101; // Arcane Shield
public override int ArtifactRarity => 11;
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
[Constructible]
public ArcaneShield()
@ -32,7 +32,7 @@ namespace Server.Items
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
@ -43,4 +43,4 @@ namespace Server.Items
Attributes.NightSight = 1;
}
}
}
}

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@ -7,7 +7,7 @@ namespace Server.Items
{
public class BaseShield : BaseArmor
{
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public BaseShield( int itemID ) : base( itemID )
{
@ -125,11 +125,11 @@ namespace Server.Items
if( chance < 0.01 )
chance = 0.01;
/*
FORMULA: Displayed AR = ((Parrying Skill * Base AR of Shield) ÷ 200) + 1
FORMULA: Displayed AR = ((Parrying Skill * Base AR of Shield) <EFBFBD> 200) + 1
FORMULA: % Chance of Blocking = parry skill - (shieldAR * 2)
FORMULA: Melee Damage Absorbed = (AR of Shield) / 2 | Archery Damage Absorbed = AR of Shield
FORMULA: Melee Damage Absorbed = (AR of Shield) / 2 | Archery Damage Absorbed = AR of Shield
*/
if( owner.CheckSkill( SkillName.Parry, chance ) )
{

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@ -5,18 +5,18 @@ namespace Server.Items
{
public class BronzeShield : BaseShield
{
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 0; } }
public override int BaseColdResistance{ get{ return 1; } }
public override int BasePoisonResistance{ get{ return 0; } }
public override int BaseEnergyResistance{ get{ return 0; } }
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 0;
public override int BaseColdResistance => 1;
public override int BasePoisonResistance => 0;
public override int BaseEnergyResistance => 0;
public override int InitMinHits{ get{ return 25; } }
public override int InitMaxHits{ get{ return 30; } }
public override int InitMinHits => 25;
public override int InitMaxHits => 30;
public override int AosStrReq{ get{ return 35; } }
public override int AosStrReq => 35;
public override int ArmorBase{ get{ return 10; } }
public override int ArmorBase => 10;
[Constructible]
public BronzeShield() : base( 0x1B72 )

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@ -5,18 +5,18 @@ namespace Server.Items
{
public class Buckler : BaseShield
{
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 0; } }
public override int BaseColdResistance{ get{ return 0; } }
public override int BasePoisonResistance{ get{ return 1; } }
public override int BaseEnergyResistance{ get{ return 0; } }
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 0;
public override int BaseColdResistance => 0;
public override int BasePoisonResistance => 1;
public override int BaseEnergyResistance => 0;
public override int InitMinHits{ get{ return 40; } }
public override int InitMaxHits{ get{ return 50; } }
public override int InitMinHits => 40;
public override int InitMaxHits => 50;
public override int AosStrReq{ get{ return 20; } }
public override int AosStrReq => 20;
public override int ArmorBase{ get{ return 7; } }
public override int ArmorBase => 7;
[Constructible]
public Buckler() : base( 0x1B73 )

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@ -6,18 +6,18 @@ namespace Server.Items
{
public class ChaosShield : BaseShield
{
public override int BasePhysicalResistance{ get{ return 1; } }
public override int BaseFireResistance{ get{ return 0; } }
public override int BaseColdResistance{ get{ return 0; } }
public override int BasePoisonResistance{ get{ return 0; } }
public override int BaseEnergyResistance{ get{ return 0; } }
public override int BasePhysicalResistance => 1;
public override int BaseFireResistance => 0;
public override int BaseColdResistance => 0;
public override int BasePoisonResistance => 0;
public override int BaseEnergyResistance => 0;
public override int InitMinHits{ get{ return 100; } }
public override int InitMaxHits{ get{ return 125; } }
public override int InitMinHits => 100;
public override int InitMaxHits => 125;
public override int AosStrReq{ get{ return 95; } }
public override int AosStrReq => 95;
public override int ArmorBase{ get{ return 32; } }
public override int ArmorBase => 32;
[Constructible]
public ChaosShield() : base( 0x1BC3 )
@ -75,4 +75,4 @@ namespace Server.Items
return true;
}
}
}
}

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@ -5,18 +5,18 @@ namespace Server.Items
{
public class HeaterShield : BaseShield
{
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 1; } }
public override int BaseColdResistance{ get{ return 0; } }
public override int BasePoisonResistance{ get{ return 0; } }
public override int BaseEnergyResistance{ get{ return 0; } }
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 1;
public override int BaseColdResistance => 0;
public override int BasePoisonResistance => 0;
public override int BaseEnergyResistance => 0;
public override int InitMinHits{ get{ return 50; } }
public override int InitMaxHits{ get{ return 65; } }
public override int InitMinHits => 50;
public override int InitMaxHits => 65;
public override int AosStrReq{ get{ return 90; } }
public override int AosStrReq => 90;
public override int ArmorBase{ get{ return 23; } }
public override int ArmorBase => 23;
[Constructible]
public HeaterShield() : base( 0x1B76 )

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@ -5,18 +5,18 @@ namespace Server.Items
{
public class MetalKiteShield : BaseShield, IDyable
{
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 0; } }
public override int BaseColdResistance{ get{ return 0; } }
public override int BasePoisonResistance{ get{ return 0; } }
public override int BaseEnergyResistance{ get{ return 1; } }
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 0;
public override int BaseColdResistance => 0;
public override int BasePoisonResistance => 0;
public override int BaseEnergyResistance => 1;
public override int InitMinHits{ get{ return 45; } }
public override int InitMaxHits{ get{ return 60; } }
public override int InitMinHits => 45;
public override int InitMaxHits => 60;
public override int AosStrReq{ get{ return 45; } }
public override int AosStrReq => 45;
public override int ArmorBase{ get{ return 16; } }
public override int ArmorBase => 16;
[Constructible]
public MetalKiteShield() : base( 0x1B74 )

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@ -5,18 +5,18 @@ namespace Server.Items
{
public class MetalShield : BaseShield
{
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 1; } }
public override int BaseColdResistance{ get{ return 0; } }
public override int BasePoisonResistance{ get{ return 0; } }
public override int BaseEnergyResistance{ get{ return 0; } }
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 1;
public override int BaseColdResistance => 0;
public override int BasePoisonResistance => 0;
public override int BaseEnergyResistance => 0;
public override int InitMinHits{ get{ return 50; } }
public override int InitMaxHits{ get{ return 65; } }
public override int InitMinHits => 50;
public override int InitMaxHits => 65;
public override int AosStrReq{ get{ return 45; } }
public override int AosStrReq => 45;
public override int ArmorBase{ get{ return 11; } }
public override int ArmorBase => 11;
[Constructible]
public MetalShield() : base( 0x1B7B )

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@ -6,18 +6,18 @@ namespace Server.Items
{
public class OrderShield : BaseShield
{
public override int BasePhysicalResistance{ get{ return 1; } }
public override int BaseFireResistance{ get{ return 0; } }
public override int BaseColdResistance{ get{ return 0; } }
public override int BasePoisonResistance{ get{ return 0; } }
public override int BaseEnergyResistance{ get{ return 0; } }
public override int BasePhysicalResistance => 1;
public override int BaseFireResistance => 0;
public override int BaseColdResistance => 0;
public override int BasePoisonResistance => 0;
public override int BaseEnergyResistance => 0;
public override int InitMinHits{ get{ return 100; } }
public override int InitMaxHits{ get{ return 125; } }
public override int InitMinHits => 100;
public override int InitMaxHits => 125;
public override int AosStrReq{ get{ return 95; } }
public override int AosStrReq => 95;
public override int ArmorBase{ get{ return 30; } }
public override int ArmorBase => 30;
[Constructible]
public OrderShield() : base( 0x1BC4 )
@ -78,4 +78,4 @@ namespace Server.Items
return true;
}
}
}
}

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@ -5,18 +5,18 @@ namespace Server.Items
{
public class WoodenKiteShield : BaseShield
{
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 0; } }
public override int BaseColdResistance{ get{ return 0; } }
public override int BasePoisonResistance{ get{ return 0; } }
public override int BaseEnergyResistance{ get{ return 1; } }
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 0;
public override int BaseColdResistance => 0;
public override int BasePoisonResistance => 0;
public override int BaseEnergyResistance => 1;
public override int InitMinHits{ get{ return 50; } }
public override int InitMaxHits{ get{ return 65; } }
public override int InitMinHits => 50;
public override int InitMaxHits => 65;
public override int AosStrReq{ get{ return 20; } }
public override int AosStrReq => 20;
public override int ArmorBase{ get{ return 12; } }
public override int ArmorBase => 12;
[Constructible]
public WoodenKiteShield() : base( 0x1B79 )

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@ -5,18 +5,18 @@ namespace Server.Items
{
public class WoodenShield : BaseShield
{
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 0; } }
public override int BaseColdResistance{ get{ return 0; } }
public override int BasePoisonResistance{ get{ return 0; } }
public override int BaseEnergyResistance{ get{ return 1; } }
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 0;
public override int BaseColdResistance => 0;
public override int BasePoisonResistance => 0;
public override int BaseEnergyResistance => 1;
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 25; } }
public override int InitMinHits => 20;
public override int InitMaxHits => 25;
public override int AosStrReq{ get{ return 20; } }
public override int AosStrReq => 20;
public override int ArmorBase{ get{ return 8; } }
public override int ArmorBase => 8;
[Constructible]
public WoodenShield() : base( 0x1B7A )