Upgrades code style - First batch (#22)
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parent
8ee42c8ea2
commit
632e8b4757
1834 changed files with 10245 additions and 10437 deletions
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@ -5,13 +5,13 @@ namespace Server.Items
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{
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public class Aegis : HeaterShield
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{
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public override int LabelNumber{ get{ return 1061602; } } // Ægis
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public override int ArtifactRarity{ get{ return 11; } }
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public override int LabelNumber => 1061602; // <20>gis
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public override int ArtifactRarity => 11;
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public override int BasePhysicalResistance{ get{ return 15; } }
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public override int BasePhysicalResistance => 15;
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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[Constructible]
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public Aegis()
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@ -33,7 +33,7 @@ namespace Server.Items
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writer.Write( (int) 1 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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@ -44,4 +44,4 @@ namespace Server.Items
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PhysicalBonus = 0;
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}
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}
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}
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}
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@ -5,11 +5,11 @@ namespace Server.Items
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{
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public class ArcaneShield : WoodenKiteShield
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{
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public override int LabelNumber{ get{ return 1061101; } } // Arcane Shield
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public override int ArtifactRarity{ get{ return 11; } }
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public override int LabelNumber => 1061101; // Arcane Shield
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public override int ArtifactRarity => 11;
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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[Constructible]
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public ArcaneShield()
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@ -32,7 +32,7 @@ namespace Server.Items
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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@ -43,4 +43,4 @@ namespace Server.Items
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Attributes.NightSight = 1;
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}
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}
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}
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}
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public class BaseShield : BaseArmor
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{
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
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public BaseShield( int itemID ) : base( itemID )
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{
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@ -125,11 +125,11 @@ namespace Server.Items
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if( chance < 0.01 )
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chance = 0.01;
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/*
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FORMULA: Displayed AR = ((Parrying Skill * Base AR of Shield) ÷ 200) + 1
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FORMULA: Displayed AR = ((Parrying Skill * Base AR of Shield) <EFBFBD> 200) + 1
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FORMULA: % Chance of Blocking = parry skill - (shieldAR * 2)
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FORMULA: Melee Damage Absorbed = (AR of Shield) / 2 | Archery Damage Absorbed = AR of Shield
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FORMULA: Melee Damage Absorbed = (AR of Shield) / 2 | Archery Damage Absorbed = AR of Shield
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*/
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if( owner.CheckSkill( SkillName.Parry, chance ) )
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{
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@ -5,18 +5,18 @@ namespace Server.Items
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{
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public class BronzeShield : BaseShield
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{
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public override int BasePhysicalResistance{ get{ return 0; } }
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public override int BaseFireResistance{ get{ return 0; } }
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public override int BaseColdResistance{ get{ return 1; } }
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public override int BasePoisonResistance{ get{ return 0; } }
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public override int BaseEnergyResistance{ get{ return 0; } }
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public override int BasePhysicalResistance => 0;
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public override int BaseFireResistance => 0;
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public override int BaseColdResistance => 1;
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public override int BasePoisonResistance => 0;
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public override int BaseEnergyResistance => 0;
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public override int InitMinHits{ get{ return 25; } }
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public override int InitMaxHits{ get{ return 30; } }
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public override int InitMinHits => 25;
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public override int InitMaxHits => 30;
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public override int AosStrReq{ get{ return 35; } }
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public override int AosStrReq => 35;
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public override int ArmorBase{ get{ return 10; } }
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public override int ArmorBase => 10;
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[Constructible]
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public BronzeShield() : base( 0x1B72 )
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@ -5,18 +5,18 @@ namespace Server.Items
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{
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public class Buckler : BaseShield
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{
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public override int BasePhysicalResistance{ get{ return 0; } }
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public override int BaseFireResistance{ get{ return 0; } }
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public override int BaseColdResistance{ get{ return 0; } }
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public override int BasePoisonResistance{ get{ return 1; } }
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public override int BaseEnergyResistance{ get{ return 0; } }
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public override int BasePhysicalResistance => 0;
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public override int BaseFireResistance => 0;
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public override int BaseColdResistance => 0;
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public override int BasePoisonResistance => 1;
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public override int BaseEnergyResistance => 0;
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public override int InitMinHits{ get{ return 40; } }
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public override int InitMaxHits{ get{ return 50; } }
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public override int InitMinHits => 40;
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public override int InitMaxHits => 50;
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public override int AosStrReq{ get{ return 20; } }
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public override int AosStrReq => 20;
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public override int ArmorBase{ get{ return 7; } }
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public override int ArmorBase => 7;
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[Constructible]
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public Buckler() : base( 0x1B73 )
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@ -6,18 +6,18 @@ namespace Server.Items
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{
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public class ChaosShield : BaseShield
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{
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public override int BasePhysicalResistance{ get{ return 1; } }
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public override int BaseFireResistance{ get{ return 0; } }
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public override int BaseColdResistance{ get{ return 0; } }
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public override int BasePoisonResistance{ get{ return 0; } }
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public override int BaseEnergyResistance{ get{ return 0; } }
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public override int BasePhysicalResistance => 1;
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public override int BaseFireResistance => 0;
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public override int BaseColdResistance => 0;
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public override int BasePoisonResistance => 0;
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public override int BaseEnergyResistance => 0;
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public override int InitMinHits{ get{ return 100; } }
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public override int InitMaxHits{ get{ return 125; } }
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public override int InitMinHits => 100;
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public override int InitMaxHits => 125;
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public override int AosStrReq{ get{ return 95; } }
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public override int AosStrReq => 95;
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public override int ArmorBase{ get{ return 32; } }
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public override int ArmorBase => 32;
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[Constructible]
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public ChaosShield() : base( 0x1BC3 )
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@ -75,4 +75,4 @@ namespace Server.Items
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return true;
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}
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}
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}
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}
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@ -5,18 +5,18 @@ namespace Server.Items
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{
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public class HeaterShield : BaseShield
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{
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public override int BasePhysicalResistance{ get{ return 0; } }
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public override int BaseFireResistance{ get{ return 1; } }
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public override int BaseColdResistance{ get{ return 0; } }
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public override int BasePoisonResistance{ get{ return 0; } }
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public override int BaseEnergyResistance{ get{ return 0; } }
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public override int BasePhysicalResistance => 0;
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public override int BaseFireResistance => 1;
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public override int BaseColdResistance => 0;
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public override int BasePoisonResistance => 0;
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public override int BaseEnergyResistance => 0;
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public override int InitMinHits{ get{ return 50; } }
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public override int InitMaxHits{ get{ return 65; } }
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public override int InitMinHits => 50;
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public override int InitMaxHits => 65;
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public override int AosStrReq{ get{ return 90; } }
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public override int AosStrReq => 90;
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public override int ArmorBase{ get{ return 23; } }
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public override int ArmorBase => 23;
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[Constructible]
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public HeaterShield() : base( 0x1B76 )
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@ -5,18 +5,18 @@ namespace Server.Items
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{
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public class MetalKiteShield : BaseShield, IDyable
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{
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public override int BasePhysicalResistance{ get{ return 0; } }
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public override int BaseFireResistance{ get{ return 0; } }
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public override int BaseColdResistance{ get{ return 0; } }
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public override int BasePoisonResistance{ get{ return 0; } }
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public override int BaseEnergyResistance{ get{ return 1; } }
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public override int BasePhysicalResistance => 0;
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public override int BaseFireResistance => 0;
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public override int BaseColdResistance => 0;
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public override int BasePoisonResistance => 0;
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public override int BaseEnergyResistance => 1;
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public override int InitMinHits{ get{ return 45; } }
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public override int InitMaxHits{ get{ return 60; } }
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public override int InitMinHits => 45;
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public override int InitMaxHits => 60;
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public override int AosStrReq{ get{ return 45; } }
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public override int AosStrReq => 45;
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public override int ArmorBase{ get{ return 16; } }
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public override int ArmorBase => 16;
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[Constructible]
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public MetalKiteShield() : base( 0x1B74 )
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@ -5,18 +5,18 @@ namespace Server.Items
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{
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public class MetalShield : BaseShield
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{
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public override int BasePhysicalResistance{ get{ return 0; } }
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public override int BaseFireResistance{ get{ return 1; } }
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public override int BaseColdResistance{ get{ return 0; } }
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public override int BasePoisonResistance{ get{ return 0; } }
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public override int BaseEnergyResistance{ get{ return 0; } }
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public override int BasePhysicalResistance => 0;
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public override int BaseFireResistance => 1;
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public override int BaseColdResistance => 0;
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public override int BasePoisonResistance => 0;
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public override int BaseEnergyResistance => 0;
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public override int InitMinHits{ get{ return 50; } }
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public override int InitMaxHits{ get{ return 65; } }
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public override int InitMinHits => 50;
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public override int InitMaxHits => 65;
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public override int AosStrReq{ get{ return 45; } }
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public override int AosStrReq => 45;
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public override int ArmorBase{ get{ return 11; } }
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public override int ArmorBase => 11;
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[Constructible]
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public MetalShield() : base( 0x1B7B )
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@ -6,18 +6,18 @@ namespace Server.Items
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{
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public class OrderShield : BaseShield
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{
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public override int BasePhysicalResistance{ get{ return 1; } }
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public override int BaseFireResistance{ get{ return 0; } }
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public override int BaseColdResistance{ get{ return 0; } }
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public override int BasePoisonResistance{ get{ return 0; } }
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public override int BaseEnergyResistance{ get{ return 0; } }
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public override int BasePhysicalResistance => 1;
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public override int BaseFireResistance => 0;
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public override int BaseColdResistance => 0;
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public override int BasePoisonResistance => 0;
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public override int BaseEnergyResistance => 0;
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public override int InitMinHits{ get{ return 100; } }
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public override int InitMaxHits{ get{ return 125; } }
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public override int InitMinHits => 100;
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public override int InitMaxHits => 125;
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public override int AosStrReq{ get{ return 95; } }
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public override int AosStrReq => 95;
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public override int ArmorBase{ get{ return 30; } }
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public override int ArmorBase => 30;
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[Constructible]
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public OrderShield() : base( 0x1BC4 )
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@ -78,4 +78,4 @@ namespace Server.Items
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return true;
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}
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}
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}
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}
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@ -5,18 +5,18 @@ namespace Server.Items
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{
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public class WoodenKiteShield : BaseShield
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{
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public override int BasePhysicalResistance{ get{ return 0; } }
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public override int BaseFireResistance{ get{ return 0; } }
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public override int BaseColdResistance{ get{ return 0; } }
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public override int BasePoisonResistance{ get{ return 0; } }
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public override int BaseEnergyResistance{ get{ return 1; } }
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public override int BasePhysicalResistance => 0;
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public override int BaseFireResistance => 0;
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public override int BaseColdResistance => 0;
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public override int BasePoisonResistance => 0;
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public override int BaseEnergyResistance => 1;
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public override int InitMinHits{ get{ return 50; } }
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public override int InitMaxHits{ get{ return 65; } }
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public override int InitMinHits => 50;
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public override int InitMaxHits => 65;
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public override int AosStrReq{ get{ return 20; } }
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public override int AosStrReq => 20;
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public override int ArmorBase{ get{ return 12; } }
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public override int ArmorBase => 12;
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[Constructible]
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public WoodenKiteShield() : base( 0x1B79 )
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@ -5,18 +5,18 @@ namespace Server.Items
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{
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public class WoodenShield : BaseShield
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{
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public override int BasePhysicalResistance{ get{ return 0; } }
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public override int BaseFireResistance{ get{ return 0; } }
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public override int BaseColdResistance{ get{ return 0; } }
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public override int BasePoisonResistance{ get{ return 0; } }
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public override int BaseEnergyResistance{ get{ return 1; } }
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public override int BasePhysicalResistance => 0;
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public override int BaseFireResistance => 0;
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public override int BaseColdResistance => 0;
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public override int BasePoisonResistance => 0;
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public override int BaseEnergyResistance => 1;
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public override int InitMinHits{ get{ return 20; } }
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public override int InitMaxHits{ get{ return 25; } }
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public override int InitMinHits => 20;
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public override int InitMaxHits => 25;
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public override int AosStrReq{ get{ return 20; } }
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public override int AosStrReq => 20;
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public override int ArmorBase{ get{ return 8; } }
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public override int ArmorBase => 8;
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[Constructible]
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public WoodenShield() : base( 0x1B7A )
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