Upgrades code style - First batch (#22)

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Kamron Batman 2018-08-14 06:16:50 +08:00 committed by GitHub
parent 8ee42c8ea2
commit 632e8b4757
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GPG key ID: 4AEE18F83AFDEB23
1834 changed files with 10245 additions and 10437 deletions

View file

@ -11,18 +11,18 @@ namespace Server.Items
[FlippableAttribute( 0x27AA, 0x27F5 )]
public class Fukiya : Item, INinjaWeapon
{
public virtual int WrongAmmoMessage { get { return 1063329; } } //You can only load fukiya darts
public virtual int NoFreeHandMessage { get { return 1063327; } } //You must have a free hand to use a fukiya.
public virtual int EmptyWeaponMessage { get { return 1063325; } } //You have no fukiya darts!
public virtual int RecentlyUsedMessage { get { return 1063326; } } //You are already using that fukiya.
public virtual int FullWeaponMessage { get { return 1063330; } } //You can only load fukiya darts
public virtual int WrongAmmoMessage => 1063329; //You can only load fukiya darts
public virtual int NoFreeHandMessage => 1063327; //You must have a free hand to use a fukiya.
public virtual int EmptyWeaponMessage => 1063325; //You have no fukiya darts!
public virtual int RecentlyUsedMessage => 1063326; //You are already using that fukiya.
public virtual int FullWeaponMessage => 1063330; //You can only load fukiya darts
public virtual int WeaponMinRange { get { return 0; } }
public virtual int WeaponMaxRange { get { return 6; } }
public virtual int WeaponMinRange => 0;
public virtual int WeaponMaxRange => 6;
public virtual int WeaponDamage { get { return Utility.RandomMinMax(4, 6); } }
public Type AmmoType{ get { return typeof(FukiyaDarts); } }
public Type AmmoType => typeof(FukiyaDarts);
private int m_UsesRemaining;
private Poison m_Poison;
@ -131,4 +131,4 @@ namespace Server.Items
}
}
}
}
}

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@ -11,20 +11,20 @@ namespace Server.Items
[FlippableAttribute( 0x2790, 0x27DB )]
public class LeatherNinjaBelt : BaseWaist, IDyable, INinjaWeapon
{
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public virtual int WrongAmmoMessage { get { return 1063301; } } //You can only place shuriken in a ninja belt.
public virtual int NoFreeHandMessage { get { return 1063299; } } //You must have a free hand to throw shuriken.
public virtual int EmptyWeaponMessage { get { return 1063297; } } //You have no shuriken in your ninja belt!
public virtual int RecentlyUsedMessage { get { return 1063298; } } //You cannot throw another shuriken yet.
public virtual int FullWeaponMessage { get { return 1063302; } } //You cannot add any more shuriken.
public virtual int WrongAmmoMessage => 1063301; //You can only place shuriken in a ninja belt.
public virtual int NoFreeHandMessage => 1063299; //You must have a free hand to throw shuriken.
public virtual int EmptyWeaponMessage => 1063297; //You have no shuriken in your ninja belt!
public virtual int RecentlyUsedMessage => 1063298; //You cannot throw another shuriken yet.
public virtual int FullWeaponMessage => 1063302; //You cannot add any more shuriken.
public virtual int WeaponMinRange { get { return 2; } }
public virtual int WeaponMaxRange { get { return 10; } }
public virtual int WeaponMinRange => 2;
public virtual int WeaponMaxRange => 10;
public virtual int WeaponDamage { get { return Utility.RandomMinMax(3, 5); } }
public virtual Type AmmoType { get { return typeof(Shuriken); } }
public virtual Type AmmoType => typeof(Shuriken);
private int m_UsesRemaining;
private Poison m_Poison;
@ -144,4 +144,4 @@ namespace Server.Items
}
}
}
}
}