Upgrades code style - First batch (#22)
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1834 changed files with 10245 additions and 10437 deletions
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@ -9,7 +9,7 @@ namespace Server.Items
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{
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public class PowerScroll : SpecialScroll
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{
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public override int Message { get { return 1049469; } } /* Using a scroll increases the maximum amount of a specific skill or your maximum statistics.
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public override int Message => 1049469; /* Using a scroll increases the maximum amount of a specific skill or your maximum statistics.
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* When used, the effect is not immediately seen without a gain of points with that skill or statistics.
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* You can view your maximum skill values in your skills window.
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* You can view your maximum statistic value in your statistics window. */
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@ -29,7 +29,7 @@ namespace Server.Items
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}
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}
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public override string DefaultTitle{ get{ return String.Format( "<basefont color=#FFFFFF>Power Scroll ({0} Skill):</basefont>", Value ); } }
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public override string DefaultTitle => String.Format( "<basefont color=#FFFFFF>Power Scroll ({0} Skill):</basefont>", Value );
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private static SkillName[] m_Skills = new SkillName[]
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{
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@ -253,4 +253,4 @@ namespace Server.Items
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}
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}
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}
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}
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}
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@ -31,18 +31,18 @@ namespace Server.Items
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{
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public class ScrollofAlacrity : SpecialScroll
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{
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public override int LabelNumber { get { return 1078604; } } // Scroll of Alacrity
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public override int Message { get { return 1078602; } } /*Using a Scroll of Transcendence for a given skill will permanently increase your current
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public override int LabelNumber => 1078604; // Scroll of Alacrity
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public override int Message => 1078602; /*Using a Scroll of Transcendence for a given skill will permanently increase your current
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*level in that skill by the amount of points displayed on the scroll.
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*As you may not gain skills beyond your maximum skill cap, any excess points will be lost.*/
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public override string DefaultTitle { get { return String.Format( "<basefont color=#FFFFFF>Scroll of Alacrity:</basefont>" ); } }
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public override string DefaultTitle => String.Format( "<basefont color=#FFFFFF>Scroll of Alacrity:</basefont>" );
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public ScrollofAlacrity() : this( SkillName.Alchemy )
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{
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}
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[Constructible]
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public ScrollofAlacrity( SkillName skill ) : base( skill, 0.0 )
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{
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@ -60,20 +60,20 @@ namespace Server.Items
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list.Add(1071345, "{0} 15 Minutes", GetName()); // Skill: ~1_val~
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}
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public override bool CanUse( Mobile from )
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{
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if ( !base.CanUse( from ) )
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return false;
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PlayerMobile pm = from as PlayerMobile;
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if ( pm == null )
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return false;
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#region Mondain's Legacy
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/* to add when skillgain quests will be implemented
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for (int i = pm.Quests.Count - 1; i >= 0; i--)
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{
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BaseQuest quest = pm.Quests[i];
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@ -89,10 +89,10 @@ namespace Server.Items
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}
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}
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}
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*/
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#endregion
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#region Scroll of Alacrity
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if (pm.AcceleratedStart > DateTime.UtcNow)
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{
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@ -100,7 +100,7 @@ namespace Server.Items
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return false;
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}
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#endregion
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return true;
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}
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@ -108,12 +108,12 @@ namespace Server.Items
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{
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if ( !CanUse( from ) )
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return;
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PlayerMobile pm = from as PlayerMobile;
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if ( pm == null )
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return;
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double tskill = from.Skills[Skill].Base;
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double tcap = from.Skills[Skill].Cap;
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@ -123,9 +123,9 @@ namespace Server.Items
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*If you are at your total skill cap, you must use a Powerscroll to increase your current skill cap.*/
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return;
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}
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from.SendLocalizedMessage( 1077956 ); // You are infused with intense energy. You are under the effects of an accelerated skillgain scroll.
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Effects.PlaySound( from.Location, from.Map, 0x1E9 );
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Effects.SendTargetParticles( from, 0x373A, 35, 45, 0x00, 0x00, 9502, (EffectLayer)255, 0x100 );
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@ -9,13 +9,13 @@ namespace Server.Items
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{
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public class ScrollofTranscendence : SpecialScroll
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{
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public override int LabelNumber { get { return 1094934; } } // Scroll of Transcendence
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public override int Message { get { return 1094933; } } /*Using a Scroll of Transcendence for a given skill will permanently increase your current
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public override int LabelNumber => 1094934; // Scroll of Transcendence
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public override int Message => 1094933; /*Using a Scroll of Transcendence for a given skill will permanently increase your current
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*level in that skill by the amount of points displayed on the scroll.
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*As you may not gain skills beyond your maximum skill cap, any excess points will be lost.*/
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public override string DefaultTitle { get { return String.Format( "<basefont color=#FFFFFF>Scroll of Transcendence ({0} Skill):</basefont>", Value ); } }
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public override string DefaultTitle => String.Format( "<basefont color=#FFFFFF>Scroll of Transcendence ({0} Skill):</basefont>", Value );
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public static ScrollofTranscendence CreateRandom( int min, int max )
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{
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@ -27,7 +27,7 @@ namespace Server.Items
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public ScrollofTranscendence() : this( SkillName.Alchemy, 0.0 )
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{
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}
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[Constructible]
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public ScrollofTranscendence( SkillName skill, double value ) : base( skill, value )
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{
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@ -48,20 +48,20 @@ namespace Server.Items
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else
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list.Add(1076759, "{0}\t{1} Skill Points", GetName(), Value);
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}
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public override bool CanUse( Mobile from )
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{
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if ( !base.CanUse( from ) )
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return false;
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PlayerMobile pm = from as PlayerMobile;
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if ( pm == null )
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return false;
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#region Mondain's Legacy
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/* to add when skillgain quests will be implemented
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for (int i = pm.Quests.Count - 1; i >= 0; i--)
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{
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BaseQuest quest = pm.Quests[i];
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@ -77,10 +77,10 @@ namespace Server.Items
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}
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}
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}
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*/
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#endregion
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#region Scroll of Alacrity
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if (pm.AcceleratedStart > DateTime.UtcNow)
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{
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@ -88,7 +88,7 @@ namespace Server.Items
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return false;
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}
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#endregion
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return true;
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}
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@ -96,11 +96,11 @@ namespace Server.Items
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{
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if ( !CanUse( from ) )
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return;
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double tskill = from.Skills[Skill].Base; // value of skill without item bonuses etc
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double tcap = from.Skills[Skill].Cap; // maximum value permitted
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bool canGain = false;
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double newValue = Value;
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if ( ( tskill + newValue ) > tcap )
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@ -126,7 +126,7 @@ namespace Server.Items
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else
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canGain = true;
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}
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if ( !canGain )
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{
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from.SendLocalizedMessage( 1094935 ); /*You cannot increase this skill at this time. The skill may be locked or set to lower in your skill menu.
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@ -135,7 +135,7 @@ namespace Server.Items
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}
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from.SendLocalizedMessage( 1049513, GetNameLocalized() ); // You feel a surge of magic as the scroll enhances your ~1_type~!
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from.Skills[Skill].Base += newValue;
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Effects.PlaySound( from.Location, from.Map, 0x1F7 );
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@ -144,7 +144,7 @@ namespace Server.Items
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Delete();
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize(writer);
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@ -21,7 +21,7 @@ namespace Server.Items
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#endregion
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public abstract int Message{ get; }
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public virtual int Title{ get { return 0; } }
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public virtual int Title => 0;
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public abstract string DefaultTitle{ get; }
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public SpecialScroll( SkillName skill, double value ) : base( 0x14F0 )
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@ -8,11 +8,11 @@ namespace Server.Items
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{
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public class StatCapScroll : SpecialScroll
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{
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public override int Message { get { return 1049469; } } /* Using a scroll increases the maximum amount of a specific skill or your maximum statistics.
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public override int Message => 1049469; /* Using a scroll increases the maximum amount of a specific skill or your maximum statistics.
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* When used, the effect is not immediately seen without a gain of points with that skill or statistics.
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* You can view your maximum skill values in your skills window.
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* You can view your maximum statistic value in your statistics window. */
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public override int Title
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public override int Title
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{
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get
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{
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@ -24,17 +24,17 @@ namespace Server.Items
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* Mythical Scroll (+15 Maximum Stats): OR
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* Legendary Scroll (+20 Maximum Stats): OR
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* Ultimate Scroll (+25 Maximum Stats): */
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return 0;
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}
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}
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public override string DefaultTitle { get { return String.Format( "<basefont color=#FFFFFF>Power Scroll ({0}{1} Maximum Stats):</basefont>", ( (int)Value - 225 ) >= 0 ? "+" : "", (int)Value - 225 ); } }
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public override string DefaultTitle => String.Format( "<basefont color=#FFFFFF>Power Scroll ({0}{1} Maximum Stats):</basefont>", ( (int)Value - 225 ) >= 0 ? "+" : "", (int)Value - 225 );
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public StatCapScroll() : this( 105 )
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{
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}
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[Constructible]
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public StatCapScroll( int value ) : base( SkillName.Alchemy, value )
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{
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@ -48,7 +48,7 @@ namespace Server.Items
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public override void AddNameProperty(ObjectPropertyList list)
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{
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int level = ( (int)Value - 230 ) / 5;
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if ( level >= 0 && level <= 4 && (int)Value % 5 == 0 )
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list.Add( 1049463 + level, "#1049476" ); /* a wonderous scroll of ~1_type~ (+5 Maximum Stats) OR
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* an exalted scroll of ~1_type~ (+10 Maximum Stats) OR
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@ -62,32 +62,32 @@ namespace Server.Items
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public override void OnSingleClick( Mobile from )
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{
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int level = ( (int)Value - 230 ) / 5;
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if ( level >= 0 && level <= 4 && (int)Value % 5 == 0 )
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base.LabelTo( from, 1049463 + level, "#1049476" );
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else
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base.LabelTo( from, "a scroll of power ({0}{1} Maximum Stats)", (Value - 225) >= 0 ? "+" : "", Value - 225 );
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}
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public override bool CanUse( Mobile from )
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{
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if ( !base.CanUse( from ) )
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return false;
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int newValue = (int)Value;
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if ( from is PlayerMobile && ((PlayerMobile)from).HasStatReward )
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newValue += 5;
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if ( from.StatCap >= newValue )
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{
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from.SendLocalizedMessage( 1049510 ); // Your stats are too high for this power scroll.
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return false;
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}
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return true;
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}
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public override void Use( Mobile from )
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{
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if ( !CanUse( from ) )
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@ -129,4 +129,4 @@ namespace Server.Items
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Insured = false;
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}
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}
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}
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}
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