Upgrades code style - First batch (#22)

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Kamron Batman 2018-08-14 06:16:50 +08:00 • committed by GitHub
parent 8ee42c8ea2
commit 632e8b4757
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GPG key ID: 4AEE18F83AFDEB23
1834 changed files with 10245 additions and 10437 deletions

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@ -9,13 +9,13 @@ namespace Server.Items
{
public class ScrollofTranscendence : SpecialScroll
{
public override int LabelNumber { get { return 1094934; } } // Scroll of Transcendence
public override int Message { get { return 1094933; } } /*Using a Scroll of Transcendence for a given skill will permanently increase your current
public override int LabelNumber => 1094934; // Scroll of Transcendence
public override int Message => 1094933; /*Using a Scroll of Transcendence for a given skill will permanently increase your current
*level in that skill by the amount of points displayed on the scroll.
*As you may not gain skills beyond your maximum skill cap, any excess points will be lost.*/
public override string DefaultTitle { get { return String.Format( "<basefont color=#FFFFFF>Scroll of Transcendence ({0} Skill):</basefont>", Value ); } }
public override string DefaultTitle => String.Format( "<basefont color=#FFFFFF>Scroll of Transcendence ({0} Skill):</basefont>", Value );
public static ScrollofTranscendence CreateRandom( int min, int max )
{
@ -27,7 +27,7 @@ namespace Server.Items
public ScrollofTranscendence() : this( SkillName.Alchemy, 0.0 )
{
}
[Constructible]
public ScrollofTranscendence( SkillName skill, double value ) : base( skill, value )
{
@ -48,20 +48,20 @@ namespace Server.Items
else
list.Add(1076759, "{0}\t{1} Skill Points", GetName(), Value);
}
public override bool CanUse( Mobile from )
{
if ( !base.CanUse( from ) )
return false;
PlayerMobile pm = from as PlayerMobile;
if ( pm == null )
return false;
#region Mondain's Legacy
/* to add when skillgain quests will be implemented
for (int i = pm.Quests.Count - 1; i >= 0; i--)
{
BaseQuest quest = pm.Quests[i];
@ -77,10 +77,10 @@ namespace Server.Items
}
}
}
*/
#endregion
#region Scroll of Alacrity
if (pm.AcceleratedStart > DateTime.UtcNow)
{
@ -88,7 +88,7 @@ namespace Server.Items
return false;
}
#endregion
return true;
}
@ -96,11 +96,11 @@ namespace Server.Items
{
if ( !CanUse( from ) )
return;
double tskill = from.Skills[Skill].Base; // value of skill without item bonuses etc
double tcap = from.Skills[Skill].Cap; // maximum value permitted
bool canGain = false;
double newValue = Value;
if ( ( tskill + newValue ) > tcap )
@ -126,7 +126,7 @@ namespace Server.Items
else
canGain = true;
}
if ( !canGain )
{
from.SendLocalizedMessage( 1094935 ); /*You cannot increase this skill at this time. The skill may be locked or set to lower in your skill menu.
@ -135,7 +135,7 @@ namespace Server.Items
}
from.SendLocalizedMessage( 1049513, GetNameLocalized() ); // You feel a surge of magic as the scroll enhances your ~1_type~!
from.Skills[Skill].Base += newValue;
Effects.PlaySound( from.Location, from.Map, 0x1F7 );
@ -144,7 +144,7 @@ namespace Server.Items
Delete();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize(writer);