Upgrades code style - First batch (#22)
This commit is contained in:
parent
8ee42c8ea2
commit
632e8b4757
1834 changed files with 10245 additions and 10437 deletions
|
|
@ -10,7 +10,7 @@ namespace Server.Items
|
|||
/// <summary>
|
||||
/// Make your opponent bleed profusely with this wicked use of your weapon.
|
||||
/// When successful, the target will bleed for several seconds, taking damage as time passes for up to ten seconds.
|
||||
/// The rate of damage slows down as time passes, and the blood loss can be completely staunched with the use of bandages.
|
||||
/// The rate of damage slows down as time passes, and the blood loss can be completely staunched with the use of bandages.
|
||||
/// </summary>
|
||||
public class BleedAttack : WeaponAbility
|
||||
{
|
||||
|
|
@ -18,7 +18,7 @@ namespace Server.Items
|
|||
{
|
||||
}
|
||||
|
||||
public override int BaseMana{ get{ return 30; } }
|
||||
public override int BaseMana => 30;
|
||||
|
||||
public override void OnHit( Mobile attacker, Mobile defender, int damage )
|
||||
{
|
||||
|
|
@ -132,4 +132,4 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue