Upgrades code style - First batch (#22)
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1834 changed files with 10245 additions and 10437 deletions
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@ -14,7 +14,7 @@ namespace Server.Items
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public virtual int AccuracyBonus{ get{ return 0; } }
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public virtual double DamageScalar{ get{ return 1.0; } }
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public virtual bool RequiresSE { get { return false; } }
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public virtual bool RequiresSE => false;
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public virtual void OnHit( Mobile attacker, Mobile defender, int damage )
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{
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@ -76,7 +76,7 @@ namespace Server.Items
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scalar -= (double)lmc / 100;
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mana = (int)(mana * scalar);
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// Using a special move within 3 seconds of the previous special move costs double mana
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// Using a special move within 3 seconds of the previous special move costs double mana
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if ( GetContext( from ) != null )
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mana *= 2;
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@ -181,7 +181,7 @@ namespace Server.Items
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from.SendLocalizedMessage( 1063456 ); // You must upgrade to Samurai Empire in order to use that ability.
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return false;
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}
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if ( Spells.Bushido.HonorableExecution.IsUnderPenalty( from ) || Spells.Ninjitsu.AnimalForm.UnderTransformation( from ) )
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{
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from.SendLocalizedMessage( 1063024 ); // You cannot perform this special move right now.
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@ -243,7 +243,7 @@ namespace Server.Items
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option = "Double Shot";
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else if ( this is ArmorPierce )
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option = "Armor Pierce";
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if ( option != null && !Engines.ConPVP.DuelContext.AllowSpecialAbility( from, option, true ) )
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return false;
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@ -341,7 +341,7 @@ namespace Server.Items
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return ( weapon != null && (weapon.PrimaryAbility == a || weapon.SecondaryAbility == a) );
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}
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public virtual bool ValidatesDuringHit{ get { return true; } }
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public virtual bool ValidatesDuringHit => true;
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public static WeaponAbility GetCurrentAbility( Mobile m )
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{
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@ -486,4 +486,4 @@ namespace Server.Items
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}
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}
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}
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}
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}
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