Upgrades code style - First batch (#22)

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Kamron Batman 2018-08-14 06:16:50 +08:00 committed by GitHub
parent 8ee42c8ea2
commit 632e8b4757
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GPG key ID: 4AEE18F83AFDEB23
1834 changed files with 10245 additions and 10437 deletions

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@ -16,12 +16,12 @@ namespace Server.Items
public abstract class BaseAxe : BaseMeleeWeapon
{
public override int DefHitSound{ get{ return 0x232; } }
public override int DefMissSound{ get{ return 0x23A; } }
public override int DefHitSound => 0x232;
public override int DefMissSound => 0x23A;
public override SkillName DefSkill{ get{ return SkillName.Swords; } }
public override WeaponType DefType{ get{ return WeaponType.Axe; } }
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Slash2H; } }
public override SkillName DefSkill => SkillName.Swords;
public override WeaponType DefType => WeaponType.Axe;
public override WeaponAnimation DefAnimation => WeaponAnimation.Slash2H;
public virtual HarvestSystem HarvestSystem{ get{ return Lumberjacking.System; } }
@ -96,7 +96,7 @@ namespace Server.Items
this.PublicOverheadMessage( MessageType.Regular, 0x3E9, 1061637 ); // You are not allowed to access this.
return;
}
if ( !(this.HarvestSystem is Mining) )
from.SendLocalizedMessage( 1010018 ); // What do you want to use this item on?
@ -169,4 +169,4 @@ namespace Server.Items
}
}
}
}
}