Upgrades code style - First batch (#22)
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1834 changed files with 10245 additions and 10437 deletions
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@ -16,12 +16,12 @@ namespace Server.Items
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public abstract class BaseAxe : BaseMeleeWeapon
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{
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public override int DefHitSound{ get{ return 0x232; } }
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public override int DefMissSound{ get{ return 0x23A; } }
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public override int DefHitSound => 0x232;
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public override int DefMissSound => 0x23A;
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public override SkillName DefSkill{ get{ return SkillName.Swords; } }
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public override WeaponType DefType{ get{ return WeaponType.Axe; } }
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public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Slash2H; } }
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public override SkillName DefSkill => SkillName.Swords;
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public override WeaponType DefType => WeaponType.Axe;
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public override WeaponAnimation DefAnimation => WeaponAnimation.Slash2H;
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public virtual HarvestSystem HarvestSystem{ get{ return Lumberjacking.System; } }
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@ -96,7 +96,7 @@ namespace Server.Items
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this.PublicOverheadMessage( MessageType.Regular, 0x3E9, 1061637 ); // You are not allowed to access this.
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return;
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}
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if ( !(this.HarvestSystem is Mining) )
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from.SendLocalizedMessage( 1010018 ); // What do you want to use this item on?
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@ -169,4 +169,4 @@ namespace Server.Items
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}
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}
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}
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}
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}
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