Upgrades code style - First batch (#22)
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1834 changed files with 10245 additions and 10437 deletions
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@ -14,26 +14,26 @@ namespace Server.Items
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EventSink.StunRequest += new StunRequestEventHandler( EventSink_StunRequest );
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}
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.Disarm; } }
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public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ParalyzingBlow; } }
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public override WeaponAbility PrimaryAbility => WeaponAbility.Disarm;
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public override WeaponAbility SecondaryAbility => WeaponAbility.ParalyzingBlow;
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public override int AosStrengthReq{ get{ return 0; } }
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public override int AosMinDamage{ get{ return 1; } }
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public override int AosMaxDamage{ get{ return 4; } }
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public override int AosSpeed{ get{ return 50; } }
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public override float MlSpeed{ get{ return 2.50f; } }
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public override int AosStrengthReq => 0;
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public override int AosMinDamage => 1;
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public override int AosMaxDamage => 4;
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public override int AosSpeed => 50;
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public override float MlSpeed => 2.50f;
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public override int OldStrengthReq{ get{ return 0; } }
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public override int OldMinDamage{ get{ return 1; } }
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public override int OldMaxDamage{ get{ return 8; } }
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public override int OldSpeed{ get{ return 30; } }
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public override int OldStrengthReq => 0;
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public override int OldMinDamage => 1;
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public override int OldMaxDamage => 8;
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public override int OldSpeed => 30;
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public override int DefHitSound{ get{ return -1; } }
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public override int DefMissSound{ get{ return -1; } }
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public override int DefHitSound => -1;
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public override int DefMissSound => -1;
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public override SkillName DefSkill{ get{ return SkillName.Wrestling; } }
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public override WeaponType DefType{ get{ return WeaponType.Fists; } }
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public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Wrestle; } }
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public override SkillName DefSkill => SkillName.Wrestling;
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public override WeaponType DefType => WeaponType.Fists;
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public override WeaponAnimation DefAnimation => WeaponAnimation.Wrestle;
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public Fists() : base( 0 )
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{
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@ -309,4 +309,4 @@ namespace Server.Items
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new MoveDelayTimer( m ).Start();
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}
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}
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}
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}
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