Upgrades code style - First batch (#22)

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Kamron Batman 2018-08-14 06:16:50 +08:00 committed by GitHub
parent 8ee42c8ea2
commit 632e8b4757
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GPG key ID: 4AEE18F83AFDEB23
1834 changed files with 10245 additions and 10437 deletions

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@ -14,26 +14,26 @@ namespace Server.Items
EventSink.StunRequest += new StunRequestEventHandler( EventSink_StunRequest );
}
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.Disarm; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ParalyzingBlow; } }
public override WeaponAbility PrimaryAbility => WeaponAbility.Disarm;
public override WeaponAbility SecondaryAbility => WeaponAbility.ParalyzingBlow;
public override int AosStrengthReq{ get{ return 0; } }
public override int AosMinDamage{ get{ return 1; } }
public override int AosMaxDamage{ get{ return 4; } }
public override int AosSpeed{ get{ return 50; } }
public override float MlSpeed{ get{ return 2.50f; } }
public override int AosStrengthReq => 0;
public override int AosMinDamage => 1;
public override int AosMaxDamage => 4;
public override int AosSpeed => 50;
public override float MlSpeed => 2.50f;
public override int OldStrengthReq{ get{ return 0; } }
public override int OldMinDamage{ get{ return 1; } }
public override int OldMaxDamage{ get{ return 8; } }
public override int OldSpeed{ get{ return 30; } }
public override int OldStrengthReq => 0;
public override int OldMinDamage => 1;
public override int OldMaxDamage => 8;
public override int OldSpeed => 30;
public override int DefHitSound{ get{ return -1; } }
public override int DefMissSound{ get{ return -1; } }
public override int DefHitSound => -1;
public override int DefMissSound => -1;
public override SkillName DefSkill{ get{ return SkillName.Wrestling; } }
public override WeaponType DefType{ get{ return WeaponType.Fists; } }
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Wrestle; } }
public override SkillName DefSkill => SkillName.Wrestling;
public override WeaponType DefType => WeaponType.Fists;
public override WeaponAnimation DefAnimation => WeaponAnimation.Wrestle;
public Fists() : base( 0 )
{
@ -309,4 +309,4 @@ namespace Server.Items
new MoveDelayTimer( m ).Start();
}
}
}
}