Upgrades code style - First batch (#22)
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1834 changed files with 10245 additions and 10437 deletions
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@ -7,25 +7,25 @@ namespace Server.Items
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[FlippableAttribute( 0x2D21, 0x2D2D )]
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public class AssassinSpike : BaseKnife
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.InfectiousStrike; } }
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public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ShadowStrike; } }
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public override WeaponAbility PrimaryAbility => WeaponAbility.InfectiousStrike;
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public override WeaponAbility SecondaryAbility => WeaponAbility.ShadowStrike;
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public override int AosStrengthReq{ get{ return 15; } }
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public override int AosMinDamage{ get{ return 10; } }
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public override int AosMaxDamage{ get{ return 12; } }
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public override int AosSpeed{ get{ return 50; } }
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public override float MlSpeed{ get{ return 2.00f; } }
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public override int AosStrengthReq => 15;
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public override int AosMinDamage => 10;
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public override int AosMaxDamage => 12;
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public override int AosSpeed => 50;
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public override float MlSpeed => 2.00f;
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public override int OldStrengthReq{ get{ return 15; } }
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public override int OldMinDamage{ get{ return 10; } }
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public override int OldMaxDamage{ get{ return 12; } }
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public override int OldSpeed{ get{ return 50; } }
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public override int OldStrengthReq => 15;
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public override int OldMinDamage => 10;
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public override int OldMaxDamage => 12;
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public override int OldSpeed => 50;
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public override int DefMissSound{ get{ return 0x239; } }
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public override SkillName DefSkill { get { return SkillName.Fencing; } }
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public override int DefMissSound => 0x239;
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public override SkillName DefSkill => SkillName.Fencing;
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public override int InitMinHits{ get{ return 30; } } // TODO
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public override int InitMaxHits{ get{ return 60; } } // TODO
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public override int InitMinHits => 30; // TODO
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public override int InitMaxHits => 60; // TODO
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[Constructible]
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public AssassinSpike() : base( 0x2D21 )
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@ -51,4 +51,4 @@ namespace Server.Items
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int version = reader.ReadEncodedInt();
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}
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}
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}
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}
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