Upgrades code style - First batch (#22)
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1834 changed files with 10245 additions and 10437 deletions
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@ -7,30 +7,30 @@ namespace Server.Items
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[FlippableAttribute( 0x13B2, 0x13B1 )]
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public class Bow : BaseRanged
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{
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public override int EffectID{ get{ return 0xF42; } }
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public override Type AmmoType{ get{ return typeof( Arrow ); } }
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public override Item Ammo{ get{ return new Arrow(); } }
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public override int EffectID => 0xF42;
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public override Type AmmoType => typeof( Arrow );
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public override Item Ammo => new Arrow();
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ParalyzingBlow; } }
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public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.MortalStrike; } }
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public override WeaponAbility PrimaryAbility => WeaponAbility.ParalyzingBlow;
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public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike;
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public override int AosStrengthReq{ get{ return 30; } }
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public override int AosMinDamage{ get{ return Core.ML ? 15 : 16; } }
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public override int AosMaxDamage{ get{ return Core.ML ? 19 : 18; } }
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public override int AosSpeed{ get{ return 25; } }
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public override float MlSpeed{ get{ return 4.25f; } }
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public override int AosStrengthReq => 30;
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public override int AosMinDamage => Core.ML ? 15 : 16;
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public override int AosMaxDamage => Core.ML ? 19 : 18;
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public override int AosSpeed => 25;
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public override float MlSpeed => 4.25f;
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public override int OldStrengthReq{ get{ return 20; } }
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public override int OldMinDamage{ get{ return 9; } }
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public override int OldMaxDamage{ get{ return 41; } }
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public override int OldSpeed{ get{ return 20; } }
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public override int OldStrengthReq => 20;
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public override int OldMinDamage => 9;
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public override int OldMaxDamage => 41;
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public override int OldSpeed => 20;
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public override int DefMaxRange{ get{ return 10; } }
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public override int DefMaxRange => 10;
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 60; } }
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public override int InitMinHits => 31;
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public override int InitMaxHits => 60;
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public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.ShootBow; } }
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public override WeaponAnimation DefAnimation => WeaponAnimation.ShootBow;
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[Constructible]
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public Bow() : base( 0x13B2 )
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@ -60,4 +60,4 @@ namespace Server.Items
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Weight = 6.0;
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}
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}
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}
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}
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