Upgrades code style - First batch (#22)
This commit is contained in:
parent
8ee42c8ea2
commit
632e8b4757
1834 changed files with 10245 additions and 10437 deletions
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@ -93,7 +93,7 @@ namespace Server
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}
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BaseQuiver quiver = null;
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if ( archer && from != null )
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quiver = from.FindItemOnLayer( Layer.Cloak ) as BaseQuiver;
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@ -1023,7 +1023,7 @@ namespace Server
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private static int[] m_Empty = new int[0];
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public bool IsEmpty { get { return (m_Names == 0); } }
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public Item Owner { get { return m_Owner; } }
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public Item Owner => m_Owner;
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public BaseAttributes( Item owner )
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{
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@ -1223,4 +1223,4 @@ namespace Server
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return index;
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}
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}
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}
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}
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@ -82,7 +82,7 @@ namespace Server.Misc
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m_DisallowedFeatures &= ~feature;
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}
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public static Features DisallowedFeatures { get { return m_DisallowedFeatures; } }
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public static Features DisallowedFeatures => m_DisallowedFeatures;
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}
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private static class Negotiator
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@ -107,13 +107,12 @@ namespace Server.Misc
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if (m != null && m.NetState != null && m.NetState.Running)
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{
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Timer t;
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m.Send(new BeginHandshake());
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if (Settings.KickOnFailure)
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m.Send(new BeginHandshake());
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if (m_Dictionary.TryGetValue(m, out t) && t != null)
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if (m_Dictionary.TryGetValue(m, out Timer t) && t != null)
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t.Stop();
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m_Dictionary[m] = t = Timer.DelayCall(Settings.HandshakeTimeout, OnHandshakeTimeout_Callback, m);
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@ -128,10 +127,8 @@ namespace Server.Misc
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if (state == null || state.Mobile == null || !state.Running)
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return;
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Timer t;
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Mobile m = state.Mobile;
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if (m_Dictionary.TryGetValue(m, out t))
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if (m_Dictionary.TryGetValue( m, out Timer t ))
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{
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if (t != null)
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t.Stop();
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@ -192,4 +189,4 @@ namespace Server.Misc
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}
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}
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}
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}
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}
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@ -8,7 +8,7 @@ namespace Server
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{
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public class BuffInfo
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{
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public static bool Enabled { get { return Core.ML; } }
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public static bool Enabled => Core.ML;
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public static void Initialize()
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{
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@ -17,7 +17,7 @@ namespace Server
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EventSink.ClientVersionReceived += new ClientVersionReceivedHandler( delegate( ClientVersionReceivedArgs args )
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{
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PlayerMobile pm = args.State.Mobile as PlayerMobile;
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if( pm != null )
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Timer.DelayCall( TimeSpan.Zero, pm.ResendBuffs );
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} );
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@ -26,28 +26,28 @@ namespace Server
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#region Properties
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private BuffIcon m_ID;
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public BuffIcon ID { get { return m_ID; } }
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public BuffIcon ID => m_ID;
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private int m_TitleCliloc;
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public int TitleCliloc { get { return m_TitleCliloc; } }
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public int TitleCliloc => m_TitleCliloc;
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private int m_SecondaryCliloc;
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public int SecondaryCliloc { get { return m_SecondaryCliloc; } }
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public int SecondaryCliloc => m_SecondaryCliloc;
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private TimeSpan m_TimeLength;
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public TimeSpan TimeLength { get { return m_TimeLength; } }
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public TimeSpan TimeLength => m_TimeLength;
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private DateTime m_TimeStart;
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public DateTime TimeStart { get { return m_TimeStart; } }
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public DateTime TimeStart => m_TimeStart;
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private Timer m_Timer;
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public Timer Timer { get { return m_Timer; } }
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public Timer Timer => m_Timer;
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private bool m_RetainThroughDeath;
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public bool RetainThroughDeath { get { return m_RetainThroughDeath; } }
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public bool RetainThroughDeath => m_RetainThroughDeath;
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private TextDefinition m_Args;
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public TextDefinition Args { get { return m_Args; } }
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public TextDefinition Args => m_Args;
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#endregion
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@ -228,7 +228,7 @@ namespace Server
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SpellPlague,
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SpellTrigger,
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NetherBolt,
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Fly
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Fly
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}
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public sealed class AddBuffPacket : Packet
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@ -127,9 +127,7 @@ namespace Server
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public LocalBuilder AcquireTemp( Type localType )
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{
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Queue<LocalBuilder> list;
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if ( !m_Temps.TryGetValue( localType, out list ) )
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if (!m_Temps.TryGetValue( localType, out Queue<LocalBuilder> list ))
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m_Temps[localType] = list = new Queue<LocalBuilder>();
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if ( list.Count > 0 )
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@ -140,9 +138,7 @@ namespace Server
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public void ReleaseTemp( LocalBuilder local )
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{
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Queue<LocalBuilder> list;
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if ( !m_Temps.TryGetValue( local.LocalType, out list ) )
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if (!m_Temps.TryGetValue( local.LocalType, out Queue<LocalBuilder> list ))
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m_Temps[local.LocalType] = list = new Queue<LocalBuilder>();
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list.Enqueue( local );
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@ -504,25 +500,25 @@ namespace Server
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if ( compareTo == null )
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{
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/* This gets a little tricky...
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*
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*
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* There's a scenario where we might be trying to use CompareTo on an interface
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* which, while it doesn't explicitly implement CompareTo itself, is said to
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* extend IComparable indirectly. The implementation is implicitly passed off
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* to implementers...
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*
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*
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* interface ISomeInterface : IComparable
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* {
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* void SomeMethod();
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* }
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*
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*
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* class SomeClass : ISomeInterface
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* {
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* void SomeMethod() { ... }
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* int CompareTo( object other ) { ... }
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* }
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*
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*
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* In this case, calling ISomeInterface.GetMethod( "CompareTo" ) will return null.
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*
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*
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* Bleh.
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*/
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@ -555,11 +551,11 @@ namespace Server
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if ( !active.IsValueType )
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{
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/* This object is a reference type, so we have to make it behave
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*
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*
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* null.CompareTo( null ) = 0
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* real.CompareTo( null ) = -1
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* null.CompareTo( real ) = +1
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*
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*
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*/
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LocalBuilder aValue = AcquireTemp( active );
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@ -724,4 +720,4 @@ namespace Server
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m_Generator.Emit( OpCodes.Box, argumentType );
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}
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}
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}
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}
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@ -119,7 +119,7 @@ namespace Server.Items
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return false;
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}
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}
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else
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else
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{
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return false;
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}
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@ -170,7 +170,7 @@ namespace Server.Items
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[Flippable( 0x14F0, 0x14EF )]
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public class MistletoeDeed : Item
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{
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public override int LabelNumber{ get{ return 1070882; } } // Mistletoe Deed
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public override int LabelNumber => 1070882; // Mistletoe Deed
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[Constructible]
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public MistletoeDeed() : this( 0 )
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@ -339,4 +339,4 @@ namespace Server.Items
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}
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}
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}
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}
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}
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@ -15,7 +15,7 @@ namespace Server.Items
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LootType = LootType.Blessed;
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}
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public override int LabelNumber{ get{ return 1070874; } } // a Pile of Glacial Snow
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public override int LabelNumber => 1070874; // a Pile of Glacial Snow
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public PileOfGlacialSnow( Serial serial ) : base( serial )
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{
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@ -148,4 +148,4 @@ namespace Server.Items
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}
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}
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}
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}
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}
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@ -15,7 +15,7 @@ namespace Server.Items
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LootType = LootType.Blessed;
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}
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public override int LabelNumber{ get{ return 1005578; } } // a pile of snow
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public override int LabelNumber => 1005578; // a pile of snow
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public SnowPile( Serial serial ) : base( serial )
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{
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@ -134,4 +134,4 @@ namespace Server.Items
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}
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}
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}
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}
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}
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@ -11,8 +11,8 @@ namespace Server.Misc
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GiftGiving.Register( new WinterGiftGiver2004() );
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}
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public override DateTime Start{ get{ return new DateTime( 2004, 12, 24 ); } }
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public override DateTime Finish{ get{ return new DateTime( 2005, 1, 1 ); } }
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public override DateTime Start => new DateTime( 2004, 12, 24 );
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public override DateTime Finish => new DateTime( 2005, 1, 1 );
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public override void GiveGift( Mobile mob )
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{
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@ -42,4 +42,4 @@ namespace Server.Misc
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}
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}
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}
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}
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}
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@ -55,7 +55,7 @@ namespace Server.Guilds
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public RankDefinition( TextDefinition name, int rank, RankFlags flags )
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{
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m_Name = name;
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m_Name = name;
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m_Rank = rank;
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m_Flags = flags;
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}
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@ -90,7 +90,7 @@ namespace Server.Guilds
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private Guild m_Leader;
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private List<Guild> m_Members;
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private List<Guild> m_PendingMembers;
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public string Name
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{
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get{ return m_Name; }
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@ -117,7 +117,7 @@ namespace Server.Guilds
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get
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{
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CheckLeader();
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return m_Leader;
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return m_Leader;
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}
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set
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{
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@ -222,7 +222,7 @@ namespace Server.Guilds
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{
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m_PendingMembers.Remove( g );
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}
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if( m_Members.Contains( g ) ) //Sanity, just incase someone with a custom script adds a character to BOTH arrays
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{
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m_Members.Remove( g );
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@ -262,10 +262,7 @@ namespace Server.Guilds
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for( int i = 0; i < m_Members.Count; i++ )
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m_Members[i].Alliance = null;
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AllianceInfo aInfo = null;
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m_Alliances.TryGetValue( m_Name.ToLower(), out aInfo );
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m_Alliances.TryGetValue( m_Name.ToLower(), out AllianceInfo aInfo );
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if( aInfo == this )
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m_Alliances.Remove( m_Name.ToLower() );
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@ -432,7 +429,7 @@ namespace Server.Guilds
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public int Kills
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{
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get{ return m_Kills; }
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get{ return m_Kills; }
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set{ m_Kills = value; }
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}
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public int MaxKills
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@ -455,7 +452,7 @@ namespace Server.Guilds
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}
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public DateTime WarBeginning
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{
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get{ return m_WarBeginning; }
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get{ return m_WarBeginning; }
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set{ m_WarBeginning = value; }
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}
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public bool WarRequester
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@ -568,7 +565,7 @@ namespace Server.Guilds
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Priority = TimerPriority.FiveSeconds;
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}
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protected override void OnTick()
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protected override void OnTick()
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{
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foreach( Guild g in Guild.List.Values )
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g.CheckExpiredWars();
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@ -680,7 +677,7 @@ namespace Server.Guilds
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PlayerMobile pm = args.Mobile as PlayerMobile;
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if( !NewGuildSystem || pm == null )
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return;
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if( pm.Guild == null )
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pm.SendGump( new CreateGuildGump( pm ) );
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else
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@ -729,7 +726,7 @@ namespace Server.Guilds
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if( value != null )
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{
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if( value.Leader == this )
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m_AllianceInfo = value;
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else
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@ -799,14 +796,14 @@ namespace Server.Guilds
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return false;
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}
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}
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public static Guild GetAllianceLeader( Guild g )
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{
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AllianceInfo alliance = g.Alliance;
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if ( alliance != null && alliance.Leader != null && alliance.IsMember( g ) )
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return alliance.Leader;
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return g;
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}
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@ -820,7 +817,7 @@ namespace Server.Guilds
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}
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public List<WarDeclaration> AcceptedWars
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{
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get{ return m_AcceptedWars; }
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get{ return m_AcceptedWars; }
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}
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@ -863,7 +860,7 @@ namespace Server.Guilds
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{
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AllianceInfo myAlliance = this.Alliance;
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bool inAlliance = ( myAlliance != null && myAlliance.IsMember( this ) );
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AllianceInfo otherAlliance = ((g != null) ? g.Alliance : null);
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bool otherInAlliance = ( otherAlliance != null && otherAlliance.IsMember( this ) );
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@ -937,12 +934,12 @@ namespace Server.Guilds
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Guild victimGuild = GetAllianceLeader( victim.Guild as Guild );
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Guild killerGuild = GetAllianceLeader( killer.Guild as Guild );
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WarDeclaration war = killerGuild.FindActiveWar( victimGuild );
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if( war == null )
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return;
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war.Kills++;
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if ( war.Opponent == victimGuild )
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@ -1049,7 +1046,7 @@ namespace Server.Guilds
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m_Members[i].Delta( MobileDelta.Noto );
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}
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}
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public void InvalidateWarNotoriety()
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{
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Guild g = GetAllianceLeader( this );
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@ -1058,14 +1055,14 @@ namespace Server.Guilds
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g.Alliance.InvalidateMemberNotoriety();
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else
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g.InvalidateMemberNotoriety();
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if ( g.AcceptedWars == null )
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return;
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foreach ( WarDeclaration warDec in g.AcceptedWars )
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{
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Guild opponent = warDec.Opponent;
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if ( opponent.Alliance != null )
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opponent.Alliance.InvalidateMemberNotoriety();
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else
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@ -1340,7 +1337,7 @@ namespace Server.Guilds
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m_Members = reader.ReadStrongMobileList();
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m_Candidates = reader.ReadStrongMobileList();
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m_Accepted = reader.ReadStrongMobileList();
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m_Accepted = reader.ReadStrongMobileList();
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m_Guildstone = reader.ReadItem();
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m_Teleporter = reader.ReadItem();
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@ -1388,7 +1385,7 @@ namespace Server.Guilds
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alliance = this.Alliance; //CheckLeader could possibly change the value of this.Alliance
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if( alliance != null && !alliance.IsMember( this ) && !alliance.IsPendingMember( this ) ) //This block is there to fix a bug in the code in an older version.
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if( alliance != null && !alliance.IsMember( this ) && !alliance.IsPendingMember( this ) ) //This block is there to fix a bug in the code in an older version.
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this.Alliance = null; //Will call Alliance.RemoveGuild which will set it null & perform all the pertient checks as far as alliacne disbanding
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}
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@ -1413,7 +1410,7 @@ namespace Server.Guilds
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if( m is PlayerMobile )
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((PlayerMobile)m).GuildRank = RankDefinition.Lowest;
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Guild guild = m.Guild as Guild;
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if ( guild != null )
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@ -1430,9 +1427,9 @@ namespace Server.Guilds
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if ( m_Members.Contains( m ) )
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{
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m_Members.Remove( m );
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Guild guild = m.Guild as Guild;
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m.Guild = null;
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if( m is PlayerMobile )
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@ -1451,10 +1448,10 @@ namespace Server.Guilds
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if ( m_Members.Count == 0 )
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Disband();
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if ( guild != null )
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guild.InvalidateWarNotoriety();
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m.Delta( MobileDelta.Noto );
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}
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}
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@ -1624,20 +1621,18 @@ namespace Server.Guilds
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{
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if ( m_Leader != null && !m_Leader.Deleted && m_Leader.Guild == this )
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m = m_Leader;
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else
|
||||
else
|
||||
m = memb;
|
||||
}
|
||||
|
||||
if ( m == null )
|
||||
continue;
|
||||
|
||||
int v;
|
||||
|
||||
if( !votes.TryGetValue( m, out v ) )
|
||||
if( !votes.TryGetValue( m, out int v ) )
|
||||
votes[m] = 1;
|
||||
else
|
||||
votes[m] = v + 1;
|
||||
|
||||
|
||||
votingMembers++;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -98,7 +98,7 @@ namespace Server
|
|||
public string Unknown{ get{ return m_Unknown; } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public DateTime TimeReceived { get { return m_TimeReceived; } }
|
||||
public DateTime TimeReceived => m_TimeReceived;
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
|
|
@ -186,4 +186,4 @@ namespace Server
|
|||
acct.HardwareInfo = info;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -371,7 +371,7 @@ namespace Server.Misc
|
|||
}
|
||||
|
||||
int syllableCount;
|
||||
|
||||
|
||||
if ( 30 > Utility.Random( 100 ) )
|
||||
syllableCount = Utility.Random( 1, 5 );
|
||||
else
|
||||
|
|
@ -433,8 +433,7 @@ namespace Server.Misc
|
|||
|
||||
for ( int i = 0; i < split.Length; ++i )
|
||||
{
|
||||
string keyword;
|
||||
m_KeywordHash.TryGetValue( split[i], out keyword );
|
||||
m_KeywordHash.TryGetValue( split[i], out string keyword );
|
||||
|
||||
if ( keyword != null )
|
||||
keywordsFound.Add( keyword );
|
||||
|
|
@ -592,4 +591,4 @@ namespace Server.Misc
|
|||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server
|
|||
{
|
||||
public static class MondainsLegacy
|
||||
{
|
||||
public static Type[] Artifacts { get { return m_Artifacts; } }
|
||||
public static Type[] Artifacts => m_Artifacts;
|
||||
|
||||
private static Type[] m_Artifacts = new Type[]
|
||||
{
|
||||
|
|
@ -83,4 +83,4 @@ namespace Server
|
|||
|| region.IsPartOf( "Labyrinth" );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -43,8 +43,7 @@ namespace Server
|
|||
|
||||
public static NameList GetNameList( string type )
|
||||
{
|
||||
NameList n = null;
|
||||
m_Table.TryGetValue( type, out n );
|
||||
m_Table.TryGetValue( type, out NameList n );
|
||||
return n;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -112,8 +112,8 @@ namespace Server.Misc
|
|||
return true;
|
||||
}
|
||||
|
||||
public static string[] StartDisallowed { get { return m_StartDisallowed; } }
|
||||
public static string[] Disallowed { get { return m_Disallowed; } }
|
||||
public static string[] StartDisallowed => m_StartDisallowed;
|
||||
public static string[] Disallowed => m_Disallowed;
|
||||
|
||||
private static string[] m_StartDisallowed = new string[]
|
||||
{
|
||||
|
|
@ -204,4 +204,4 @@ namespace Server.Misc
|
|||
"origin"
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -65,8 +65,8 @@ namespace Server
|
|||
m_MessageInterval = messageInterval;
|
||||
}
|
||||
|
||||
public override string Name{ get{ return m_Name; } }
|
||||
public override int Level{ get{ return m_Level; } }
|
||||
public override string Name => m_Name;
|
||||
public override int Level => m_Level;
|
||||
|
||||
public class PoisonTimer : Timer
|
||||
{
|
||||
|
|
@ -153,4 +153,4 @@ namespace Server
|
|||
return new PoisonTimer( m, this );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -501,9 +501,7 @@ namespace Server.Items
|
|||
if ( m_TypeTable == null )
|
||||
return CraftResource.None;
|
||||
|
||||
CraftResource res;
|
||||
|
||||
if (!m_TypeTable.TryGetValue(resourceType, out res))
|
||||
if (!m_TypeTable.TryGetValue(resourceType, out CraftResource res))
|
||||
return CraftResource.None;
|
||||
|
||||
return res;
|
||||
|
|
@ -723,4 +721,4 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -12,8 +12,8 @@ namespace Server
|
|||
private int m_Number;
|
||||
private string m_String;
|
||||
|
||||
public int Number { get { return m_Number; } }
|
||||
public string String { get { return m_String; } }
|
||||
public int Number => m_Number;
|
||||
public string String => m_String;
|
||||
|
||||
public bool IsEmpty { get { return ( m_Number <= 0 && m_String == null ); } }
|
||||
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@ namespace Server.Misc
|
|||
m_Facets = new Map[]{ Map.Felucca, Map.Trammel };
|
||||
|
||||
/* Static weather:
|
||||
*
|
||||
*
|
||||
* Format:
|
||||
* AddWeather( temperature, chanceOfPercipitation, chanceOfExtremeTemperature, <area ...> );
|
||||
*/
|
||||
|
|
@ -33,7 +33,7 @@ namespace Server.Misc
|
|||
|
||||
|
||||
/* Dynamic weather:
|
||||
*
|
||||
*
|
||||
* Format:
|
||||
* AddDynamicWeather( temperature, chanceOfPercipitation, chanceOfExtremeTemperature, moveSpeed, width, height, bounds );
|
||||
*/
|
||||
|
|
@ -47,8 +47,7 @@ namespace Server.Misc
|
|||
if ( facet == null )
|
||||
return null;
|
||||
|
||||
List<Weather> list = null;
|
||||
m_WeatherByFacet.TryGetValue( facet, out list );
|
||||
m_WeatherByFacet.TryGetValue( facet, out List<Weather> list );
|
||||
|
||||
if ( list == null )
|
||||
m_WeatherByFacet[facet] = list = new List<Weather>();
|
||||
|
|
@ -391,4 +390,4 @@ namespace Server.Misc
|
|||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue