Upgrades code style - First batch (#22)
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8ee42c8ea2
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1834 changed files with 10245 additions and 10437 deletions
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@ -127,9 +127,7 @@ namespace Server
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public LocalBuilder AcquireTemp( Type localType )
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{
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Queue<LocalBuilder> list;
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if ( !m_Temps.TryGetValue( localType, out list ) )
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if (!m_Temps.TryGetValue( localType, out Queue<LocalBuilder> list ))
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m_Temps[localType] = list = new Queue<LocalBuilder>();
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if ( list.Count > 0 )
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@ -140,9 +138,7 @@ namespace Server
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public void ReleaseTemp( LocalBuilder local )
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{
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Queue<LocalBuilder> list;
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if ( !m_Temps.TryGetValue( local.LocalType, out list ) )
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if (!m_Temps.TryGetValue( local.LocalType, out Queue<LocalBuilder> list ))
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m_Temps[local.LocalType] = list = new Queue<LocalBuilder>();
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list.Enqueue( local );
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@ -504,25 +500,25 @@ namespace Server
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if ( compareTo == null )
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{
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/* This gets a little tricky...
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*
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*
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* There's a scenario where we might be trying to use CompareTo on an interface
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* which, while it doesn't explicitly implement CompareTo itself, is said to
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* extend IComparable indirectly. The implementation is implicitly passed off
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* to implementers...
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*
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*
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* interface ISomeInterface : IComparable
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* {
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* void SomeMethod();
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* }
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*
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*
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* class SomeClass : ISomeInterface
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* {
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* void SomeMethod() { ... }
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* int CompareTo( object other ) { ... }
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* }
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*
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*
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* In this case, calling ISomeInterface.GetMethod( "CompareTo" ) will return null.
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*
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*
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* Bleh.
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*/
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@ -555,11 +551,11 @@ namespace Server
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if ( !active.IsValueType )
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{
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/* This object is a reference type, so we have to make it behave
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*
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*
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* null.CompareTo( null ) = 0
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* real.CompareTo( null ) = -1
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* null.CompareTo( real ) = +1
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*
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*
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*/
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LocalBuilder aValue = AcquireTemp( active );
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@ -724,4 +720,4 @@ namespace Server
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m_Generator.Emit( OpCodes.Box, argumentType );
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}
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}
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}
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}
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