Upgrades code style - First batch (#22)
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8ee42c8ea2
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1834 changed files with 10245 additions and 10437 deletions
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@ -55,7 +55,7 @@ namespace Server.Guilds
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public RankDefinition( TextDefinition name, int rank, RankFlags flags )
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{
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m_Name = name;
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m_Name = name;
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m_Rank = rank;
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m_Flags = flags;
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}
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@ -90,7 +90,7 @@ namespace Server.Guilds
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private Guild m_Leader;
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private List<Guild> m_Members;
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private List<Guild> m_PendingMembers;
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public string Name
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{
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get{ return m_Name; }
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@ -117,7 +117,7 @@ namespace Server.Guilds
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get
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{
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CheckLeader();
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return m_Leader;
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return m_Leader;
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}
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set
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{
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@ -222,7 +222,7 @@ namespace Server.Guilds
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{
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m_PendingMembers.Remove( g );
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}
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if( m_Members.Contains( g ) ) //Sanity, just incase someone with a custom script adds a character to BOTH arrays
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{
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m_Members.Remove( g );
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@ -262,10 +262,7 @@ namespace Server.Guilds
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for( int i = 0; i < m_Members.Count; i++ )
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m_Members[i].Alliance = null;
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AllianceInfo aInfo = null;
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m_Alliances.TryGetValue( m_Name.ToLower(), out aInfo );
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m_Alliances.TryGetValue( m_Name.ToLower(), out AllianceInfo aInfo );
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if( aInfo == this )
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m_Alliances.Remove( m_Name.ToLower() );
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@ -432,7 +429,7 @@ namespace Server.Guilds
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public int Kills
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{
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get{ return m_Kills; }
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get{ return m_Kills; }
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set{ m_Kills = value; }
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}
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public int MaxKills
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@ -455,7 +452,7 @@ namespace Server.Guilds
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}
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public DateTime WarBeginning
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{
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get{ return m_WarBeginning; }
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get{ return m_WarBeginning; }
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set{ m_WarBeginning = value; }
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}
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public bool WarRequester
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@ -568,7 +565,7 @@ namespace Server.Guilds
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Priority = TimerPriority.FiveSeconds;
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}
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protected override void OnTick()
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protected override void OnTick()
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{
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foreach( Guild g in Guild.List.Values )
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g.CheckExpiredWars();
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@ -680,7 +677,7 @@ namespace Server.Guilds
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PlayerMobile pm = args.Mobile as PlayerMobile;
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if( !NewGuildSystem || pm == null )
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return;
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if( pm.Guild == null )
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pm.SendGump( new CreateGuildGump( pm ) );
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else
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@ -729,7 +726,7 @@ namespace Server.Guilds
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if( value != null )
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{
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if( value.Leader == this )
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m_AllianceInfo = value;
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else
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@ -799,14 +796,14 @@ namespace Server.Guilds
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return false;
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}
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}
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public static Guild GetAllianceLeader( Guild g )
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{
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AllianceInfo alliance = g.Alliance;
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if ( alliance != null && alliance.Leader != null && alliance.IsMember( g ) )
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return alliance.Leader;
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return g;
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}
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@ -820,7 +817,7 @@ namespace Server.Guilds
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}
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public List<WarDeclaration> AcceptedWars
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{
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get{ return m_AcceptedWars; }
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get{ return m_AcceptedWars; }
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}
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@ -863,7 +860,7 @@ namespace Server.Guilds
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{
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AllianceInfo myAlliance = this.Alliance;
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bool inAlliance = ( myAlliance != null && myAlliance.IsMember( this ) );
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AllianceInfo otherAlliance = ((g != null) ? g.Alliance : null);
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bool otherInAlliance = ( otherAlliance != null && otherAlliance.IsMember( this ) );
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@ -937,12 +934,12 @@ namespace Server.Guilds
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Guild victimGuild = GetAllianceLeader( victim.Guild as Guild );
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Guild killerGuild = GetAllianceLeader( killer.Guild as Guild );
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WarDeclaration war = killerGuild.FindActiveWar( victimGuild );
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if( war == null )
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return;
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war.Kills++;
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if ( war.Opponent == victimGuild )
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@ -1049,7 +1046,7 @@ namespace Server.Guilds
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m_Members[i].Delta( MobileDelta.Noto );
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}
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}
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public void InvalidateWarNotoriety()
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{
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Guild g = GetAllianceLeader( this );
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@ -1058,14 +1055,14 @@ namespace Server.Guilds
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g.Alliance.InvalidateMemberNotoriety();
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else
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g.InvalidateMemberNotoriety();
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if ( g.AcceptedWars == null )
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return;
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foreach ( WarDeclaration warDec in g.AcceptedWars )
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{
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Guild opponent = warDec.Opponent;
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if ( opponent.Alliance != null )
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opponent.Alliance.InvalidateMemberNotoriety();
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else
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@ -1340,7 +1337,7 @@ namespace Server.Guilds
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m_Members = reader.ReadStrongMobileList();
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m_Candidates = reader.ReadStrongMobileList();
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m_Accepted = reader.ReadStrongMobileList();
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m_Accepted = reader.ReadStrongMobileList();
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m_Guildstone = reader.ReadItem();
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m_Teleporter = reader.ReadItem();
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@ -1388,7 +1385,7 @@ namespace Server.Guilds
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alliance = this.Alliance; //CheckLeader could possibly change the value of this.Alliance
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if( alliance != null && !alliance.IsMember( this ) && !alliance.IsPendingMember( this ) ) //This block is there to fix a bug in the code in an older version.
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if( alliance != null && !alliance.IsMember( this ) && !alliance.IsPendingMember( this ) ) //This block is there to fix a bug in the code in an older version.
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this.Alliance = null; //Will call Alliance.RemoveGuild which will set it null & perform all the pertient checks as far as alliacne disbanding
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}
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@ -1413,7 +1410,7 @@ namespace Server.Guilds
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if( m is PlayerMobile )
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((PlayerMobile)m).GuildRank = RankDefinition.Lowest;
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Guild guild = m.Guild as Guild;
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if ( guild != null )
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@ -1430,9 +1427,9 @@ namespace Server.Guilds
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if ( m_Members.Contains( m ) )
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{
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m_Members.Remove( m );
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Guild guild = m.Guild as Guild;
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m.Guild = null;
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if( m is PlayerMobile )
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@ -1451,10 +1448,10 @@ namespace Server.Guilds
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if ( m_Members.Count == 0 )
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Disband();
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if ( guild != null )
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guild.InvalidateWarNotoriety();
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m.Delta( MobileDelta.Noto );
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}
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}
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@ -1624,20 +1621,18 @@ namespace Server.Guilds
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{
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if ( m_Leader != null && !m_Leader.Deleted && m_Leader.Guild == this )
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m = m_Leader;
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else
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else
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m = memb;
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}
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if ( m == null )
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continue;
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int v;
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if( !votes.TryGetValue( m, out v ) )
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if( !votes.TryGetValue( m, out int v ) )
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votes[m] = 1;
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else
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votes[m] = v + 1;
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votingMembers++;
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}
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