Upgrades code style - First batch (#22)

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Kamron Batman 2018-08-14 06:16:50 +08:00 • committed by GitHub
parent 8ee42c8ea2
commit 632e8b4757
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1834 changed files with 10245 additions and 10437 deletions

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@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a hiryu corpse" )]
public class Hiryu : BaseMount
{
public override double WeaponAbilityChance { get { return 0.07; } } /* 1 in 15 chance of using per landed hit */
public override double WeaponAbilityChance => 0.07; /* 1 in 15 chance of using per landed hit */
public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
@ -146,10 +146,10 @@ namespace Server.Mobiles
AddLoot( LootPack.Gems, 4 );
}
public override int TreasureMapLevel { get { return 5; } }
public override int Meat { get { return 16; } }
public override int Hides { get { return 60; } }
public override FoodType FavoriteFood { get { return FoodType.Meat; } }
public override int TreasureMapLevel => 5;
public override int Meat => 16;
public override int Hides => 60;
public override FoodType FavoriteFood => FoodType.Meat;
public override bool CanAngerOnTame => true;
public override void OnGaveMeleeAttack( Mobile defender )