Upgrades code style - First batch (#22)
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1834 changed files with 10245 additions and 10437 deletions
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName( "a hiryu corpse" )]
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public class Hiryu : BaseMount
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{
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public override double WeaponAbilityChance { get { return 0.07; } } /* 1 in 15 chance of using per landed hit */
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public override double WeaponAbilityChance => 0.07; /* 1 in 15 chance of using per landed hit */
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
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@ -146,10 +146,10 @@ namespace Server.Mobiles
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AddLoot( LootPack.Gems, 4 );
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}
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public override int TreasureMapLevel { get { return 5; } }
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public override int Meat { get { return 16; } }
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public override int Hides { get { return 60; } }
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public override FoodType FavoriteFood { get { return FoodType.Meat; } }
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public override int TreasureMapLevel => 5;
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public override int Meat => 16;
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public override int Hides => 60;
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public override FoodType FavoriteFood => FoodType.Meat;
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public override bool CanAngerOnTame => true;
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public override void OnGaveMeleeAttack( Mobile defender )
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