Upgrades code style - First batch (#22)
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1834 changed files with 10245 additions and 10437 deletions
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@ -360,14 +360,14 @@ namespace Server.Mobiles
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}
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public virtual bool CanGiveMLQuest { get { return ( MLQuests.Count != 0 ); } }
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public virtual bool StaticMLQuester { get { return true; } }
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public virtual bool StaticMLQuester => true;
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protected virtual List<MLQuest> ConstructQuestList()
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{
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return null;
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}
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public virtual bool CanShout { get { return false; } }
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public virtual bool CanShout => false;
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public const int ShoutRange = 8;
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public static readonly TimeSpan ShoutDelay = TimeSpan.FromMinutes( 1 );
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@ -540,11 +540,11 @@ namespace Server.Mobiles
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#region Elemental Resistance/Damage
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public override int BasePhysicalResistance{ get{ return m_PhysicalResistance; } }
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public override int BaseFireResistance{ get{ return m_FireResistance; } }
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public override int BaseColdResistance{ get{ return m_ColdResistance; } }
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public override int BasePoisonResistance{ get{ return m_PoisonResistance; } }
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public override int BaseEnergyResistance{ get{ return m_EnergyResistance; } }
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public override int BasePhysicalResistance => m_PhysicalResistance;
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public override int BaseFireResistance => m_FireResistance;
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public override int BaseColdResistance => m_ColdResistance;
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public override int BasePoisonResistance => m_PoisonResistance;
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public override int BaseEnergyResistance => m_EnergyResistance;
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[CommandProperty( AccessLevel.GameMaster )]
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public int PhysicalResistanceSeed{ get{ return m_PhysicalResistance; } set{ m_PhysicalResistance = value; UpdateResistances(); } }
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@ -603,12 +603,12 @@ namespace Server.Mobiles
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}
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}
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public virtual bool HasManaOveride { get { return false; } }
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public virtual bool HasManaOveride => false;
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public virtual FoodType FavoriteFood{ get{ return FoodType.Meat; } }
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public virtual PackInstinct PackInstinct{ get{ return PackInstinct.None; } }
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public List<Mobile> Owners { get { return m_Owners; } }
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public List<Mobile> Owners => m_Owners;
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public virtual bool AllowMaleTamer{ get{ return true; } }
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public virtual bool AllowFemaleTamer{ get{ return true; } }
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@ -663,7 +663,7 @@ namespace Server.Mobiles
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public virtual int BreathRange{ get{ return RangePerception; } }
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// Damage types
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public virtual int BreathChaosDamage{ get { return 0; } }
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public virtual int BreathChaosDamage => 0;
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public virtual int BreathPhysicalDamage{ get{ return 0; } }
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public virtual int BreathFireDamage{ get{ return 100; } }
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public virtual int BreathColdDamage{ get{ return 0; } }
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@ -802,7 +802,7 @@ namespace Server.Mobiles
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#endregion
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public virtual bool CanFly { get { return false; } }
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public virtual bool CanFly => false;
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#region Spill Acid
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@ -893,7 +893,7 @@ namespace Server.Mobiles
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#endregion
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public virtual bool IsInvulnerable { get { return false; } }
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public virtual bool IsInvulnerable => false;
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public BaseAI AIObject{ get{ return m_AI; } }
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@ -905,7 +905,7 @@ namespace Server.Mobiles
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}
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#region Friends
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public List<Mobile> Friends { get { return m_Friends; } }
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public List<Mobile> Friends => m_Friends;
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public virtual bool AllowNewPetFriend
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{
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@ -949,7 +949,7 @@ namespace Server.Mobiles
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#endregion
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#region Allegiance
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public virtual Ethics.Ethic EthicAllegiance { get { return null; } }
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public virtual Ethics.Ethic EthicAllegiance => null;
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public enum Allegiance
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{
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@ -3408,7 +3408,7 @@ namespace Server.Mobiles
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{
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}
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public virtual bool CanDrop { get { return IsBonded; } }
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public virtual bool CanDrop => IsBonded;
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public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
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{
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@ -4566,7 +4566,7 @@ namespace Server.Mobiles
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public virtual double TreasureMapChance{ get{ return TreasureMap.LootChance; } }
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public virtual int TreasureMapLevel{ get{ return -1; } }
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public virtual bool IgnoreYoungProtection { get { return false; } }
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public virtual bool IgnoreYoungProtection => false;
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public override bool OnBeforeDeath()
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{
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@ -5010,8 +5010,8 @@ namespace Server.Mobiles
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public virtual TimeSpan ReacquireDelay{ get{ return TimeSpan.FromSeconds( 10.0 ); } }
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public virtual bool ReacquireOnMovement{ get{ return false; } }
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public virtual bool AcquireOnApproach{ get { return m_Paragon; } }
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public virtual int AcquireOnApproachRange { get { return 10; } }
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public virtual bool AcquireOnApproach => m_Paragon;
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public virtual int AcquireOnApproachRange => 10;
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public override void OnDelete()
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{
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@ -5200,21 +5200,21 @@ namespace Server.Mobiles
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public virtual bool IsDispellable { get { return Summoned && !IsAnimatedDead; } }
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#region Healing
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public virtual bool CanHeal { get { return false; } }
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public virtual bool CanHealOwner { get { return false; } }
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public virtual double HealScalar { get { return 1.0; } }
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public virtual bool CanHeal => false;
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public virtual bool CanHealOwner => false;
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public virtual double HealScalar => 1.0;
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public virtual int HealSound { get { return 0x57; } }
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public virtual int HealStartRange { get { return 2; } }
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public virtual int HealEndRange { get { return RangePerception; } }
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public virtual double HealTrigger { get { return 0.78; } }
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public virtual double HealDelay { get { return 6.5; } }
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public virtual double HealInterval { get { return 0.0; } }
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public virtual bool HealFully { get { return true; } }
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public virtual double HealOwnerTrigger { get { return 0.78; } }
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public virtual double HealOwnerDelay { get { return 6.5; } }
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public virtual double HealOwnerInterval { get { return 30.0; } }
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public virtual bool HealOwnerFully { get { return false; } }
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public virtual int HealSound => 0x57;
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public virtual int HealStartRange => 2;
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public virtual int HealEndRange => RangePerception;
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public virtual double HealTrigger => 0.78;
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public virtual double HealDelay => 6.5;
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public virtual double HealInterval => 0.0;
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public virtual bool HealFully => true;
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public virtual double HealOwnerTrigger => 0.78;
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public virtual double HealOwnerDelay => 6.5;
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public virtual double HealOwnerInterval => 30.0;
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public virtual bool HealOwnerFully => false;
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private long m_NextHealTime = Core.TickCount;
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private long m_NextHealOwnerTime = Core.TickCount;
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@ -5336,17 +5336,17 @@ namespace Server.Mobiles
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#region Damaging Aura
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private long m_NextAura;
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public virtual bool HasAura { get { return false; } }
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public virtual bool HasAura => false;
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public virtual TimeSpan AuraInterval { get { return TimeSpan.FromSeconds( 5 ); } }
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public virtual int AuraRange { get { return 4; } }
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public virtual int AuraRange => 4;
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public virtual int AuraBaseDamage { get { return 5; } }
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public virtual int AuraPhysicalDamage { get { return 0; } }
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public virtual int AuraFireDamage { get { return 100; } }
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public virtual int AuraColdDamage { get { return 0; } }
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public virtual int AuraPoisonDamage { get { return 0; } }
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public virtual int AuraEnergyDamage { get { return 0; } }
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public virtual int AuraChaosDamage { get { return 0; } }
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public virtual int AuraBaseDamage => 5;
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public virtual int AuraPhysicalDamage => 0;
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public virtual int AuraFireDamage => 100;
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public virtual int AuraColdDamage => 0;
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public virtual int AuraPoisonDamage => 0;
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public virtual int AuraEnergyDamage => 0;
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public virtual int AuraChaosDamage => 0;
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public virtual void AuraDamage()
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{
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