Upgrades code style - First batch (#22)

This commit is contained in:
Kamron Batman 2018-08-14 06:16:50 +08:00 • committed by GitHub
parent 8ee42c8ea2
commit 632e8b4757
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
1834 changed files with 10245 additions and 10437 deletions

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@ -9,7 +9,7 @@ namespace Server.Mobiles
{
public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.WhirlwindAttack;
public override bool IgnoreYoungProtection { get { return Core.ML; } }
public override bool IgnoreYoungProtection => Core.ML;
public override string DefaultName => "an abysmal horror";
@ -64,9 +64,9 @@ namespace Server.Mobiles
public override bool BardImmune => !Core.SE;
public override bool Unprovokable => Core.SE;
public override bool AreaPeaceImmune { get { return Core.SE; } }
public override bool AreaPeaceImmune => Core.SE;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel{ get{ return 1; } }
public override int TreasureMapLevel => 1;
public AbysmalHorror( Serial serial ) : base( serial )
{

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@ -51,11 +51,11 @@ namespace Server.Mobiles
AddLoot( LootPack.FilthyRich, 8 );
}
public override bool BardImmune { get { return !Core.SE; } }
public override bool Unprovokable { get { return Core.SE; } }
public override bool AreaPeaceImmune { get { return Core.SE; } }
public override bool BardImmune => !Core.SE;
public override bool Unprovokable => Core.SE;
public override bool AreaPeaceImmune => Core.SE;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel{ get{ return 1; } }
public override int TreasureMapLevel => 1;
public BoneDemon( Serial serial ) : base( serial )
{

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@ -55,7 +55,7 @@ namespace Server.Mobiles
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel{ get{ return 1; } }
public override int TreasureMapLevel => 1;
public CrystalElemental( Serial serial ) : base( serial )
{

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@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a darknight creeper corpse" )]
public class DarknightCreeper : BaseCreature
{
public override bool IgnoreYoungProtection { get { return Core.ML; } }
public override bool IgnoreYoungProtection => Core.ML;
[Constructible]
public DarknightCreeper() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
@ -65,12 +65,12 @@ namespace Server.Mobiles
public override bool BardImmune => !Core.SE;
public override bool Unprovokable => Core.SE;
public override bool AreaPeaceImmune { get { return Core.SE; } }
public override bool AreaPeaceImmune => Core.SE;
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override Poison HitPoison => Poison.Lethal;
public override int TreasureMapLevel{ get{ return 1; } }
public override int TreasureMapLevel => 1;
public DarknightCreeper( Serial serial ) : base( serial )
{

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@ -217,10 +217,10 @@ namespace Server.Mobiles
public override bool BardImmune => !Core.SE;
public override bool Unprovokable => Core.SE;
public override bool AreaPeaceImmune { get { return Core.SE; } }
public override bool AreaPeaceImmune => Core.SE;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel{ get{ return 1; } }
public override int TreasureMapLevel => 1;
private static bool m_InHere;

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@ -55,7 +55,7 @@ namespace Server.Mobiles
public override Poison PoisonImmune => Poison.Lethal;
public override int Meat{ get{ return 3; } }
public override int Meat => 3;
public Devourer( Serial serial ) : base( serial )
{

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@ -49,7 +49,7 @@ namespace Server.Mobiles
}
public override bool BleedImmune => true;
public override int TreasureMapLevel{ get{ return 1; } }
public override int TreasureMapLevel => 1;
public FleshGolem( Serial serial ) : base( serial )
{

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@ -9,7 +9,7 @@ namespace Server.Mobiles
{
public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.Dismount : WeaponAbility.ParalyzingBlow;
public override bool IgnoreYoungProtection { get { return Core.ML; } }
public override bool IgnoreYoungProtection => Core.ML;
public override string DefaultName => "a fleshrenderer";
@ -61,12 +61,12 @@ namespace Server.Mobiles
}
public override bool AutoDispel => true;
public override bool BardImmune { get { return !Core.SE; } }
public override bool Unprovokable { get { return Core.SE; } }
public override bool AreaPeaceImmune { get { return Core.SE; } }
public override bool BardImmune => !Core.SE;
public override bool Unprovokable => Core.SE;
public override bool AreaPeaceImmune => Core.SE;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel{ get{ return 1; } }
public override int TreasureMapLevel => 1;
public override int GetAttackSound()
{

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@ -50,7 +50,7 @@ namespace Server.Mobiles
AddLoot( LootPack.Meager );
}
public override int TreasureMapLevel{ get{ return 1; } }
public override int TreasureMapLevel => 1;
public Gibberling( Serial serial ) : base( serial )
{

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@ -9,7 +9,7 @@ namespace Server.Mobiles
{
public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.BleedAttack;
public override bool IgnoreYoungProtection { get { return Core.ML; } }
public override bool IgnoreYoungProtection => Core.ML;
[Constructible]
public Impaler() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
@ -63,11 +63,11 @@ namespace Server.Mobiles
public override bool AutoDispel => true;
public override bool BardImmune => !Core.SE;
public override bool Unprovokable => Core.SE;
public override bool AreaPeaceImmune { get { return Core.SE; } }
public override bool AreaPeaceImmune => Core.SE;
public override Poison PoisonImmune => Poison.Lethal;
public override Poison HitPoison => (0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly);
public override int TreasureMapLevel{ get{ return 1; } }
public override int TreasureMapLevel => 1;
public Impaler( Serial serial ) : base( serial )
{

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@ -46,7 +46,7 @@ namespace Server.Mobiles
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel{ get{ return 1; } }
public override int TreasureMapLevel => 1;
public MoundOfMaggots( Serial serial ) : base( serial )
{

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@ -52,7 +52,7 @@ namespace Server.Mobiles
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel{ get{ return 1; } }
public override int TreasureMapLevel => 1;
public PatchworkSkeleton( Serial serial ) : base( serial )
{

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@ -15,11 +15,11 @@ namespace Server.Mobiles
// Do nothing
}
public override Mobile ConstantFocus{ get{ return m_Target; } }
public override Mobile ConstantFocus => m_Target;
public override bool NoHouseRestrictions => true;
public override double DispelDifficulty{ get{ return 80.0; } }
public override double DispelFocus{ get{ return 20.0; } }
public override double DispelDifficulty => 80.0;
public override double DispelFocus => 20.0;
public override string DefaultName => "a revenant";

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@ -9,7 +9,7 @@ namespace Server.Mobiles
{
public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.ConcussionBlow : WeaponAbility.CrushingBlow;
public override bool IgnoreYoungProtection { get { return Core.ML; } }
public override bool IgnoreYoungProtection => Core.ML;
[Constructible]
public ShadowKnight() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
@ -169,7 +169,7 @@ namespace Server.Mobiles
public override bool AreaPeaceImmune => Core.SE;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel{ get{ return 1; } }
public override int TreasureMapLevel => 1;
public ShadowKnight( Serial serial ) : base( serial )
{

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@ -48,7 +48,7 @@ namespace Server.Mobiles
AddLoot( LootPack.Meager );
}
public override int TreasureMapLevel{ get{ return 1; } }
public override int TreasureMapLevel => 1;
public SkitteringHopper( Serial serial ) : base( serial )
{

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@ -53,7 +53,7 @@ namespace Server.Mobiles
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel{ get{ return Core.AOS ? 4 : 1; } }
public override int TreasureMapLevel => Core.AOS ? 4 : 1;
public override void GenerateLoot()
{

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@ -54,7 +54,7 @@ namespace Server.Mobiles
public override Poison PoisonImmune => Poison.Lethal;
public override Poison HitPoison => Poison.Lethal;
public override int TreasureMapLevel{ get{ return 3; } }
public override int TreasureMapLevel => 3;
public DreadSpider( Serial serial ) : base( serial )
{

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@ -53,8 +53,8 @@ namespace Server.Mobiles
public override Poison PoisonImmune => Poison.Deadly;
public override Poison HitPoison => Poison.Deadly;
public override int TreasureMapLevel{ get{ return 3; } }
public override int Meat{ get{ return 2; } }
public override int TreasureMapLevel => 3;
public override int Meat => 2;
public override OppositionGroup OppositionGroup
{

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@ -52,7 +52,7 @@ namespace Server.Mobiles
AddLoot( LootPack.Potions );
}
public override int TreasureMapLevel{ get{ return 4; } }
public override int TreasureMapLevel => 4;
public override OppositionGroup OppositionGroup
{

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@ -54,8 +54,8 @@ namespace Server.Mobiles
AddLoot( LootPack.Poor );
}
public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
public override PackInstinct PackInstinct{ get{ return PackInstinct.Arachnid; } }
public override FoodType FavoriteFood => FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Arachnid;
public FrostSpider( Serial serial ) : base( serial )
{

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@ -53,7 +53,7 @@ namespace Server.Mobiles
AddLoot( LootPack.Average );
}
public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
public override FoodType FavoriteFood => FoodType.Meat;
public override Poison PoisonImmune => Poison.Deadly;
public override Poison HitPoison => Poison.Deadly;

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@ -52,8 +52,8 @@ namespace Server.Mobiles
AddLoot( LootPack.Poor );
}
public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
public override PackInstinct PackInstinct{ get{ return PackInstinct.Arachnid; } }
public override FoodType FavoriteFood => FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Arachnid;
public override Poison PoisonImmune => Poison.Regular;
public override Poison HitPoison => Poison.Regular;

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@ -52,7 +52,7 @@ namespace Server.Mobiles
// TODO: weapon?
}
public override int Meat{ get{ return 4; } }
public override int Meat => 4;
public override OppositionGroup OppositionGroup
{

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@ -52,8 +52,8 @@ namespace Server.Mobiles
AddLoot( LootPack.Average );
}
public override int TreasureMapLevel{ get{ return 1; } }
public override int Meat{ get{ return 4; } }
public override int TreasureMapLevel => 1;
public override int Meat => 4;
public override OppositionGroup OppositionGroup
{

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@ -55,9 +55,9 @@ namespace Server.Mobiles
public override bool BleedImmune => true;
public override Poison HitPoison => Poison.Lethal;
public override double HitPoisonChance{ get{ return 0.6; } }
public override double HitPoisonChance => 0.6;
public override int TreasureMapLevel{ get{ return Core.AOS ? 2 : 3; } }
public override int TreasureMapLevel => Core.AOS ? 2 : 3;
public AcidElemental( Serial serial )
: base( serial )

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@ -7,8 +7,8 @@ namespace Server.Mobiles
[CorpseName( "an air elemental corpse" )]
public class AirElemental : BaseCreature
{
public override double DispelDifficulty{ get{ return 117.5; } }
public override double DispelFocus{ get{ return 45.0; } }
public override double DispelDifficulty => 117.5;
public override double DispelFocus => 45.0;
public override string DefaultName => "an air elemental";
@ -59,7 +59,7 @@ namespace Server.Mobiles
}
public override bool BleedImmune => true;
public override int TreasureMapLevel{ get{ return 2; } }
public override int TreasureMapLevel => 2;
public AirElemental( Serial serial ) : base( serial )
{

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@ -52,7 +52,7 @@ namespace Server.Mobiles
AddLoot( LootPack.Rich );
}
public override int TreasureMapLevel{ get{ return 5; } }
public override int TreasureMapLevel => 5;
public BloodElemental( Serial serial ) : base( serial )
{

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@ -63,7 +63,7 @@ namespace Server.Mobiles
}
}
public override int TreasureMapLevel{ get{ return Core.AOS ? 4 : 5; } }
public override int TreasureMapLevel => Core.AOS ? 4 : 5;
public Efreet( Serial serial ) : base( serial )
{

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@ -7,8 +7,8 @@ namespace Server.Mobiles
[CorpseName( "a fire elemental corpse" )]
public class FireElemental : BaseCreature
{
public override double DispelDifficulty{ get{ return 117.5; } }
public override double DispelFocus{ get{ return 45.0; } }
public override double DispelDifficulty => 117.5;
public override double DispelFocus => 45.0;
public override string DefaultName => "a fire elemental";
@ -60,7 +60,7 @@ namespace Server.Mobiles
}
public override bool BleedImmune => true;
public override int TreasureMapLevel{ get{ return 2; } }
public override int TreasureMapLevel => 2;
public FireElemental( Serial serial ) : base( serial )
{

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@ -60,9 +60,9 @@ namespace Server.Mobiles
public override Poison PoisonImmune => Poison.Lethal;
public override Poison HitPoison => Poison.Lethal;
public override double HitPoisonChance{ get{ return 0.75; } }
public override double HitPoisonChance => 0.75;
public override int TreasureMapLevel{ get{ return 5; } }
public override int TreasureMapLevel => 5;
public PoisonElemental( Serial serial ) : base( serial )
{

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@ -7,8 +7,8 @@ namespace Server.Mobiles
[CorpseName( "a water elemental corpse" )]
public class WaterElemental : BaseCreature
{
public override double DispelDifficulty{ get{ return 117.5; } }
public override double DispelFocus{ get{ return 45.0; } }
public override double DispelDifficulty => 117.5;
public override double DispelFocus => 45.0;
public override string DefaultName => "a water elemental";
@ -58,7 +58,7 @@ namespace Server.Mobiles
}
public override bool BleedImmune => true;
public override int TreasureMapLevel{ get{ return 2; } }
public override int TreasureMapLevel => 2;
public WaterElemental( Serial serial ) : base( serial )
{

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@ -8,8 +8,8 @@ namespace Server.Mobiles
[CorpseName( "an earth elemental corpse" )]
public class EarthElemental : BaseCreature
{
public override double DispelDifficulty{ get{ return 117.5; } }
public override double DispelFocus{ get{ return 45.0; } }
public override double DispelDifficulty => 117.5;
public override double DispelFocus => 45.0;
public override string DefaultName => "an earth elemental";
@ -61,7 +61,7 @@ namespace Server.Mobiles
}
public override bool BleedImmune => true;
public override int TreasureMapLevel{ get{ return 1; } }
public override int TreasureMapLevel => 1;
public EarthElemental( Serial serial ) : base( serial )
{

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@ -53,7 +53,7 @@ namespace Server.Mobiles
public override bool BleedImmune => true;
public override int TreasureMapLevel{ get{ return Utility.RandomList( 2, 3 ); } }
public override int TreasureMapLevel => Utility.RandomList( 2, 3 );
public SnowElemental( Serial serial ) : base( serial )
{

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@ -89,7 +89,7 @@ namespace Server.Mobiles
public override bool Unprovokable => true;
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel{ get{ return 5; } }
public override int TreasureMapLevel => 5;
public AncientLich( Serial serial ) : base( serial )
{

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@ -57,8 +57,8 @@ namespace Server.Mobiles
public override bool CanRummageCorpses => true;
public override Poison PoisonImmune => Poison.Deadly;
public override int TreasureMapLevel{ get{ return 5; } }
public override int Meat{ get{ return 1; } }
public override int TreasureMapLevel => 5;
public override int Meat => 1;
public Balron( Serial serial ) : base( serial )
{

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@ -99,8 +99,8 @@ namespace Server.Mobiles
public override bool AlwaysMurderer => true;
public override bool BardImmune => !Core.AOS;
public override Poison PoisonImmune => Poison.Lethal;
public override int Meat{ get{ return 1; } }
public override int TreasureMapLevel{ get{ return 5; } }
public override int Meat => 1;
public override int TreasureMapLevel => 5;
public override void OnGaveMeleeAttack( Mobile defender )
{

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@ -8,11 +8,11 @@ namespace Server.Mobiles
[CorpseName( "a daemon corpse" )]
public class Daemon : BaseCreature
{
public override double DispelDifficulty{ get{ return 125.0; } }
public override double DispelFocus{ get{ return 45.0; } }
public override double DispelDifficulty => 125.0;
public override double DispelFocus => 45.0;
public override Faction FactionAllegiance { get { return Shadowlords.Instance; } }
public override Ethics.Ethic EthicAllegiance { get { return Ethics.Ethic.Evil; } }
public override Faction FactionAllegiance => Shadowlords.Instance;
public override Ethics.Ethic EthicAllegiance => Ethics.Ethic.Evil;
[Constructible]
public Daemon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
@ -59,8 +59,8 @@ namespace Server.Mobiles
public override bool CanRummageCorpses => true;
public override Poison PoisonImmune => Poison.Regular;
public override int TreasureMapLevel{ get{ return 4; } }
public override int Meat{ get{ return 1; } }
public override int TreasureMapLevel => 4;
public override int Meat => 1;
public override bool CanFly => true;
public Daemon( Serial serial ) : base( serial )

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@ -45,7 +45,7 @@ namespace Server.Mobiles
VirtualArmor = 50;
}
public override int TreasureMapLevel{ get{ return Core.AOS ? 4 : 0; } }
public override int TreasureMapLevel => Core.AOS ? 4 : 0;
public override void GenerateLoot()
{

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@ -53,8 +53,8 @@ namespace Server.Mobiles
public override bool CanRummageCorpses => true;
public override bool AlwaysMurderer => true;
public override int Meat{ get{ return 1; } }
public override int TreasureMapLevel{ get{ return Core.AOS ? 1 : 0; } }
public override int Meat => 1;
public override int TreasureMapLevel => Core.AOS ? 1 : 0;
public EvilMage( Serial serial ) : base( serial )
{

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@ -59,8 +59,8 @@ namespace Server.Mobiles
public override bool CanRummageCorpses => true;
public override bool AlwaysMurderer => true;
public override int Meat{ get{ return 1; } }
public override int TreasureMapLevel{ get{ return Core.AOS ? 2 : 0; } }
public override int Meat => 1;
public override int TreasureMapLevel => Core.AOS ? 2 : 0;
public EvilMageLord( Serial serial ) : base( serial )
{

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@ -51,8 +51,8 @@ namespace Server.Mobiles
}
public override bool HasBreath => true; // fire breath enabled
public override int TreasureMapLevel{ get{ return 1; } }
public override int Meat{ get{ return 1; } }
public override int TreasureMapLevel => 1;
public override int Meat => 1;
public override bool CanFly => true;
public FireGargoyle( Serial serial ) : base( serial )

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@ -54,8 +54,8 @@ namespace Server.Mobiles
AddLoot( LootPack.Gems, Utility.RandomMinMax( 1, 4 ) );
}
public override int TreasureMapLevel{ get{ return 1; } }
public override int Meat{ get{ return 1; } }
public override int TreasureMapLevel => 1;
public override int Meat => 1;
public Gargoyle( Serial serial ) : base( serial )
{

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@ -57,7 +57,7 @@ namespace Server.Mobiles
}
public override bool BardImmune => !Core.AOS;
public override int Meat{ get{ return 1; } }
public override int Meat => 1;
public override bool CanFly => true;
public override void OnDamagedBySpell( Mobile from )

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@ -56,7 +56,7 @@ namespace Server.Mobiles
AddLoot( LootPack.MedScrolls );
}
public override int Meat{ get{ return 1; } }
public override int Meat => 1;
public GargoyleEnforcer( Serial serial ) : base( serial )
{

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@ -51,8 +51,8 @@ namespace Server.Mobiles
AddLoot( LootPack.Potions );
}
public override int TreasureMapLevel{ get{ return 1; } }
public override int Meat{ get{ return 1; } }
public override int TreasureMapLevel => 1;
public override int Meat => 1;
public Gazer( Serial serial ) : base( serial )
{

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@ -48,8 +48,8 @@ namespace Server.Mobiles
AddLoot( LootPack.MedScrolls, 2 );
}
public override int TreasureMapLevel{ get{ return 4; } }
public override int Meat{ get{ return 1; } }
public override int TreasureMapLevel => 4;
public override int Meat => 1;
public override bool CanFly => true;
public IceFiend( Serial serial ) : base( serial )

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@ -55,11 +55,11 @@ namespace Server.Mobiles
AddLoot( LootPack.MedScrolls, 2 );
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 6; } }
public override HideType HideType{ get{ return HideType.Spined; } }
public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
public override PackInstinct PackInstinct{ get{ return PackInstinct.Daemon; } }
public override int Meat => 1;
public override int Hides => 6;
public override HideType HideType => HideType.Spined;
public override FoodType FavoriteFood => FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Daemon;
public override bool CanFly => true;
public Imp( Serial serial ) : base( serial )

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@ -65,7 +65,7 @@ namespace Server.Mobiles
public override bool CanRummageCorpses => true;
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel{ get{ return 3; } }
public override int TreasureMapLevel => 3;
public Lich( Serial serial ) : base( serial )
{

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@ -64,7 +64,7 @@ namespace Server.Mobiles
public override bool CanRummageCorpses => true;
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel{ get{ return 4; } }
public override int TreasureMapLevel => 4;
public LichLord( Serial serial ) : base( serial )
{

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@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a glowing orc corpse" )]
public class OrcishMage : BaseCreature
{
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Orc; } }
public override InhumanSpeech SpeechType => InhumanSpeech.Orc;
public override string DefaultName => "an orcish mage";
@ -59,8 +59,8 @@ namespace Server.Mobiles
}
public override bool CanRummageCorpses => true;
public override int TreasureMapLevel{ get{ return 1; } }
public override int Meat{ get{ return 1; } }
public override int TreasureMapLevel => 1;
public override int Meat => 1;
public override OppositionGroup OppositionGroup
{

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@ -9,7 +9,7 @@ namespace Server.Mobiles
[CorpseName( "a glowing ratman corpse" )]
public class RatmanMage : BaseCreature
{
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Ratman; } }
public override InhumanSpeech SpeechType => InhumanSpeech.Ratman;
[Constructible]
public RatmanMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
@ -58,9 +58,9 @@ namespace Server.Mobiles
}
public override bool CanRummageCorpses => true;
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 8; } }
public override HideType HideType{ get{ return HideType.Spined; } }
public override int Meat => 1;
public override int Hides => 8;
public override HideType HideType => HideType.Spined;
public RatmanMage( Serial serial ) : base( serial )
{

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@ -64,7 +64,7 @@ namespace Server.Mobiles
}
public override int Meat{ get{ return 1; } }
public override int Meat => 1;
public override bool AlwaysMurderer => true;
public override bool ShowFameTitle => false;

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@ -52,8 +52,8 @@ namespace Server.Mobiles
AddLoot( LootPack.MedScrolls, 2 );
}
public override int Meat{ get{ return 1; } }
public override int TreasureMapLevel{ get{ return 5; } }
public override int Meat => 1;
public override int TreasureMapLevel => 5;
public void DrainLife()
{

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@ -53,9 +53,9 @@ namespace Server.Mobiles
AddLoot( LootPack.MedScrolls );
}
public override int Meat{ get{ return 4; } }
public override int Meat => 4;
public override Poison PoisonImmune => Poison.Regular;
public override int TreasureMapLevel{ get{ return 5; } }
public override int TreasureMapLevel => 5;
public Titan( Serial serial ) : base( serial )
{

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@ -52,7 +52,7 @@ namespace Server.Mobiles
}
public override Poison PoisonImmune => Poison.Regular;
public override int TreasureMapLevel{ get{ return 3; } }
public override int TreasureMapLevel => 3;
public ArcticOgreLord( Serial serial ) : base( serial )
{

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@ -49,8 +49,8 @@ namespace Server.Mobiles
AddLoot( LootPack.Average );
}
public override int Meat{ get{ return 4; } }
public override int TreasureMapLevel{ get{ return 3; } }
public override int Meat => 4;
public override int TreasureMapLevel => 3;
public Cyclops( Serial serial ) : base( serial )
{

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@ -43,8 +43,8 @@ namespace Server.Mobiles
AddLoot( LootPack.Average );
}
public override int Hides{ get{ return 6; } }
public override int Meat{ get{ return 1; } }
public override int Hides => 6;
public override int Meat => 1;
public Doppleganger( Serial serial ) : base( serial )
{

View file

@ -47,8 +47,8 @@ namespace Server.Mobiles
AddLoot( LootPack.Gems );
}
public override int Meat{ get{ return 1; } }
public override int TreasureMapLevel{ get{ return 1; } }
public override int Meat => 1;
public override int TreasureMapLevel => 1;
public EnslavedGargoyle( Serial serial ) : base( serial )
{

View file

@ -50,8 +50,8 @@ namespace Server.Mobiles
}
public override bool CanRummageCorpses => true;
public override int TreasureMapLevel{ get{ return 1; } }
public override int Meat{ get{ return 4; } }
public override int TreasureMapLevel => 1;
public override int Meat => 4;
public Ettin( Serial serial ) : base( serial )
{

View file

@ -50,8 +50,8 @@ namespace Server.Mobiles
AddLoot( LootPack.Gems );
}
public override int Meat{ get{ return 2; } }
public override int TreasureMapLevel{ get{ return 1; } }
public override int Meat => 2;
public override int TreasureMapLevel => 1;
public FrostTroll( Serial serial ) : base( serial )
{

View file

@ -44,7 +44,7 @@ namespace Server.Mobiles
AddLoot( LootPack.Poor );
}
public override int Meat{ get{ return 1; } }
public override int Meat => 1;
public GazerLarva( Serial serial ) : base( serial )
{

View file

@ -49,9 +49,9 @@ namespace Server.Mobiles
AddLoot( LootPack.Poor );
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 6; } }
public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
public override int Meat => 1;
public override int Hides => 6;
public override FoodType FavoriteFood => FoodType.Meat;
public GreaterMongbat( Serial serial ) : base( serial )
{

View file

@ -46,7 +46,7 @@ namespace Server.Mobiles
}
public override bool CanRummageCorpses => true;
public override int Meat{ get{ return 1; } }
public override int Meat => 1;
public HeadlessOne( Serial serial ) : base( serial )
{

View file

@ -97,8 +97,8 @@ namespace Server.Mobiles
public override bool BardImmune => !Core.AOS;
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override int Meat{ get{ return 1; } }
public override int TreasureMapLevel{ get{ return 5; } }
public override int Meat => 1;
public override int TreasureMapLevel => 5;
public override void OnGaveMeleeAttack( Mobile defender )
{

View file

@ -62,7 +62,7 @@ namespace Server.Mobiles
{
}
public override Mobile ConstantFocus{ get{ return m_Target; } }
public override Mobile ConstantFocus => m_Target;
public override bool AlwaysAttackable => true;
public override string DefaultName => "a revenant";

View file

@ -50,8 +50,8 @@ namespace Server.Mobiles
AddLoot( LootPack.Poor );
}
public override int Meat{ get{ return 1; } }
public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
public override int Meat => 1;
public override FoodType FavoriteFood => FoodType.Meat;
public Mongbat( Serial serial ) : base( serial )
{

View file

@ -52,8 +52,8 @@ namespace Server.Mobiles
}
public override bool CanRummageCorpses => true;
public override int TreasureMapLevel{ get{ return 1; } }
public override int Meat{ get{ return 2; } }
public override int TreasureMapLevel => 1;
public override int Meat => 2;
public Ogre( Serial serial ) : base( serial )
{

View file

@ -9,8 +9,8 @@ namespace Server.Mobiles
[CorpseName( "an ogre lords corpse" )]
public class OgreLord : BaseCreature
{
public override Faction FactionAllegiance { get { return Minax.Instance; } }
public override Ethics.Ethic EthicAllegiance { get { return Ethics.Ethic.Evil; } }
public override Faction FactionAllegiance => Minax.Instance;
public override Ethics.Ethic EthicAllegiance => Ethics.Ethic.Evil;
public override string DefaultName => "an ogre lord";
@ -55,8 +55,8 @@ namespace Server.Mobiles
public override bool CanRummageCorpses => true;
public override Poison PoisonImmune => Poison.Regular;
public override int TreasureMapLevel{ get{ return 3; } }
public override int Meat{ get{ return 2; } }
public override int TreasureMapLevel => 3;
public override int Meat => 2;
public OgreLord( Serial serial ) : base( serial )
{

View file

@ -9,7 +9,7 @@ namespace Server.Mobiles
[CorpseName( "an orcish corpse" )]
public class Orc : BaseCreature
{
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Orc; } }
public override InhumanSpeech SpeechType => InhumanSpeech.Orc;
[Constructible]
public Orc() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
@ -72,8 +72,8 @@ namespace Server.Mobiles
}
public override bool CanRummageCorpses => true;
public override int TreasureMapLevel{ get{ return 1; } }
public override int Meat{ get{ return 1; } }
public override int TreasureMapLevel => 1;
public override int Meat => 1;
public override OppositionGroup OppositionGroup
{

View file

@ -9,7 +9,7 @@ namespace Server.Mobiles
[CorpseName( "an orcish corpse" )]
public class OrcBomber : BaseCreature
{
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Orc; } }
public override InhumanSpeech SpeechType => InhumanSpeech.Orc;
public override string DefaultName => "an orc bomber";

View file

@ -63,7 +63,7 @@ namespace Server.Mobiles
public override bool BardImmune => !Core.AOS;
public override Poison PoisonImmune => Poison.Lethal;
public override int Meat{ get{ return 2; } }
public override int Meat => 2;
public override OppositionGroup OppositionGroup
{

View file

@ -9,7 +9,7 @@ namespace Server.Mobiles
[CorpseName( "an orcish corpse" )]
public class OrcCaptain : BaseCreature
{
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Orc; } }
public override InhumanSpeech SpeechType => InhumanSpeech.Orc;
[Constructible]
public OrcCaptain() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
@ -74,7 +74,7 @@ namespace Server.Mobiles
}
public override bool CanRummageCorpses => true;
public override int Meat{ get{ return 1; } }
public override int Meat => 1;
public override OppositionGroup OppositionGroup
{

View file

@ -9,7 +9,7 @@ namespace Server.Mobiles
[CorpseName( "an orcish corpse" )]
public class OrcishLord : BaseCreature
{
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Orc; } }
public override InhumanSpeech SpeechType => InhumanSpeech.Orc;
public override string DefaultName => "an orcish lord";
@ -69,8 +69,8 @@ namespace Server.Mobiles
}
public override bool CanRummageCorpses => true;
public override int TreasureMapLevel{ get{ return 1; } }
public override int Meat{ get{ return 1; } }
public override int TreasureMapLevel => 1;
public override int Meat => 1;
public override OppositionGroup OppositionGroup
{

View file

@ -9,7 +9,7 @@ namespace Server.Mobiles
[CorpseName( "a ratman's corpse" )]
public class Ratman : BaseCreature
{
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Ratman; } }
public override InhumanSpeech SpeechType => InhumanSpeech.Ratman;
[Constructible]
public Ratman() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
@ -51,8 +51,8 @@ namespace Server.Mobiles
}
public override bool CanRummageCorpses => true;
public override int Hides{ get{ return 8; } }
public override HideType HideType{ get{ return HideType.Spined; } }
public override int Hides => 8;
public override HideType HideType => HideType.Spined;
public Ratman( Serial serial ) : base( serial )
{

View file

@ -9,7 +9,7 @@ namespace Server.Mobiles
[CorpseName( "a ratman archer corpse" )]
public class RatmanArcher : BaseCreature
{
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Ratman; } }
public override InhumanSpeech SpeechType => InhumanSpeech.Ratman;
[Constructible]
public RatmanArcher() : base( AIType.AI_Archer, FightMode.Closest, 10, 1, 0.2, 0.4 )
@ -55,8 +55,8 @@ namespace Server.Mobiles
}
public override bool CanRummageCorpses => true;
public override int Hides{ get{ return 8; } }
public override HideType HideType{ get{ return HideType.Spined; } }
public override int Hides => 8;
public override HideType HideType => HideType.Spined;
public RatmanArcher( Serial serial ) : base( serial )
{

View file

@ -55,7 +55,7 @@ namespace Server.Mobiles
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override Poison HitPoison => Poison.Lethal;
public override int TreasureMapLevel{ get{ return 5; } }
public override int TreasureMapLevel => 5;
public RottingCorpse( Serial serial ) : base( serial )
{

View file

@ -58,7 +58,7 @@ namespace Server.Mobiles
AddLoot( LootPack.Meager );
}
public override int Meat{ get{ return 1; } }
public override int Meat => 1;
public override bool AlwaysMurderer => true;
public override bool ShowFameTitle => false;

View file

@ -55,7 +55,7 @@ namespace Server.Mobiles
AddLoot( LootPack.Average );
}
public override int Meat{ get{ return 1; } }
public override int Meat => 1;
public override bool AlwaysMurderer => true;
public override bool ShowFameTitle => false;

View file

@ -54,7 +54,7 @@ namespace Server.Mobiles
AddLoot( LootPack.Potions );
}
public override int TreasureMapLevel{ get{ return 2; } }
public override int TreasureMapLevel => 2;
public StoneGargoyle( Serial serial ) : base( serial )
{

View file

@ -48,9 +48,9 @@ namespace Server.Mobiles
AddLoot( LootPack.Poor );
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 6; } }
public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
public override int Meat => 1;
public override int Hides => 6;
public override FoodType FavoriteFood => FoodType.Meat;
public StrongMongbat( Serial serial ) : base( serial )
{

View file

@ -48,8 +48,8 @@ namespace Server.Mobiles
}
public override bool CanRummageCorpses => true;
public override int TreasureMapLevel{ get{ return 1; } }
public override int Meat{ get{ return 2; } }
public override int TreasureMapLevel => 1;
public override int Meat => 2;
public Troll( Serial serial ) : base( serial )
{

View file

@ -161,7 +161,7 @@ namespace Server.Mobiles
public override bool HasBreath => true;
public override bool AutoDispel => true;
public override bool BardImmune { get { return !Core.AOS; } }
public override bool BardImmune => !Core.AOS;
public override bool CanRummageCorpses => true;
public override bool AlwaysMurderer => true;
public override bool ShowFameTitle => false;

View file

@ -108,7 +108,7 @@ namespace Server.Mobiles
public override bool AlwaysMurderer => true;
public override bool BardImmune => !Core.AOS;
public override bool CanRummageCorpses => true;
public override int Meat{ get{ return 1; } }
public override int Meat => 1;
public JukaLord( Serial serial ) : base( serial )
{

View file

@ -99,7 +99,7 @@ namespace Server.Mobiles
public override bool AlwaysMurderer => true;
public override bool CanRummageCorpses => true;
public override int Meat{ get{ return 1; } }
public override int Meat => 1;
private DateTime m_NextAbilityTime;

View file

@ -78,7 +78,7 @@ namespace Server.Mobiles
public override bool AlwaysMurderer => true;
public override bool CanRummageCorpses => true;
public override int Meat{ get{ return 1; } }
public override int Meat => 1;
public override void OnGaveMeleeAttack( Mobile defender )
{

View file

@ -59,7 +59,7 @@ namespace Server.Mobiles
public override bool BardImmune => !Core.AOS;
public override bool CanRummageCorpses => true;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel{ get{ return Core.AOS ? 5 : 4; } }
public override int TreasureMapLevel => Core.AOS ? 5 : 4;
public override bool InitialInnocent => true;

View file

@ -58,7 +58,7 @@ namespace Server.Mobiles
public override bool AutoDispel => true;
public override Poison PoisonImmune => Poison.Lethal;
public override bool CanRummageCorpses => true;
public override int TreasureMapLevel{ get{ return 3; } }
public override int TreasureMapLevel => 3;
public override bool InitialInnocent => true;

View file

@ -94,11 +94,11 @@ namespace Server.Mobiles
public override bool CanHeal => true;
public override bool CanHealOwner => true;
public override FoodType FavoriteFood{ get{ return FoodType.FruitsAndVegies; } }
public override bool CanAngerOnTame{ get { return true; } }
public override FoodType FavoriteFood => FoodType.FruitsAndVegies;
public override bool CanAngerOnTame => true;
public override bool StatLossAfterTame => true;
public override int Hides{ get{ return 10; } }
public override int Meat{ get{ return 3; } }
public override int Hides => 10;
public override int Meat => 3;
public override WeaponAbility GetWeaponAbility() => WeaponAbility.BleedAttack;

View file

@ -41,8 +41,8 @@ namespace Server.Mobiles
m_CanTalk = true;
}
public override int Meat{ get{ return 1; } }
public override FoodType FavoriteFood{ get{ return FoodType.Fish; } }
public override int Meat => 1;
public override FoodType FavoriteFood => FoodType.Fish;
public Ferret( Serial serial ) : base( serial )
{

View file

@ -45,9 +45,9 @@ namespace Server.Mobiles
}
public override int Meat{ get{ return 4; } }
public override int Hides{ get{ return 32; } }
public override PackInstinct PackInstinct{ get{ return PackInstinct.Bear; } }
public override int Meat => 4;
public override int Hides => 32;
public override PackInstinct PackInstinct => PackInstinct.Bear;
public RagingGrizzlyBear( Serial serial ) : base( serial )
{

View file

@ -39,8 +39,8 @@ namespace Server.Mobiles
MinTameSkill = -21.3;
}
public override int Meat{ get{ return 1; } }
public override FoodType FavoriteFood{ get{ return FoodType.FruitsAndVegies; } }
public override int Meat => 1;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies;
public Squirrel( Serial serial ) : base( serial )
{

View file

@ -54,9 +54,7 @@ namespace Server.Mobiles
if ( Utility.RandomDouble() < 0.1 )
{
ExpireTimer timer;
if ( m_Table.TryGetValue( defender, out timer ) )
if (m_Table.TryGetValue( defender, out ExpireTimer timer ))
timer.DoExpire();
defender.FixedParticles( 0x3709, 10, 30, 5052, EffectLayer.LeftFoot );

View file

@ -75,7 +75,7 @@ namespace Server.Mobiles
*/
public override bool GivesMLMinorArtifact => true;
public override int TreasureMapLevel{ get{ return 5; } }
public override int TreasureMapLevel => 5;
public MasterJonath( Serial serial )
: base( serial )

View file

@ -69,7 +69,7 @@ namespace Server.Mobiles
public override WeaponAbility GetWeaponAbility() => WeaponAbility.ParalyzingBlow;
public override bool GivesMLMinorArtifact => true;
public override int TreasureMapLevel{ get{ return 5; } }
public override int TreasureMapLevel => 5;
public MasterTheophilus( Serial serial )
: base( serial )

View file

@ -68,8 +68,8 @@ namespace Server.Mobiles
public override bool GivesMLMinorArtifact => true;
public override bool AlwaysMurderer => true;
public override bool HasBreath => true;
public override int BreathChaosDamage{ get { return 100; } }
public override int BreathFireDamage{ get{ return 0; } }
public override int BreathChaosDamage => 100;
public override int BreathFireDamage => 0;
public RedDeath( Serial serial )
: base( serial )

View file

@ -76,11 +76,11 @@ namespace Server.Mobiles
*/
}
public override Poison HitPoison { get { return Poison.Lethal; } }
public override Poison PoisonImmune { get { return Poison.Lethal; } }
public override Poison HitPoison => Poison.Lethal;
public override Poison PoisonImmune => Poison.Lethal;
public override bool GivesMLMinorArtifact => true;
public override int Hides { get { return 48; } }
public override int Meat { get { return 1; } }
public override int Hides => 48;
public override int Meat => 1;
public Coil( Serial serial )
: base( serial )

View file

@ -66,9 +66,9 @@ namespace Server.Mobiles
}
public override bool HasBreath => true;
public override int Hides { get { return 40; } }
public override int Meat { get { return 19; } }
public override int TreasureMapLevel { get { return 5; } }
public override int Hides => 40;
public override int Meat => 19;
public override int TreasureMapLevel => 5;
public Hydra( Serial serial )
: base( serial )

View file

@ -55,7 +55,7 @@ namespace Server.Mobiles
c.DropItem( new TaintedSeeds() );
}
public override Poison PoisonImmune { get { return Poison.Lethal; } }
public override Poison PoisonImmune => Poison.Lethal;
public Tangle( Serial serial )
: base( serial )

View file

@ -54,8 +54,8 @@ namespace Server.Mobiles
}
public override bool GivesMLMinorArtifact => true;
public override int Hides { get { return 48; } }
public override int Meat { get { return 1; } }
public override int Hides => 48;
public override int Meat => 1;
public Thrasher( Serial serial )
: base( serial )

View file

@ -61,7 +61,7 @@ namespace Server.Mobiles
AddLoot( LootPack.MlRich );
}
public override int Meat { get { return 1; } }
public override int Meat => 1;
public override void OnThink()
{

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