Upgrades code style - First batch (#22)
This commit is contained in:
parent
8ee42c8ea2
commit
632e8b4757
1834 changed files with 10245 additions and 10437 deletions
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@ -9,7 +9,7 @@ namespace Server.Mobiles
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{
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public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.WhirlwindAttack;
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public override bool IgnoreYoungProtection { get { return Core.ML; } }
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public override bool IgnoreYoungProtection => Core.ML;
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public override string DefaultName => "an abysmal horror";
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@ -64,9 +64,9 @@ namespace Server.Mobiles
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public override bool BardImmune => !Core.SE;
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public override bool Unprovokable => Core.SE;
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public override bool AreaPeaceImmune { get { return Core.SE; } }
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public override bool AreaPeaceImmune => Core.SE;
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public override Poison PoisonImmune => Poison.Lethal;
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public override int TreasureMapLevel{ get{ return 1; } }
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public override int TreasureMapLevel => 1;
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public AbysmalHorror( Serial serial ) : base( serial )
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{
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@ -51,11 +51,11 @@ namespace Server.Mobiles
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AddLoot( LootPack.FilthyRich, 8 );
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}
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public override bool BardImmune { get { return !Core.SE; } }
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public override bool Unprovokable { get { return Core.SE; } }
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public override bool AreaPeaceImmune { get { return Core.SE; } }
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public override bool BardImmune => !Core.SE;
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public override bool Unprovokable => Core.SE;
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public override bool AreaPeaceImmune => Core.SE;
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public override Poison PoisonImmune => Poison.Lethal;
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public override int TreasureMapLevel{ get{ return 1; } }
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public override int TreasureMapLevel => 1;
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public BoneDemon( Serial serial ) : base( serial )
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{
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@ -55,7 +55,7 @@ namespace Server.Mobiles
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public override bool BleedImmune => true;
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public override Poison PoisonImmune => Poison.Lethal;
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public override int TreasureMapLevel{ get{ return 1; } }
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public override int TreasureMapLevel => 1;
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public CrystalElemental( Serial serial ) : base( serial )
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{
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a darknight creeper corpse" )]
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public class DarknightCreeper : BaseCreature
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{
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public override bool IgnoreYoungProtection { get { return Core.ML; } }
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public override bool IgnoreYoungProtection => Core.ML;
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[Constructible]
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public DarknightCreeper() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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@ -65,12 +65,12 @@ namespace Server.Mobiles
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public override bool BardImmune => !Core.SE;
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public override bool Unprovokable => Core.SE;
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public override bool AreaPeaceImmune { get { return Core.SE; } }
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public override bool AreaPeaceImmune => Core.SE;
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public override bool BleedImmune => true;
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public override Poison PoisonImmune => Poison.Lethal;
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public override Poison HitPoison => Poison.Lethal;
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public override int TreasureMapLevel{ get{ return 1; } }
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public override int TreasureMapLevel => 1;
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public DarknightCreeper( Serial serial ) : base( serial )
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{
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@ -217,10 +217,10 @@ namespace Server.Mobiles
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public override bool BardImmune => !Core.SE;
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public override bool Unprovokable => Core.SE;
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public override bool AreaPeaceImmune { get { return Core.SE; } }
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public override bool AreaPeaceImmune => Core.SE;
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public override Poison PoisonImmune => Poison.Lethal;
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public override int TreasureMapLevel{ get{ return 1; } }
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public override int TreasureMapLevel => 1;
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private static bool m_InHere;
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@ -55,7 +55,7 @@ namespace Server.Mobiles
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public override Poison PoisonImmune => Poison.Lethal;
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public override int Meat{ get{ return 3; } }
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public override int Meat => 3;
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public Devourer( Serial serial ) : base( serial )
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{
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@ -49,7 +49,7 @@ namespace Server.Mobiles
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}
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public override bool BleedImmune => true;
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public override int TreasureMapLevel{ get{ return 1; } }
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public override int TreasureMapLevel => 1;
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public FleshGolem( Serial serial ) : base( serial )
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{
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@ -9,7 +9,7 @@ namespace Server.Mobiles
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{
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public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.Dismount : WeaponAbility.ParalyzingBlow;
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public override bool IgnoreYoungProtection { get { return Core.ML; } }
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public override bool IgnoreYoungProtection => Core.ML;
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public override string DefaultName => "a fleshrenderer";
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@ -61,12 +61,12 @@ namespace Server.Mobiles
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}
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public override bool AutoDispel => true;
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public override bool BardImmune { get { return !Core.SE; } }
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public override bool Unprovokable { get { return Core.SE; } }
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public override bool AreaPeaceImmune { get { return Core.SE; } }
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public override bool BardImmune => !Core.SE;
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public override bool Unprovokable => Core.SE;
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public override bool AreaPeaceImmune => Core.SE;
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public override Poison PoisonImmune => Poison.Lethal;
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public override int TreasureMapLevel{ get{ return 1; } }
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public override int TreasureMapLevel => 1;
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public override int GetAttackSound()
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{
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@ -50,7 +50,7 @@ namespace Server.Mobiles
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AddLoot( LootPack.Meager );
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}
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public override int TreasureMapLevel{ get{ return 1; } }
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public override int TreasureMapLevel => 1;
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public Gibberling( Serial serial ) : base( serial )
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{
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@ -9,7 +9,7 @@ namespace Server.Mobiles
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{
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public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.BleedAttack;
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public override bool IgnoreYoungProtection { get { return Core.ML; } }
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public override bool IgnoreYoungProtection => Core.ML;
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[Constructible]
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public Impaler() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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@ -63,11 +63,11 @@ namespace Server.Mobiles
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public override bool AutoDispel => true;
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public override bool BardImmune => !Core.SE;
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public override bool Unprovokable => Core.SE;
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public override bool AreaPeaceImmune { get { return Core.SE; } }
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public override bool AreaPeaceImmune => Core.SE;
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public override Poison PoisonImmune => Poison.Lethal;
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public override Poison HitPoison => (0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly);
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public override int TreasureMapLevel{ get{ return 1; } }
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public override int TreasureMapLevel => 1;
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public Impaler( Serial serial ) : base( serial )
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{
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@ -46,7 +46,7 @@ namespace Server.Mobiles
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public override Poison PoisonImmune => Poison.Lethal;
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public override int TreasureMapLevel{ get{ return 1; } }
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public override int TreasureMapLevel => 1;
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public MoundOfMaggots( Serial serial ) : base( serial )
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{
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@ -52,7 +52,7 @@ namespace Server.Mobiles
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public override bool BleedImmune => true;
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public override Poison PoisonImmune => Poison.Lethal;
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public override int TreasureMapLevel{ get{ return 1; } }
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public override int TreasureMapLevel => 1;
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public PatchworkSkeleton( Serial serial ) : base( serial )
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{
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@ -15,11 +15,11 @@ namespace Server.Mobiles
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// Do nothing
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}
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public override Mobile ConstantFocus{ get{ return m_Target; } }
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public override Mobile ConstantFocus => m_Target;
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public override bool NoHouseRestrictions => true;
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public override double DispelDifficulty{ get{ return 80.0; } }
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public override double DispelFocus{ get{ return 20.0; } }
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public override double DispelDifficulty => 80.0;
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public override double DispelFocus => 20.0;
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public override string DefaultName => "a revenant";
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@ -9,7 +9,7 @@ namespace Server.Mobiles
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{
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public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.ConcussionBlow : WeaponAbility.CrushingBlow;
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public override bool IgnoreYoungProtection { get { return Core.ML; } }
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public override bool IgnoreYoungProtection => Core.ML;
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[Constructible]
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public ShadowKnight() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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@ -169,7 +169,7 @@ namespace Server.Mobiles
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public override bool AreaPeaceImmune => Core.SE;
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public override Poison PoisonImmune => Poison.Lethal;
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public override int TreasureMapLevel{ get{ return 1; } }
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public override int TreasureMapLevel => 1;
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public ShadowKnight( Serial serial ) : base( serial )
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{
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@ -48,7 +48,7 @@ namespace Server.Mobiles
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AddLoot( LootPack.Meager );
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}
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public override int TreasureMapLevel{ get{ return 1; } }
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public override int TreasureMapLevel => 1;
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public SkitteringHopper( Serial serial ) : base( serial )
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{
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@ -53,7 +53,7 @@ namespace Server.Mobiles
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public override bool BleedImmune => true;
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public override Poison PoisonImmune => Poison.Lethal;
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public override int TreasureMapLevel{ get{ return Core.AOS ? 4 : 1; } }
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public override int TreasureMapLevel => Core.AOS ? 4 : 1;
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public override void GenerateLoot()
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{
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@ -54,7 +54,7 @@ namespace Server.Mobiles
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public override Poison PoisonImmune => Poison.Lethal;
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public override Poison HitPoison => Poison.Lethal;
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public override int TreasureMapLevel{ get{ return 3; } }
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public override int TreasureMapLevel => 3;
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public DreadSpider( Serial serial ) : base( serial )
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{
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@ -53,8 +53,8 @@ namespace Server.Mobiles
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public override Poison PoisonImmune => Poison.Deadly;
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public override Poison HitPoison => Poison.Deadly;
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public override int TreasureMapLevel{ get{ return 3; } }
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public override int Meat{ get{ return 2; } }
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public override int TreasureMapLevel => 3;
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public override int Meat => 2;
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public override OppositionGroup OppositionGroup
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{
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@ -52,7 +52,7 @@ namespace Server.Mobiles
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AddLoot( LootPack.Potions );
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}
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public override int TreasureMapLevel{ get{ return 4; } }
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public override int TreasureMapLevel => 4;
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public override OppositionGroup OppositionGroup
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{
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@ -54,8 +54,8 @@ namespace Server.Mobiles
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AddLoot( LootPack.Poor );
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}
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public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
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public override PackInstinct PackInstinct{ get{ return PackInstinct.Arachnid; } }
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public override FoodType FavoriteFood => FoodType.Meat;
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public override PackInstinct PackInstinct => PackInstinct.Arachnid;
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public FrostSpider( Serial serial ) : base( serial )
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{
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@ -53,7 +53,7 @@ namespace Server.Mobiles
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AddLoot( LootPack.Average );
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}
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public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
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public override FoodType FavoriteFood => FoodType.Meat;
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public override Poison PoisonImmune => Poison.Deadly;
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public override Poison HitPoison => Poison.Deadly;
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@ -52,8 +52,8 @@ namespace Server.Mobiles
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AddLoot( LootPack.Poor );
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}
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public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
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public override PackInstinct PackInstinct{ get{ return PackInstinct.Arachnid; } }
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public override FoodType FavoriteFood => FoodType.Meat;
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public override PackInstinct PackInstinct => PackInstinct.Arachnid;
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public override Poison PoisonImmune => Poison.Regular;
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public override Poison HitPoison => Poison.Regular;
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@ -52,7 +52,7 @@ namespace Server.Mobiles
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// TODO: weapon?
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}
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public override int Meat{ get{ return 4; } }
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public override int Meat => 4;
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public override OppositionGroup OppositionGroup
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{
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@ -52,8 +52,8 @@ namespace Server.Mobiles
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AddLoot( LootPack.Average );
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}
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public override int TreasureMapLevel{ get{ return 1; } }
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public override int Meat{ get{ return 4; } }
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public override int TreasureMapLevel => 1;
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public override int Meat => 4;
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public override OppositionGroup OppositionGroup
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{
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@ -55,9 +55,9 @@ namespace Server.Mobiles
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public override bool BleedImmune => true;
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public override Poison HitPoison => Poison.Lethal;
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public override double HitPoisonChance{ get{ return 0.6; } }
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public override double HitPoisonChance => 0.6;
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public override int TreasureMapLevel{ get{ return Core.AOS ? 2 : 3; } }
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public override int TreasureMapLevel => Core.AOS ? 2 : 3;
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public AcidElemental( Serial serial )
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: base( serial )
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@ -7,8 +7,8 @@ namespace Server.Mobiles
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[CorpseName( "an air elemental corpse" )]
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public class AirElemental : BaseCreature
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{
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public override double DispelDifficulty{ get{ return 117.5; } }
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public override double DispelFocus{ get{ return 45.0; } }
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public override double DispelDifficulty => 117.5;
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public override double DispelFocus => 45.0;
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public override string DefaultName => "an air elemental";
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@ -59,7 +59,7 @@ namespace Server.Mobiles
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}
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public override bool BleedImmune => true;
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public override int TreasureMapLevel{ get{ return 2; } }
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public override int TreasureMapLevel => 2;
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public AirElemental( Serial serial ) : base( serial )
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{
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@ -52,7 +52,7 @@ namespace Server.Mobiles
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AddLoot( LootPack.Rich );
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}
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public override int TreasureMapLevel{ get{ return 5; } }
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public override int TreasureMapLevel => 5;
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public BloodElemental( Serial serial ) : base( serial )
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{
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@ -63,7 +63,7 @@ namespace Server.Mobiles
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}
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}
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public override int TreasureMapLevel{ get{ return Core.AOS ? 4 : 5; } }
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public override int TreasureMapLevel => Core.AOS ? 4 : 5;
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public Efreet( Serial serial ) : base( serial )
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{
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@ -7,8 +7,8 @@ namespace Server.Mobiles
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[CorpseName( "a fire elemental corpse" )]
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public class FireElemental : BaseCreature
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{
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public override double DispelDifficulty{ get{ return 117.5; } }
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public override double DispelFocus{ get{ return 45.0; } }
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public override double DispelDifficulty => 117.5;
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public override double DispelFocus => 45.0;
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public override string DefaultName => "a fire elemental";
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@ -60,7 +60,7 @@ namespace Server.Mobiles
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}
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public override bool BleedImmune => true;
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public override int TreasureMapLevel{ get{ return 2; } }
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public override int TreasureMapLevel => 2;
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public FireElemental( Serial serial ) : base( serial )
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{
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@ -60,9 +60,9 @@ namespace Server.Mobiles
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public override Poison PoisonImmune => Poison.Lethal;
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public override Poison HitPoison => Poison.Lethal;
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public override double HitPoisonChance{ get{ return 0.75; } }
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public override double HitPoisonChance => 0.75;
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public override int TreasureMapLevel{ get{ return 5; } }
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public override int TreasureMapLevel => 5;
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public PoisonElemental( Serial serial ) : base( serial )
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{
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@ -7,8 +7,8 @@ namespace Server.Mobiles
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[CorpseName( "a water elemental corpse" )]
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public class WaterElemental : BaseCreature
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{
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public override double DispelDifficulty{ get{ return 117.5; } }
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public override double DispelFocus{ get{ return 45.0; } }
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public override double DispelDifficulty => 117.5;
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public override double DispelFocus => 45.0;
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public override string DefaultName => "a water elemental";
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@ -58,7 +58,7 @@ namespace Server.Mobiles
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}
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public override bool BleedImmune => true;
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public override int TreasureMapLevel{ get{ return 2; } }
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public override int TreasureMapLevel => 2;
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public WaterElemental( Serial serial ) : base( serial )
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{
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@ -8,8 +8,8 @@ namespace Server.Mobiles
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[CorpseName( "an earth elemental corpse" )]
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public class EarthElemental : BaseCreature
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{
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public override double DispelDifficulty{ get{ return 117.5; } }
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public override double DispelFocus{ get{ return 45.0; } }
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public override double DispelDifficulty => 117.5;
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public override double DispelFocus => 45.0;
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|
||||
public override string DefaultName => "an earth elemental";
|
||||
|
||||
|
|
@ -61,7 +61,7 @@ namespace Server.Mobiles
|
|||
}
|
||||
|
||||
public override bool BleedImmune => true;
|
||||
public override int TreasureMapLevel{ get{ return 1; } }
|
||||
public override int TreasureMapLevel => 1;
|
||||
|
||||
public EarthElemental( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -53,7 +53,7 @@ namespace Server.Mobiles
|
|||
|
||||
public override bool BleedImmune => true;
|
||||
|
||||
public override int TreasureMapLevel{ get{ return Utility.RandomList( 2, 3 ); } }
|
||||
public override int TreasureMapLevel => Utility.RandomList( 2, 3 );
|
||||
|
||||
public SnowElemental( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -89,7 +89,7 @@ namespace Server.Mobiles
|
|||
public override bool Unprovokable => true;
|
||||
public override bool BleedImmune => true;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
public override int TreasureMapLevel{ get{ return 5; } }
|
||||
public override int TreasureMapLevel => 5;
|
||||
|
||||
public AncientLich( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -57,8 +57,8 @@ namespace Server.Mobiles
|
|||
|
||||
public override bool CanRummageCorpses => true;
|
||||
public override Poison PoisonImmune => Poison.Deadly;
|
||||
public override int TreasureMapLevel{ get{ return 5; } }
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override int TreasureMapLevel => 5;
|
||||
public override int Meat => 1;
|
||||
|
||||
public Balron( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -99,8 +99,8 @@ namespace Server.Mobiles
|
|||
public override bool AlwaysMurderer => true;
|
||||
public override bool BardImmune => !Core.AOS;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override int TreasureMapLevel{ get{ return 5; } }
|
||||
public override int Meat => 1;
|
||||
public override int TreasureMapLevel => 5;
|
||||
|
||||
public override void OnGaveMeleeAttack( Mobile defender )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -8,11 +8,11 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a daemon corpse" )]
|
||||
public class Daemon : BaseCreature
|
||||
{
|
||||
public override double DispelDifficulty{ get{ return 125.0; } }
|
||||
public override double DispelFocus{ get{ return 45.0; } }
|
||||
public override double DispelDifficulty => 125.0;
|
||||
public override double DispelFocus => 45.0;
|
||||
|
||||
public override Faction FactionAllegiance { get { return Shadowlords.Instance; } }
|
||||
public override Ethics.Ethic EthicAllegiance { get { return Ethics.Ethic.Evil; } }
|
||||
public override Faction FactionAllegiance => Shadowlords.Instance;
|
||||
public override Ethics.Ethic EthicAllegiance => Ethics.Ethic.Evil;
|
||||
|
||||
[Constructible]
|
||||
public Daemon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
|
|
@ -59,8 +59,8 @@ namespace Server.Mobiles
|
|||
|
||||
public override bool CanRummageCorpses => true;
|
||||
public override Poison PoisonImmune => Poison.Regular;
|
||||
public override int TreasureMapLevel{ get{ return 4; } }
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override int TreasureMapLevel => 4;
|
||||
public override int Meat => 1;
|
||||
public override bool CanFly => true;
|
||||
|
||||
public Daemon( Serial serial ) : base( serial )
|
||||
|
|
|
|||
|
|
@ -45,7 +45,7 @@ namespace Server.Mobiles
|
|||
VirtualArmor = 50;
|
||||
}
|
||||
|
||||
public override int TreasureMapLevel{ get{ return Core.AOS ? 4 : 0; } }
|
||||
public override int TreasureMapLevel => Core.AOS ? 4 : 0;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -53,8 +53,8 @@ namespace Server.Mobiles
|
|||
|
||||
public override bool CanRummageCorpses => true;
|
||||
public override bool AlwaysMurderer => true;
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override int TreasureMapLevel{ get{ return Core.AOS ? 1 : 0; } }
|
||||
public override int Meat => 1;
|
||||
public override int TreasureMapLevel => Core.AOS ? 1 : 0;
|
||||
|
||||
public EvilMage( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -59,8 +59,8 @@ namespace Server.Mobiles
|
|||
|
||||
public override bool CanRummageCorpses => true;
|
||||
public override bool AlwaysMurderer => true;
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override int TreasureMapLevel{ get{ return Core.AOS ? 2 : 0; } }
|
||||
public override int Meat => 1;
|
||||
public override int TreasureMapLevel => Core.AOS ? 2 : 0;
|
||||
|
||||
public EvilMageLord( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -51,8 +51,8 @@ namespace Server.Mobiles
|
|||
}
|
||||
|
||||
public override bool HasBreath => true; // fire breath enabled
|
||||
public override int TreasureMapLevel{ get{ return 1; } }
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override int TreasureMapLevel => 1;
|
||||
public override int Meat => 1;
|
||||
public override bool CanFly => true;
|
||||
|
||||
public FireGargoyle( Serial serial ) : base( serial )
|
||||
|
|
|
|||
|
|
@ -54,8 +54,8 @@ namespace Server.Mobiles
|
|||
AddLoot( LootPack.Gems, Utility.RandomMinMax( 1, 4 ) );
|
||||
}
|
||||
|
||||
public override int TreasureMapLevel{ get{ return 1; } }
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override int TreasureMapLevel => 1;
|
||||
public override int Meat => 1;
|
||||
|
||||
public Gargoyle( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -57,7 +57,7 @@ namespace Server.Mobiles
|
|||
}
|
||||
|
||||
public override bool BardImmune => !Core.AOS;
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override int Meat => 1;
|
||||
public override bool CanFly => true;
|
||||
|
||||
public override void OnDamagedBySpell( Mobile from )
|
||||
|
|
|
|||
|
|
@ -56,7 +56,7 @@ namespace Server.Mobiles
|
|||
AddLoot( LootPack.MedScrolls );
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override int Meat => 1;
|
||||
|
||||
public GargoyleEnforcer( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -51,8 +51,8 @@ namespace Server.Mobiles
|
|||
AddLoot( LootPack.Potions );
|
||||
}
|
||||
|
||||
public override int TreasureMapLevel{ get{ return 1; } }
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override int TreasureMapLevel => 1;
|
||||
public override int Meat => 1;
|
||||
|
||||
public Gazer( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -48,8 +48,8 @@ namespace Server.Mobiles
|
|||
AddLoot( LootPack.MedScrolls, 2 );
|
||||
}
|
||||
|
||||
public override int TreasureMapLevel{ get{ return 4; } }
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override int TreasureMapLevel => 4;
|
||||
public override int Meat => 1;
|
||||
public override bool CanFly => true;
|
||||
|
||||
public IceFiend( Serial serial ) : base( serial )
|
||||
|
|
|
|||
|
|
@ -55,11 +55,11 @@ namespace Server.Mobiles
|
|||
AddLoot( LootPack.MedScrolls, 2 );
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override int Hides{ get{ return 6; } }
|
||||
public override HideType HideType{ get{ return HideType.Spined; } }
|
||||
public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
|
||||
public override PackInstinct PackInstinct{ get{ return PackInstinct.Daemon; } }
|
||||
public override int Meat => 1;
|
||||
public override int Hides => 6;
|
||||
public override HideType HideType => HideType.Spined;
|
||||
public override FoodType FavoriteFood => FoodType.Meat;
|
||||
public override PackInstinct PackInstinct => PackInstinct.Daemon;
|
||||
public override bool CanFly => true;
|
||||
|
||||
public Imp( Serial serial ) : base( serial )
|
||||
|
|
|
|||
|
|
@ -65,7 +65,7 @@ namespace Server.Mobiles
|
|||
public override bool CanRummageCorpses => true;
|
||||
public override bool BleedImmune => true;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
public override int TreasureMapLevel{ get{ return 3; } }
|
||||
public override int TreasureMapLevel => 3;
|
||||
|
||||
public Lich( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -64,7 +64,7 @@ namespace Server.Mobiles
|
|||
public override bool CanRummageCorpses => true;
|
||||
public override bool BleedImmune => true;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
public override int TreasureMapLevel{ get{ return 4; } }
|
||||
public override int TreasureMapLevel => 4;
|
||||
|
||||
public LichLord( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a glowing orc corpse" )]
|
||||
public class OrcishMage : BaseCreature
|
||||
{
|
||||
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Orc; } }
|
||||
public override InhumanSpeech SpeechType => InhumanSpeech.Orc;
|
||||
|
||||
public override string DefaultName => "an orcish mage";
|
||||
|
||||
|
|
@ -59,8 +59,8 @@ namespace Server.Mobiles
|
|||
}
|
||||
|
||||
public override bool CanRummageCorpses => true;
|
||||
public override int TreasureMapLevel{ get{ return 1; } }
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override int TreasureMapLevel => 1;
|
||||
public override int Meat => 1;
|
||||
|
||||
public override OppositionGroup OppositionGroup
|
||||
{
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a glowing ratman corpse" )]
|
||||
public class RatmanMage : BaseCreature
|
||||
{
|
||||
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Ratman; } }
|
||||
public override InhumanSpeech SpeechType => InhumanSpeech.Ratman;
|
||||
|
||||
[Constructible]
|
||||
public RatmanMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
|
|
@ -58,9 +58,9 @@ namespace Server.Mobiles
|
|||
}
|
||||
|
||||
public override bool CanRummageCorpses => true;
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override int Hides{ get{ return 8; } }
|
||||
public override HideType HideType{ get{ return HideType.Spined; } }
|
||||
public override int Meat => 1;
|
||||
public override int Hides => 8;
|
||||
public override HideType HideType => HideType.Spined;
|
||||
|
||||
public RatmanMage( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -64,7 +64,7 @@ namespace Server.Mobiles
|
|||
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override int Meat => 1;
|
||||
public override bool AlwaysMurderer => true;
|
||||
public override bool ShowFameTitle => false;
|
||||
|
||||
|
|
|
|||
|
|
@ -52,8 +52,8 @@ namespace Server.Mobiles
|
|||
AddLoot( LootPack.MedScrolls, 2 );
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override int TreasureMapLevel{ get{ return 5; } }
|
||||
public override int Meat => 1;
|
||||
public override int TreasureMapLevel => 5;
|
||||
|
||||
public void DrainLife()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -53,9 +53,9 @@ namespace Server.Mobiles
|
|||
AddLoot( LootPack.MedScrolls );
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 4; } }
|
||||
public override int Meat => 4;
|
||||
public override Poison PoisonImmune => Poison.Regular;
|
||||
public override int TreasureMapLevel{ get{ return 5; } }
|
||||
public override int TreasureMapLevel => 5;
|
||||
|
||||
public Titan( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -52,7 +52,7 @@ namespace Server.Mobiles
|
|||
}
|
||||
|
||||
public override Poison PoisonImmune => Poison.Regular;
|
||||
public override int TreasureMapLevel{ get{ return 3; } }
|
||||
public override int TreasureMapLevel => 3;
|
||||
|
||||
public ArcticOgreLord( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -49,8 +49,8 @@ namespace Server.Mobiles
|
|||
AddLoot( LootPack.Average );
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 4; } }
|
||||
public override int TreasureMapLevel{ get{ return 3; } }
|
||||
public override int Meat => 4;
|
||||
public override int TreasureMapLevel => 3;
|
||||
|
||||
public Cyclops( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -43,8 +43,8 @@ namespace Server.Mobiles
|
|||
AddLoot( LootPack.Average );
|
||||
}
|
||||
|
||||
public override int Hides{ get{ return 6; } }
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override int Hides => 6;
|
||||
public override int Meat => 1;
|
||||
|
||||
public Doppleganger( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -47,8 +47,8 @@ namespace Server.Mobiles
|
|||
AddLoot( LootPack.Gems );
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override int TreasureMapLevel{ get{ return 1; } }
|
||||
public override int Meat => 1;
|
||||
public override int TreasureMapLevel => 1;
|
||||
|
||||
public EnslavedGargoyle( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -50,8 +50,8 @@ namespace Server.Mobiles
|
|||
}
|
||||
|
||||
public override bool CanRummageCorpses => true;
|
||||
public override int TreasureMapLevel{ get{ return 1; } }
|
||||
public override int Meat{ get{ return 4; } }
|
||||
public override int TreasureMapLevel => 1;
|
||||
public override int Meat => 4;
|
||||
|
||||
public Ettin( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -50,8 +50,8 @@ namespace Server.Mobiles
|
|||
AddLoot( LootPack.Gems );
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 2; } }
|
||||
public override int TreasureMapLevel{ get{ return 1; } }
|
||||
public override int Meat => 2;
|
||||
public override int TreasureMapLevel => 1;
|
||||
|
||||
public FrostTroll( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -44,7 +44,7 @@ namespace Server.Mobiles
|
|||
AddLoot( LootPack.Poor );
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override int Meat => 1;
|
||||
|
||||
public GazerLarva( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -49,9 +49,9 @@ namespace Server.Mobiles
|
|||
AddLoot( LootPack.Poor );
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override int Hides{ get{ return 6; } }
|
||||
public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
|
||||
public override int Meat => 1;
|
||||
public override int Hides => 6;
|
||||
public override FoodType FavoriteFood => FoodType.Meat;
|
||||
|
||||
public GreaterMongbat( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -46,7 +46,7 @@ namespace Server.Mobiles
|
|||
}
|
||||
|
||||
public override bool CanRummageCorpses => true;
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override int Meat => 1;
|
||||
|
||||
public HeadlessOne( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -97,8 +97,8 @@ namespace Server.Mobiles
|
|||
public override bool BardImmune => !Core.AOS;
|
||||
public override bool BleedImmune => true;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override int TreasureMapLevel{ get{ return 5; } }
|
||||
public override int Meat => 1;
|
||||
public override int TreasureMapLevel => 5;
|
||||
|
||||
public override void OnGaveMeleeAttack( Mobile defender )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -62,7 +62,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
}
|
||||
|
||||
public override Mobile ConstantFocus{ get{ return m_Target; } }
|
||||
public override Mobile ConstantFocus => m_Target;
|
||||
public override bool AlwaysAttackable => true;
|
||||
|
||||
public override string DefaultName => "a revenant";
|
||||
|
|
|
|||
|
|
@ -50,8 +50,8 @@ namespace Server.Mobiles
|
|||
AddLoot( LootPack.Poor );
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
|
||||
public override int Meat => 1;
|
||||
public override FoodType FavoriteFood => FoodType.Meat;
|
||||
|
||||
public Mongbat( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -52,8 +52,8 @@ namespace Server.Mobiles
|
|||
}
|
||||
|
||||
public override bool CanRummageCorpses => true;
|
||||
public override int TreasureMapLevel{ get{ return 1; } }
|
||||
public override int Meat{ get{ return 2; } }
|
||||
public override int TreasureMapLevel => 1;
|
||||
public override int Meat => 2;
|
||||
|
||||
public Ogre( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -9,8 +9,8 @@ namespace Server.Mobiles
|
|||
[CorpseName( "an ogre lords corpse" )]
|
||||
public class OgreLord : BaseCreature
|
||||
{
|
||||
public override Faction FactionAllegiance { get { return Minax.Instance; } }
|
||||
public override Ethics.Ethic EthicAllegiance { get { return Ethics.Ethic.Evil; } }
|
||||
public override Faction FactionAllegiance => Minax.Instance;
|
||||
public override Ethics.Ethic EthicAllegiance => Ethics.Ethic.Evil;
|
||||
|
||||
public override string DefaultName => "an ogre lord";
|
||||
|
||||
|
|
@ -55,8 +55,8 @@ namespace Server.Mobiles
|
|||
|
||||
public override bool CanRummageCorpses => true;
|
||||
public override Poison PoisonImmune => Poison.Regular;
|
||||
public override int TreasureMapLevel{ get{ return 3; } }
|
||||
public override int Meat{ get{ return 2; } }
|
||||
public override int TreasureMapLevel => 3;
|
||||
public override int Meat => 2;
|
||||
|
||||
public OgreLord( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "an orcish corpse" )]
|
||||
public class Orc : BaseCreature
|
||||
{
|
||||
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Orc; } }
|
||||
public override InhumanSpeech SpeechType => InhumanSpeech.Orc;
|
||||
|
||||
[Constructible]
|
||||
public Orc() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
|
|
@ -72,8 +72,8 @@ namespace Server.Mobiles
|
|||
}
|
||||
|
||||
public override bool CanRummageCorpses => true;
|
||||
public override int TreasureMapLevel{ get{ return 1; } }
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override int TreasureMapLevel => 1;
|
||||
public override int Meat => 1;
|
||||
|
||||
public override OppositionGroup OppositionGroup
|
||||
{
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "an orcish corpse" )]
|
||||
public class OrcBomber : BaseCreature
|
||||
{
|
||||
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Orc; } }
|
||||
public override InhumanSpeech SpeechType => InhumanSpeech.Orc;
|
||||
|
||||
public override string DefaultName => "an orc bomber";
|
||||
|
||||
|
|
|
|||
|
|
@ -63,7 +63,7 @@ namespace Server.Mobiles
|
|||
|
||||
public override bool BardImmune => !Core.AOS;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
public override int Meat{ get{ return 2; } }
|
||||
public override int Meat => 2;
|
||||
|
||||
public override OppositionGroup OppositionGroup
|
||||
{
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "an orcish corpse" )]
|
||||
public class OrcCaptain : BaseCreature
|
||||
{
|
||||
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Orc; } }
|
||||
public override InhumanSpeech SpeechType => InhumanSpeech.Orc;
|
||||
|
||||
[Constructible]
|
||||
public OrcCaptain() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
|
|
@ -74,7 +74,7 @@ namespace Server.Mobiles
|
|||
}
|
||||
|
||||
public override bool CanRummageCorpses => true;
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override int Meat => 1;
|
||||
|
||||
public override OppositionGroup OppositionGroup
|
||||
{
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "an orcish corpse" )]
|
||||
public class OrcishLord : BaseCreature
|
||||
{
|
||||
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Orc; } }
|
||||
public override InhumanSpeech SpeechType => InhumanSpeech.Orc;
|
||||
|
||||
public override string DefaultName => "an orcish lord";
|
||||
|
||||
|
|
@ -69,8 +69,8 @@ namespace Server.Mobiles
|
|||
}
|
||||
|
||||
public override bool CanRummageCorpses => true;
|
||||
public override int TreasureMapLevel{ get{ return 1; } }
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override int TreasureMapLevel => 1;
|
||||
public override int Meat => 1;
|
||||
|
||||
public override OppositionGroup OppositionGroup
|
||||
{
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a ratman's corpse" )]
|
||||
public class Ratman : BaseCreature
|
||||
{
|
||||
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Ratman; } }
|
||||
public override InhumanSpeech SpeechType => InhumanSpeech.Ratman;
|
||||
|
||||
[Constructible]
|
||||
public Ratman() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
|
|
@ -51,8 +51,8 @@ namespace Server.Mobiles
|
|||
}
|
||||
|
||||
public override bool CanRummageCorpses => true;
|
||||
public override int Hides{ get{ return 8; } }
|
||||
public override HideType HideType{ get{ return HideType.Spined; } }
|
||||
public override int Hides => 8;
|
||||
public override HideType HideType => HideType.Spined;
|
||||
|
||||
public Ratman( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a ratman archer corpse" )]
|
||||
public class RatmanArcher : BaseCreature
|
||||
{
|
||||
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Ratman; } }
|
||||
public override InhumanSpeech SpeechType => InhumanSpeech.Ratman;
|
||||
|
||||
[Constructible]
|
||||
public RatmanArcher() : base( AIType.AI_Archer, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
|
|
@ -55,8 +55,8 @@ namespace Server.Mobiles
|
|||
}
|
||||
|
||||
public override bool CanRummageCorpses => true;
|
||||
public override int Hides{ get{ return 8; } }
|
||||
public override HideType HideType{ get{ return HideType.Spined; } }
|
||||
public override int Hides => 8;
|
||||
public override HideType HideType => HideType.Spined;
|
||||
|
||||
public RatmanArcher( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -55,7 +55,7 @@ namespace Server.Mobiles
|
|||
public override bool BleedImmune => true;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
public override Poison HitPoison => Poison.Lethal;
|
||||
public override int TreasureMapLevel{ get{ return 5; } }
|
||||
public override int TreasureMapLevel => 5;
|
||||
|
||||
public RottingCorpse( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -58,7 +58,7 @@ namespace Server.Mobiles
|
|||
AddLoot( LootPack.Meager );
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override int Meat => 1;
|
||||
public override bool AlwaysMurderer => true;
|
||||
public override bool ShowFameTitle => false;
|
||||
|
||||
|
|
|
|||
|
|
@ -55,7 +55,7 @@ namespace Server.Mobiles
|
|||
AddLoot( LootPack.Average );
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override int Meat => 1;
|
||||
public override bool AlwaysMurderer => true;
|
||||
public override bool ShowFameTitle => false;
|
||||
|
||||
|
|
|
|||
|
|
@ -54,7 +54,7 @@ namespace Server.Mobiles
|
|||
AddLoot( LootPack.Potions );
|
||||
}
|
||||
|
||||
public override int TreasureMapLevel{ get{ return 2; } }
|
||||
public override int TreasureMapLevel => 2;
|
||||
|
||||
public StoneGargoyle( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -48,9 +48,9 @@ namespace Server.Mobiles
|
|||
AddLoot( LootPack.Poor );
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override int Hides{ get{ return 6; } }
|
||||
public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
|
||||
public override int Meat => 1;
|
||||
public override int Hides => 6;
|
||||
public override FoodType FavoriteFood => FoodType.Meat;
|
||||
|
||||
public StrongMongbat( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -48,8 +48,8 @@ namespace Server.Mobiles
|
|||
}
|
||||
|
||||
public override bool CanRummageCorpses => true;
|
||||
public override int TreasureMapLevel{ get{ return 1; } }
|
||||
public override int Meat{ get{ return 2; } }
|
||||
public override int TreasureMapLevel => 1;
|
||||
public override int Meat => 2;
|
||||
|
||||
public Troll( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -161,7 +161,7 @@ namespace Server.Mobiles
|
|||
|
||||
public override bool HasBreath => true;
|
||||
public override bool AutoDispel => true;
|
||||
public override bool BardImmune { get { return !Core.AOS; } }
|
||||
public override bool BardImmune => !Core.AOS;
|
||||
public override bool CanRummageCorpses => true;
|
||||
public override bool AlwaysMurderer => true;
|
||||
public override bool ShowFameTitle => false;
|
||||
|
|
|
|||
|
|
@ -108,7 +108,7 @@ namespace Server.Mobiles
|
|||
public override bool AlwaysMurderer => true;
|
||||
public override bool BardImmune => !Core.AOS;
|
||||
public override bool CanRummageCorpses => true;
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override int Meat => 1;
|
||||
|
||||
public JukaLord( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -99,7 +99,7 @@ namespace Server.Mobiles
|
|||
|
||||
public override bool AlwaysMurderer => true;
|
||||
public override bool CanRummageCorpses => true;
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override int Meat => 1;
|
||||
|
||||
private DateTime m_NextAbilityTime;
|
||||
|
||||
|
|
|
|||
|
|
@ -78,7 +78,7 @@ namespace Server.Mobiles
|
|||
|
||||
public override bool AlwaysMurderer => true;
|
||||
public override bool CanRummageCorpses => true;
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override int Meat => 1;
|
||||
|
||||
public override void OnGaveMeleeAttack( Mobile defender )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -59,7 +59,7 @@ namespace Server.Mobiles
|
|||
public override bool BardImmune => !Core.AOS;
|
||||
public override bool CanRummageCorpses => true;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
public override int TreasureMapLevel{ get{ return Core.AOS ? 5 : 4; } }
|
||||
public override int TreasureMapLevel => Core.AOS ? 5 : 4;
|
||||
|
||||
public override bool InitialInnocent => true;
|
||||
|
||||
|
|
|
|||
|
|
@ -58,7 +58,7 @@ namespace Server.Mobiles
|
|||
public override bool AutoDispel => true;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
public override bool CanRummageCorpses => true;
|
||||
public override int TreasureMapLevel{ get{ return 3; } }
|
||||
public override int TreasureMapLevel => 3;
|
||||
|
||||
public override bool InitialInnocent => true;
|
||||
|
||||
|
|
|
|||
|
|
@ -94,11 +94,11 @@ namespace Server.Mobiles
|
|||
|
||||
public override bool CanHeal => true;
|
||||
public override bool CanHealOwner => true;
|
||||
public override FoodType FavoriteFood{ get{ return FoodType.FruitsAndVegies; } }
|
||||
public override bool CanAngerOnTame{ get { return true; } }
|
||||
public override FoodType FavoriteFood => FoodType.FruitsAndVegies;
|
||||
public override bool CanAngerOnTame => true;
|
||||
public override bool StatLossAfterTame => true;
|
||||
public override int Hides{ get{ return 10; } }
|
||||
public override int Meat{ get{ return 3; } }
|
||||
public override int Hides => 10;
|
||||
public override int Meat => 3;
|
||||
|
||||
public override WeaponAbility GetWeaponAbility() => WeaponAbility.BleedAttack;
|
||||
|
||||
|
|
|
|||
|
|
@ -41,8 +41,8 @@ namespace Server.Mobiles
|
|||
m_CanTalk = true;
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override FoodType FavoriteFood{ get{ return FoodType.Fish; } }
|
||||
public override int Meat => 1;
|
||||
public override FoodType FavoriteFood => FoodType.Fish;
|
||||
|
||||
public Ferret( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -45,9 +45,9 @@ namespace Server.Mobiles
|
|||
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 4; } }
|
||||
public override int Hides{ get{ return 32; } }
|
||||
public override PackInstinct PackInstinct{ get{ return PackInstinct.Bear; } }
|
||||
public override int Meat => 4;
|
||||
public override int Hides => 32;
|
||||
public override PackInstinct PackInstinct => PackInstinct.Bear;
|
||||
|
||||
public RagingGrizzlyBear( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -39,8 +39,8 @@ namespace Server.Mobiles
|
|||
MinTameSkill = -21.3;
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override FoodType FavoriteFood{ get{ return FoodType.FruitsAndVegies; } }
|
||||
public override int Meat => 1;
|
||||
public override FoodType FavoriteFood => FoodType.FruitsAndVegies;
|
||||
|
||||
public Squirrel( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -54,9 +54,7 @@ namespace Server.Mobiles
|
|||
|
||||
if ( Utility.RandomDouble() < 0.1 )
|
||||
{
|
||||
ExpireTimer timer;
|
||||
|
||||
if ( m_Table.TryGetValue( defender, out timer ) )
|
||||
if (m_Table.TryGetValue( defender, out ExpireTimer timer ))
|
||||
timer.DoExpire();
|
||||
|
||||
defender.FixedParticles( 0x3709, 10, 30, 5052, EffectLayer.LeftFoot );
|
||||
|
|
|
|||
|
|
@ -75,7 +75,7 @@ namespace Server.Mobiles
|
|||
*/
|
||||
|
||||
public override bool GivesMLMinorArtifact => true;
|
||||
public override int TreasureMapLevel{ get{ return 5; } }
|
||||
public override int TreasureMapLevel => 5;
|
||||
|
||||
public MasterJonath( Serial serial )
|
||||
: base( serial )
|
||||
|
|
|
|||
|
|
@ -69,7 +69,7 @@ namespace Server.Mobiles
|
|||
public override WeaponAbility GetWeaponAbility() => WeaponAbility.ParalyzingBlow;
|
||||
|
||||
public override bool GivesMLMinorArtifact => true;
|
||||
public override int TreasureMapLevel{ get{ return 5; } }
|
||||
public override int TreasureMapLevel => 5;
|
||||
|
||||
public MasterTheophilus( Serial serial )
|
||||
: base( serial )
|
||||
|
|
|
|||
|
|
@ -68,8 +68,8 @@ namespace Server.Mobiles
|
|||
public override bool GivesMLMinorArtifact => true;
|
||||
public override bool AlwaysMurderer => true;
|
||||
public override bool HasBreath => true;
|
||||
public override int BreathChaosDamage{ get { return 100; } }
|
||||
public override int BreathFireDamage{ get{ return 0; } }
|
||||
public override int BreathChaosDamage => 100;
|
||||
public override int BreathFireDamage => 0;
|
||||
|
||||
public RedDeath( Serial serial )
|
||||
: base( serial )
|
||||
|
|
|
|||
|
|
@ -76,11 +76,11 @@ namespace Server.Mobiles
|
|||
*/
|
||||
}
|
||||
|
||||
public override Poison HitPoison { get { return Poison.Lethal; } }
|
||||
public override Poison PoisonImmune { get { return Poison.Lethal; } }
|
||||
public override Poison HitPoison => Poison.Lethal;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
public override bool GivesMLMinorArtifact => true;
|
||||
public override int Hides { get { return 48; } }
|
||||
public override int Meat { get { return 1; } }
|
||||
public override int Hides => 48;
|
||||
public override int Meat => 1;
|
||||
|
||||
public Coil( Serial serial )
|
||||
: base( serial )
|
||||
|
|
|
|||
|
|
@ -66,9 +66,9 @@ namespace Server.Mobiles
|
|||
}
|
||||
|
||||
public override bool HasBreath => true;
|
||||
public override int Hides { get { return 40; } }
|
||||
public override int Meat { get { return 19; } }
|
||||
public override int TreasureMapLevel { get { return 5; } }
|
||||
public override int Hides => 40;
|
||||
public override int Meat => 19;
|
||||
public override int TreasureMapLevel => 5;
|
||||
|
||||
public Hydra( Serial serial )
|
||||
: base( serial )
|
||||
|
|
|
|||
|
|
@ -55,7 +55,7 @@ namespace Server.Mobiles
|
|||
c.DropItem( new TaintedSeeds() );
|
||||
}
|
||||
|
||||
public override Poison PoisonImmune { get { return Poison.Lethal; } }
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
|
||||
public Tangle( Serial serial )
|
||||
: base( serial )
|
||||
|
|
|
|||
|
|
@ -54,8 +54,8 @@ namespace Server.Mobiles
|
|||
}
|
||||
|
||||
public override bool GivesMLMinorArtifact => true;
|
||||
public override int Hides { get { return 48; } }
|
||||
public override int Meat { get { return 1; } }
|
||||
public override int Hides => 48;
|
||||
public override int Meat => 1;
|
||||
|
||||
public Thrasher( Serial serial )
|
||||
: base( serial )
|
||||
|
|
|
|||
|
|
@ -61,7 +61,7 @@ namespace Server.Mobiles
|
|||
AddLoot( LootPack.MlRich );
|
||||
}
|
||||
|
||||
public override int Meat { get { return 1; } }
|
||||
public override int Meat => 1;
|
||||
|
||||
public override void OnThink()
|
||||
{
|
||||
|
|
|
|||
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue