Upgrades code style - First batch (#22)
This commit is contained in:
parent
8ee42c8ea2
commit
632e8b4757
1834 changed files with 10245 additions and 10437 deletions
|
|
@ -9,7 +9,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.WhirlwindAttack;
|
||||
|
||||
public override bool IgnoreYoungProtection { get { return Core.ML; } }
|
||||
public override bool IgnoreYoungProtection => Core.ML;
|
||||
|
||||
public override string DefaultName => "an abysmal horror";
|
||||
|
||||
|
|
@ -64,9 +64,9 @@ namespace Server.Mobiles
|
|||
|
||||
public override bool BardImmune => !Core.SE;
|
||||
public override bool Unprovokable => Core.SE;
|
||||
public override bool AreaPeaceImmune { get { return Core.SE; } }
|
||||
public override bool AreaPeaceImmune => Core.SE;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
public override int TreasureMapLevel{ get{ return 1; } }
|
||||
public override int TreasureMapLevel => 1;
|
||||
|
||||
public AbysmalHorror( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -51,11 +51,11 @@ namespace Server.Mobiles
|
|||
AddLoot( LootPack.FilthyRich, 8 );
|
||||
}
|
||||
|
||||
public override bool BardImmune { get { return !Core.SE; } }
|
||||
public override bool Unprovokable { get { return Core.SE; } }
|
||||
public override bool AreaPeaceImmune { get { return Core.SE; } }
|
||||
public override bool BardImmune => !Core.SE;
|
||||
public override bool Unprovokable => Core.SE;
|
||||
public override bool AreaPeaceImmune => Core.SE;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
public override int TreasureMapLevel{ get{ return 1; } }
|
||||
public override int TreasureMapLevel => 1;
|
||||
|
||||
public BoneDemon( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -55,7 +55,7 @@ namespace Server.Mobiles
|
|||
|
||||
public override bool BleedImmune => true;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
public override int TreasureMapLevel{ get{ return 1; } }
|
||||
public override int TreasureMapLevel => 1;
|
||||
|
||||
public CrystalElemental( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a darknight creeper corpse" )]
|
||||
public class DarknightCreeper : BaseCreature
|
||||
{
|
||||
public override bool IgnoreYoungProtection { get { return Core.ML; } }
|
||||
public override bool IgnoreYoungProtection => Core.ML;
|
||||
|
||||
[Constructible]
|
||||
public DarknightCreeper() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
|
|
@ -65,12 +65,12 @@ namespace Server.Mobiles
|
|||
|
||||
public override bool BardImmune => !Core.SE;
|
||||
public override bool Unprovokable => Core.SE;
|
||||
public override bool AreaPeaceImmune { get { return Core.SE; } }
|
||||
public override bool AreaPeaceImmune => Core.SE;
|
||||
public override bool BleedImmune => true;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
public override Poison HitPoison => Poison.Lethal;
|
||||
|
||||
public override int TreasureMapLevel{ get{ return 1; } }
|
||||
public override int TreasureMapLevel => 1;
|
||||
|
||||
public DarknightCreeper( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -217,10 +217,10 @@ namespace Server.Mobiles
|
|||
|
||||
public override bool BardImmune => !Core.SE;
|
||||
public override bool Unprovokable => Core.SE;
|
||||
public override bool AreaPeaceImmune { get { return Core.SE; } }
|
||||
public override bool AreaPeaceImmune => Core.SE;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
|
||||
public override int TreasureMapLevel{ get{ return 1; } }
|
||||
public override int TreasureMapLevel => 1;
|
||||
|
||||
private static bool m_InHere;
|
||||
|
||||
|
|
|
|||
|
|
@ -55,7 +55,7 @@ namespace Server.Mobiles
|
|||
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
|
||||
public override int Meat{ get{ return 3; } }
|
||||
public override int Meat => 3;
|
||||
|
||||
public Devourer( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -49,7 +49,7 @@ namespace Server.Mobiles
|
|||
}
|
||||
|
||||
public override bool BleedImmune => true;
|
||||
public override int TreasureMapLevel{ get{ return 1; } }
|
||||
public override int TreasureMapLevel => 1;
|
||||
|
||||
public FleshGolem( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.Dismount : WeaponAbility.ParalyzingBlow;
|
||||
|
||||
public override bool IgnoreYoungProtection { get { return Core.ML; } }
|
||||
public override bool IgnoreYoungProtection => Core.ML;
|
||||
|
||||
public override string DefaultName => "a fleshrenderer";
|
||||
|
||||
|
|
@ -61,12 +61,12 @@ namespace Server.Mobiles
|
|||
}
|
||||
|
||||
public override bool AutoDispel => true;
|
||||
public override bool BardImmune { get { return !Core.SE; } }
|
||||
public override bool Unprovokable { get { return Core.SE; } }
|
||||
public override bool AreaPeaceImmune { get { return Core.SE; } }
|
||||
public override bool BardImmune => !Core.SE;
|
||||
public override bool Unprovokable => Core.SE;
|
||||
public override bool AreaPeaceImmune => Core.SE;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
|
||||
public override int TreasureMapLevel{ get{ return 1; } }
|
||||
public override int TreasureMapLevel => 1;
|
||||
|
||||
public override int GetAttackSound()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -50,7 +50,7 @@ namespace Server.Mobiles
|
|||
AddLoot( LootPack.Meager );
|
||||
}
|
||||
|
||||
public override int TreasureMapLevel{ get{ return 1; } }
|
||||
public override int TreasureMapLevel => 1;
|
||||
|
||||
public Gibberling( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.BleedAttack;
|
||||
|
||||
public override bool IgnoreYoungProtection { get { return Core.ML; } }
|
||||
public override bool IgnoreYoungProtection => Core.ML;
|
||||
|
||||
[Constructible]
|
||||
public Impaler() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
|
|
@ -63,11 +63,11 @@ namespace Server.Mobiles
|
|||
public override bool AutoDispel => true;
|
||||
public override bool BardImmune => !Core.SE;
|
||||
public override bool Unprovokable => Core.SE;
|
||||
public override bool AreaPeaceImmune { get { return Core.SE; } }
|
||||
public override bool AreaPeaceImmune => Core.SE;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
public override Poison HitPoison => (0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly);
|
||||
|
||||
public override int TreasureMapLevel{ get{ return 1; } }
|
||||
public override int TreasureMapLevel => 1;
|
||||
|
||||
public Impaler( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -46,7 +46,7 @@ namespace Server.Mobiles
|
|||
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
|
||||
public override int TreasureMapLevel{ get{ return 1; } }
|
||||
public override int TreasureMapLevel => 1;
|
||||
|
||||
public MoundOfMaggots( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -52,7 +52,7 @@ namespace Server.Mobiles
|
|||
public override bool BleedImmune => true;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
|
||||
public override int TreasureMapLevel{ get{ return 1; } }
|
||||
public override int TreasureMapLevel => 1;
|
||||
|
||||
public PatchworkSkeleton( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -15,11 +15,11 @@ namespace Server.Mobiles
|
|||
// Do nothing
|
||||
}
|
||||
|
||||
public override Mobile ConstantFocus{ get{ return m_Target; } }
|
||||
public override Mobile ConstantFocus => m_Target;
|
||||
public override bool NoHouseRestrictions => true;
|
||||
|
||||
public override double DispelDifficulty{ get{ return 80.0; } }
|
||||
public override double DispelFocus{ get{ return 20.0; } }
|
||||
public override double DispelDifficulty => 80.0;
|
||||
public override double DispelFocus => 20.0;
|
||||
|
||||
public override string DefaultName => "a revenant";
|
||||
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.ConcussionBlow : WeaponAbility.CrushingBlow;
|
||||
|
||||
public override bool IgnoreYoungProtection { get { return Core.ML; } }
|
||||
public override bool IgnoreYoungProtection => Core.ML;
|
||||
|
||||
[Constructible]
|
||||
public ShadowKnight() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
|
|
@ -169,7 +169,7 @@ namespace Server.Mobiles
|
|||
public override bool AreaPeaceImmune => Core.SE;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
|
||||
public override int TreasureMapLevel{ get{ return 1; } }
|
||||
public override int TreasureMapLevel => 1;
|
||||
|
||||
public ShadowKnight( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -48,7 +48,7 @@ namespace Server.Mobiles
|
|||
AddLoot( LootPack.Meager );
|
||||
}
|
||||
|
||||
public override int TreasureMapLevel{ get{ return 1; } }
|
||||
public override int TreasureMapLevel => 1;
|
||||
|
||||
public SkitteringHopper( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -53,7 +53,7 @@ namespace Server.Mobiles
|
|||
|
||||
public override bool BleedImmune => true;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
public override int TreasureMapLevel{ get{ return Core.AOS ? 4 : 1; } }
|
||||
public override int TreasureMapLevel => Core.AOS ? 4 : 1;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue