Upgrades code style - First batch (#22)

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Kamron Batman 2018-08-14 06:16:50 +08:00 • committed by GitHub
parent 8ee42c8ea2
commit 632e8b4757
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GPG key ID: 4AEE18F83AFDEB23
1834 changed files with 10245 additions and 10437 deletions

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@ -9,7 +9,7 @@ namespace Server.Mobiles
{
public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.WhirlwindAttack;
public override bool IgnoreYoungProtection { get { return Core.ML; } }
public override bool IgnoreYoungProtection => Core.ML;
public override string DefaultName => "an abysmal horror";
@ -64,9 +64,9 @@ namespace Server.Mobiles
public override bool BardImmune => !Core.SE;
public override bool Unprovokable => Core.SE;
public override bool AreaPeaceImmune { get { return Core.SE; } }
public override bool AreaPeaceImmune => Core.SE;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel{ get{ return 1; } }
public override int TreasureMapLevel => 1;
public AbysmalHorror( Serial serial ) : base( serial )
{

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@ -51,11 +51,11 @@ namespace Server.Mobiles
AddLoot( LootPack.FilthyRich, 8 );
}
public override bool BardImmune { get { return !Core.SE; } }
public override bool Unprovokable { get { return Core.SE; } }
public override bool AreaPeaceImmune { get { return Core.SE; } }
public override bool BardImmune => !Core.SE;
public override bool Unprovokable => Core.SE;
public override bool AreaPeaceImmune => Core.SE;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel{ get{ return 1; } }
public override int TreasureMapLevel => 1;
public BoneDemon( Serial serial ) : base( serial )
{

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@ -55,7 +55,7 @@ namespace Server.Mobiles
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel{ get{ return 1; } }
public override int TreasureMapLevel => 1;
public CrystalElemental( Serial serial ) : base( serial )
{

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@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a darknight creeper corpse" )]
public class DarknightCreeper : BaseCreature
{
public override bool IgnoreYoungProtection { get { return Core.ML; } }
public override bool IgnoreYoungProtection => Core.ML;
[Constructible]
public DarknightCreeper() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
@ -65,12 +65,12 @@ namespace Server.Mobiles
public override bool BardImmune => !Core.SE;
public override bool Unprovokable => Core.SE;
public override bool AreaPeaceImmune { get { return Core.SE; } }
public override bool AreaPeaceImmune => Core.SE;
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override Poison HitPoison => Poison.Lethal;
public override int TreasureMapLevel{ get{ return 1; } }
public override int TreasureMapLevel => 1;
public DarknightCreeper( Serial serial ) : base( serial )
{

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@ -217,10 +217,10 @@ namespace Server.Mobiles
public override bool BardImmune => !Core.SE;
public override bool Unprovokable => Core.SE;
public override bool AreaPeaceImmune { get { return Core.SE; } }
public override bool AreaPeaceImmune => Core.SE;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel{ get{ return 1; } }
public override int TreasureMapLevel => 1;
private static bool m_InHere;

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@ -55,7 +55,7 @@ namespace Server.Mobiles
public override Poison PoisonImmune => Poison.Lethal;
public override int Meat{ get{ return 3; } }
public override int Meat => 3;
public Devourer( Serial serial ) : base( serial )
{

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@ -49,7 +49,7 @@ namespace Server.Mobiles
}
public override bool BleedImmune => true;
public override int TreasureMapLevel{ get{ return 1; } }
public override int TreasureMapLevel => 1;
public FleshGolem( Serial serial ) : base( serial )
{

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@ -9,7 +9,7 @@ namespace Server.Mobiles
{
public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.Dismount : WeaponAbility.ParalyzingBlow;
public override bool IgnoreYoungProtection { get { return Core.ML; } }
public override bool IgnoreYoungProtection => Core.ML;
public override string DefaultName => "a fleshrenderer";
@ -61,12 +61,12 @@ namespace Server.Mobiles
}
public override bool AutoDispel => true;
public override bool BardImmune { get { return !Core.SE; } }
public override bool Unprovokable { get { return Core.SE; } }
public override bool AreaPeaceImmune { get { return Core.SE; } }
public override bool BardImmune => !Core.SE;
public override bool Unprovokable => Core.SE;
public override bool AreaPeaceImmune => Core.SE;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel{ get{ return 1; } }
public override int TreasureMapLevel => 1;
public override int GetAttackSound()
{

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@ -50,7 +50,7 @@ namespace Server.Mobiles
AddLoot( LootPack.Meager );
}
public override int TreasureMapLevel{ get{ return 1; } }
public override int TreasureMapLevel => 1;
public Gibberling( Serial serial ) : base( serial )
{

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@ -9,7 +9,7 @@ namespace Server.Mobiles
{
public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.BleedAttack;
public override bool IgnoreYoungProtection { get { return Core.ML; } }
public override bool IgnoreYoungProtection => Core.ML;
[Constructible]
public Impaler() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
@ -63,11 +63,11 @@ namespace Server.Mobiles
public override bool AutoDispel => true;
public override bool BardImmune => !Core.SE;
public override bool Unprovokable => Core.SE;
public override bool AreaPeaceImmune { get { return Core.SE; } }
public override bool AreaPeaceImmune => Core.SE;
public override Poison PoisonImmune => Poison.Lethal;
public override Poison HitPoison => (0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly);
public override int TreasureMapLevel{ get{ return 1; } }
public override int TreasureMapLevel => 1;
public Impaler( Serial serial ) : base( serial )
{

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@ -46,7 +46,7 @@ namespace Server.Mobiles
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel{ get{ return 1; } }
public override int TreasureMapLevel => 1;
public MoundOfMaggots( Serial serial ) : base( serial )
{

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@ -52,7 +52,7 @@ namespace Server.Mobiles
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel{ get{ return 1; } }
public override int TreasureMapLevel => 1;
public PatchworkSkeleton( Serial serial ) : base( serial )
{

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@ -15,11 +15,11 @@ namespace Server.Mobiles
// Do nothing
}
public override Mobile ConstantFocus{ get{ return m_Target; } }
public override Mobile ConstantFocus => m_Target;
public override bool NoHouseRestrictions => true;
public override double DispelDifficulty{ get{ return 80.0; } }
public override double DispelFocus{ get{ return 20.0; } }
public override double DispelDifficulty => 80.0;
public override double DispelFocus => 20.0;
public override string DefaultName => "a revenant";

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@ -9,7 +9,7 @@ namespace Server.Mobiles
{
public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.ConcussionBlow : WeaponAbility.CrushingBlow;
public override bool IgnoreYoungProtection { get { return Core.ML; } }
public override bool IgnoreYoungProtection => Core.ML;
[Constructible]
public ShadowKnight() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
@ -169,7 +169,7 @@ namespace Server.Mobiles
public override bool AreaPeaceImmune => Core.SE;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel{ get{ return 1; } }
public override int TreasureMapLevel => 1;
public ShadowKnight( Serial serial ) : base( serial )
{

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@ -48,7 +48,7 @@ namespace Server.Mobiles
AddLoot( LootPack.Meager );
}
public override int TreasureMapLevel{ get{ return 1; } }
public override int TreasureMapLevel => 1;
public SkitteringHopper( Serial serial ) : base( serial )
{

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@ -53,7 +53,7 @@ namespace Server.Mobiles
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel{ get{ return Core.AOS ? 4 : 1; } }
public override int TreasureMapLevel => Core.AOS ? 4 : 1;
public override void GenerateLoot()
{