Upgrades code style - First batch (#22)
This commit is contained in:
parent
8ee42c8ea2
commit
632e8b4757
1834 changed files with 10245 additions and 10437 deletions
|
|
@ -9,7 +9,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.ConcussionBlow : WeaponAbility.CrushingBlow;
|
||||
|
||||
public override bool IgnoreYoungProtection { get { return Core.ML; } }
|
||||
public override bool IgnoreYoungProtection => Core.ML;
|
||||
|
||||
[Constructible]
|
||||
public ShadowKnight() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
|
|
@ -169,7 +169,7 @@ namespace Server.Mobiles
|
|||
public override bool AreaPeaceImmune => Core.SE;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
|
||||
public override int TreasureMapLevel{ get{ return 1; } }
|
||||
public override int TreasureMapLevel => 1;
|
||||
|
||||
public ShadowKnight( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue