Upgrades code style - First batch (#22)
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8ee42c8ea2
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1834 changed files with 10245 additions and 10437 deletions
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@ -54,7 +54,7 @@ namespace Server.Mobiles
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public override Poison PoisonImmune => Poison.Lethal;
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public override Poison HitPoison => Poison.Lethal;
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public override int TreasureMapLevel{ get{ return 3; } }
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public override int TreasureMapLevel => 3;
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public DreadSpider( Serial serial ) : base( serial )
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{
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@ -53,8 +53,8 @@ namespace Server.Mobiles
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public override Poison PoisonImmune => Poison.Deadly;
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public override Poison HitPoison => Poison.Deadly;
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public override int TreasureMapLevel{ get{ return 3; } }
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public override int Meat{ get{ return 2; } }
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public override int TreasureMapLevel => 3;
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public override int Meat => 2;
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public override OppositionGroup OppositionGroup
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{
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@ -52,7 +52,7 @@ namespace Server.Mobiles
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AddLoot( LootPack.Potions );
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}
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public override int TreasureMapLevel{ get{ return 4; } }
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public override int TreasureMapLevel => 4;
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public override OppositionGroup OppositionGroup
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{
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@ -54,8 +54,8 @@ namespace Server.Mobiles
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AddLoot( LootPack.Poor );
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}
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public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
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public override PackInstinct PackInstinct{ get{ return PackInstinct.Arachnid; } }
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public override FoodType FavoriteFood => FoodType.Meat;
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public override PackInstinct PackInstinct => PackInstinct.Arachnid;
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public FrostSpider( Serial serial ) : base( serial )
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{
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@ -53,7 +53,7 @@ namespace Server.Mobiles
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AddLoot( LootPack.Average );
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}
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public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
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public override FoodType FavoriteFood => FoodType.Meat;
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public override Poison PoisonImmune => Poison.Deadly;
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public override Poison HitPoison => Poison.Deadly;
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@ -52,8 +52,8 @@ namespace Server.Mobiles
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AddLoot( LootPack.Poor );
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}
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public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
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public override PackInstinct PackInstinct{ get{ return PackInstinct.Arachnid; } }
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public override FoodType FavoriteFood => FoodType.Meat;
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public override PackInstinct PackInstinct => PackInstinct.Arachnid;
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public override Poison PoisonImmune => Poison.Regular;
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public override Poison HitPoison => Poison.Regular;
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@ -52,7 +52,7 @@ namespace Server.Mobiles
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// TODO: weapon?
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}
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public override int Meat{ get{ return 4; } }
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public override int Meat => 4;
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public override OppositionGroup OppositionGroup
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{
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@ -52,8 +52,8 @@ namespace Server.Mobiles
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AddLoot( LootPack.Average );
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}
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public override int TreasureMapLevel{ get{ return 1; } }
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public override int Meat{ get{ return 4; } }
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public override int TreasureMapLevel => 1;
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public override int Meat => 4;
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public override OppositionGroup OppositionGroup
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{
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