Upgrades code style - First batch (#22)
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1834 changed files with 10245 additions and 10437 deletions
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@ -55,9 +55,9 @@ namespace Server.Mobiles
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public override bool BleedImmune => true;
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public override Poison HitPoison => Poison.Lethal;
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public override double HitPoisonChance{ get{ return 0.6; } }
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public override double HitPoisonChance => 0.6;
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public override int TreasureMapLevel{ get{ return Core.AOS ? 2 : 3; } }
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public override int TreasureMapLevel => Core.AOS ? 2 : 3;
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public AcidElemental( Serial serial )
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: base( serial )
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@ -7,8 +7,8 @@ namespace Server.Mobiles
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[CorpseName( "an air elemental corpse" )]
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public class AirElemental : BaseCreature
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{
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public override double DispelDifficulty{ get{ return 117.5; } }
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public override double DispelFocus{ get{ return 45.0; } }
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public override double DispelDifficulty => 117.5;
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public override double DispelFocus => 45.0;
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public override string DefaultName => "an air elemental";
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@ -59,7 +59,7 @@ namespace Server.Mobiles
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}
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public override bool BleedImmune => true;
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public override int TreasureMapLevel{ get{ return 2; } }
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public override int TreasureMapLevel => 2;
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public AirElemental( Serial serial ) : base( serial )
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{
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@ -52,7 +52,7 @@ namespace Server.Mobiles
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AddLoot( LootPack.Rich );
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}
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public override int TreasureMapLevel{ get{ return 5; } }
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public override int TreasureMapLevel => 5;
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public BloodElemental( Serial serial ) : base( serial )
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{
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@ -63,7 +63,7 @@ namespace Server.Mobiles
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}
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}
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public override int TreasureMapLevel{ get{ return Core.AOS ? 4 : 5; } }
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public override int TreasureMapLevel => Core.AOS ? 4 : 5;
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public Efreet( Serial serial ) : base( serial )
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{
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@ -7,8 +7,8 @@ namespace Server.Mobiles
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[CorpseName( "a fire elemental corpse" )]
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public class FireElemental : BaseCreature
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{
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public override double DispelDifficulty{ get{ return 117.5; } }
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public override double DispelFocus{ get{ return 45.0; } }
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public override double DispelDifficulty => 117.5;
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public override double DispelFocus => 45.0;
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public override string DefaultName => "a fire elemental";
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@ -60,7 +60,7 @@ namespace Server.Mobiles
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}
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public override bool BleedImmune => true;
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public override int TreasureMapLevel{ get{ return 2; } }
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public override int TreasureMapLevel => 2;
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public FireElemental( Serial serial ) : base( serial )
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{
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@ -60,9 +60,9 @@ namespace Server.Mobiles
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public override Poison PoisonImmune => Poison.Lethal;
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public override Poison HitPoison => Poison.Lethal;
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public override double HitPoisonChance{ get{ return 0.75; } }
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public override double HitPoisonChance => 0.75;
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public override int TreasureMapLevel{ get{ return 5; } }
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public override int TreasureMapLevel => 5;
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public PoisonElemental( Serial serial ) : base( serial )
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{
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@ -7,8 +7,8 @@ namespace Server.Mobiles
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[CorpseName( "a water elemental corpse" )]
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public class WaterElemental : BaseCreature
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{
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public override double DispelDifficulty{ get{ return 117.5; } }
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public override double DispelFocus{ get{ return 45.0; } }
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public override double DispelDifficulty => 117.5;
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public override double DispelFocus => 45.0;
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public override string DefaultName => "a water elemental";
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@ -58,7 +58,7 @@ namespace Server.Mobiles
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}
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public override bool BleedImmune => true;
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public override int TreasureMapLevel{ get{ return 2; } }
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public override int TreasureMapLevel => 2;
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public WaterElemental( Serial serial ) : base( serial )
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{
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