Upgrades code style - First batch (#22)

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Kamron Batman 2018-08-14 06:16:50 +08:00 • committed by GitHub
parent 8ee42c8ea2
commit 632e8b4757
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
1834 changed files with 10245 additions and 10437 deletions

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@ -55,9 +55,9 @@ namespace Server.Mobiles
public override bool BleedImmune => true;
public override Poison HitPoison => Poison.Lethal;
public override double HitPoisonChance{ get{ return 0.6; } }
public override double HitPoisonChance => 0.6;
public override int TreasureMapLevel{ get{ return Core.AOS ? 2 : 3; } }
public override int TreasureMapLevel => Core.AOS ? 2 : 3;
public AcidElemental( Serial serial )
: base( serial )

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@ -7,8 +7,8 @@ namespace Server.Mobiles
[CorpseName( "an air elemental corpse" )]
public class AirElemental : BaseCreature
{
public override double DispelDifficulty{ get{ return 117.5; } }
public override double DispelFocus{ get{ return 45.0; } }
public override double DispelDifficulty => 117.5;
public override double DispelFocus => 45.0;
public override string DefaultName => "an air elemental";
@ -59,7 +59,7 @@ namespace Server.Mobiles
}
public override bool BleedImmune => true;
public override int TreasureMapLevel{ get{ return 2; } }
public override int TreasureMapLevel => 2;
public AirElemental( Serial serial ) : base( serial )
{

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@ -52,7 +52,7 @@ namespace Server.Mobiles
AddLoot( LootPack.Rich );
}
public override int TreasureMapLevel{ get{ return 5; } }
public override int TreasureMapLevel => 5;
public BloodElemental( Serial serial ) : base( serial )
{

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@ -63,7 +63,7 @@ namespace Server.Mobiles
}
}
public override int TreasureMapLevel{ get{ return Core.AOS ? 4 : 5; } }
public override int TreasureMapLevel => Core.AOS ? 4 : 5;
public Efreet( Serial serial ) : base( serial )
{

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@ -7,8 +7,8 @@ namespace Server.Mobiles
[CorpseName( "a fire elemental corpse" )]
public class FireElemental : BaseCreature
{
public override double DispelDifficulty{ get{ return 117.5; } }
public override double DispelFocus{ get{ return 45.0; } }
public override double DispelDifficulty => 117.5;
public override double DispelFocus => 45.0;
public override string DefaultName => "a fire elemental";
@ -60,7 +60,7 @@ namespace Server.Mobiles
}
public override bool BleedImmune => true;
public override int TreasureMapLevel{ get{ return 2; } }
public override int TreasureMapLevel => 2;
public FireElemental( Serial serial ) : base( serial )
{

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@ -60,9 +60,9 @@ namespace Server.Mobiles
public override Poison PoisonImmune => Poison.Lethal;
public override Poison HitPoison => Poison.Lethal;
public override double HitPoisonChance{ get{ return 0.75; } }
public override double HitPoisonChance => 0.75;
public override int TreasureMapLevel{ get{ return 5; } }
public override int TreasureMapLevel => 5;
public PoisonElemental( Serial serial ) : base( serial )
{

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@ -7,8 +7,8 @@ namespace Server.Mobiles
[CorpseName( "a water elemental corpse" )]
public class WaterElemental : BaseCreature
{
public override double DispelDifficulty{ get{ return 117.5; } }
public override double DispelFocus{ get{ return 45.0; } }
public override double DispelDifficulty => 117.5;
public override double DispelFocus => 45.0;
public override string DefaultName => "a water elemental";
@ -58,7 +58,7 @@ namespace Server.Mobiles
}
public override bool BleedImmune => true;
public override int TreasureMapLevel{ get{ return 2; } }
public override int TreasureMapLevel => 2;
public WaterElemental( Serial serial ) : base( serial )
{