Upgrades code style - First batch (#22)
This commit is contained in:
parent
8ee42c8ea2
commit
632e8b4757
1834 changed files with 10245 additions and 10437 deletions
|
|
@ -8,8 +8,8 @@ namespace Server.Mobiles
|
|||
[CorpseName( "an earth elemental corpse" )]
|
||||
public class EarthElemental : BaseCreature
|
||||
{
|
||||
public override double DispelDifficulty{ get{ return 117.5; } }
|
||||
public override double DispelFocus{ get{ return 45.0; } }
|
||||
public override double DispelDifficulty => 117.5;
|
||||
public override double DispelFocus => 45.0;
|
||||
|
||||
public override string DefaultName => "an earth elemental";
|
||||
|
||||
|
|
@ -61,7 +61,7 @@ namespace Server.Mobiles
|
|||
}
|
||||
|
||||
public override bool BleedImmune => true;
|
||||
public override int TreasureMapLevel{ get{ return 1; } }
|
||||
public override int TreasureMapLevel => 1;
|
||||
|
||||
public EarthElemental( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -53,7 +53,7 @@ namespace Server.Mobiles
|
|||
|
||||
public override bool BleedImmune => true;
|
||||
|
||||
public override int TreasureMapLevel{ get{ return Utility.RandomList( 2, 3 ); } }
|
||||
public override int TreasureMapLevel => Utility.RandomList( 2, 3 );
|
||||
|
||||
public SnowElemental( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue