Upgrades code style - First batch (#22)

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Kamron Batman 2018-08-14 06:16:50 +08:00 • committed by GitHub
parent 8ee42c8ea2
commit 632e8b4757
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GPG key ID: 4AEE18F83AFDEB23
1834 changed files with 10245 additions and 10437 deletions

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@ -89,7 +89,7 @@ namespace Server.Mobiles
public override bool Unprovokable => true;
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel{ get{ return 5; } }
public override int TreasureMapLevel => 5;
public AncientLich( Serial serial ) : base( serial )
{

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@ -57,8 +57,8 @@ namespace Server.Mobiles
public override bool CanRummageCorpses => true;
public override Poison PoisonImmune => Poison.Deadly;
public override int TreasureMapLevel{ get{ return 5; } }
public override int Meat{ get{ return 1; } }
public override int TreasureMapLevel => 5;
public override int Meat => 1;
public Balron( Serial serial ) : base( serial )
{

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@ -99,8 +99,8 @@ namespace Server.Mobiles
public override bool AlwaysMurderer => true;
public override bool BardImmune => !Core.AOS;
public override Poison PoisonImmune => Poison.Lethal;
public override int Meat{ get{ return 1; } }
public override int TreasureMapLevel{ get{ return 5; } }
public override int Meat => 1;
public override int TreasureMapLevel => 5;
public override void OnGaveMeleeAttack( Mobile defender )
{

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@ -8,11 +8,11 @@ namespace Server.Mobiles
[CorpseName( "a daemon corpse" )]
public class Daemon : BaseCreature
{
public override double DispelDifficulty{ get{ return 125.0; } }
public override double DispelFocus{ get{ return 45.0; } }
public override double DispelDifficulty => 125.0;
public override double DispelFocus => 45.0;
public override Faction FactionAllegiance { get { return Shadowlords.Instance; } }
public override Ethics.Ethic EthicAllegiance { get { return Ethics.Ethic.Evil; } }
public override Faction FactionAllegiance => Shadowlords.Instance;
public override Ethics.Ethic EthicAllegiance => Ethics.Ethic.Evil;
[Constructible]
public Daemon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
@ -59,8 +59,8 @@ namespace Server.Mobiles
public override bool CanRummageCorpses => true;
public override Poison PoisonImmune => Poison.Regular;
public override int TreasureMapLevel{ get{ return 4; } }
public override int Meat{ get{ return 1; } }
public override int TreasureMapLevel => 4;
public override int Meat => 1;
public override bool CanFly => true;
public Daemon( Serial serial ) : base( serial )

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@ -45,7 +45,7 @@ namespace Server.Mobiles
VirtualArmor = 50;
}
public override int TreasureMapLevel{ get{ return Core.AOS ? 4 : 0; } }
public override int TreasureMapLevel => Core.AOS ? 4 : 0;
public override void GenerateLoot()
{

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@ -53,8 +53,8 @@ namespace Server.Mobiles
public override bool CanRummageCorpses => true;
public override bool AlwaysMurderer => true;
public override int Meat{ get{ return 1; } }
public override int TreasureMapLevel{ get{ return Core.AOS ? 1 : 0; } }
public override int Meat => 1;
public override int TreasureMapLevel => Core.AOS ? 1 : 0;
public EvilMage( Serial serial ) : base( serial )
{

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@ -59,8 +59,8 @@ namespace Server.Mobiles
public override bool CanRummageCorpses => true;
public override bool AlwaysMurderer => true;
public override int Meat{ get{ return 1; } }
public override int TreasureMapLevel{ get{ return Core.AOS ? 2 : 0; } }
public override int Meat => 1;
public override int TreasureMapLevel => Core.AOS ? 2 : 0;
public EvilMageLord( Serial serial ) : base( serial )
{

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@ -51,8 +51,8 @@ namespace Server.Mobiles
}
public override bool HasBreath => true; // fire breath enabled
public override int TreasureMapLevel{ get{ return 1; } }
public override int Meat{ get{ return 1; } }
public override int TreasureMapLevel => 1;
public override int Meat => 1;
public override bool CanFly => true;
public FireGargoyle( Serial serial ) : base( serial )

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@ -54,8 +54,8 @@ namespace Server.Mobiles
AddLoot( LootPack.Gems, Utility.RandomMinMax( 1, 4 ) );
}
public override int TreasureMapLevel{ get{ return 1; } }
public override int Meat{ get{ return 1; } }
public override int TreasureMapLevel => 1;
public override int Meat => 1;
public Gargoyle( Serial serial ) : base( serial )
{

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@ -57,7 +57,7 @@ namespace Server.Mobiles
}
public override bool BardImmune => !Core.AOS;
public override int Meat{ get{ return 1; } }
public override int Meat => 1;
public override bool CanFly => true;
public override void OnDamagedBySpell( Mobile from )

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@ -56,7 +56,7 @@ namespace Server.Mobiles
AddLoot( LootPack.MedScrolls );
}
public override int Meat{ get{ return 1; } }
public override int Meat => 1;
public GargoyleEnforcer( Serial serial ) : base( serial )
{

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@ -51,8 +51,8 @@ namespace Server.Mobiles
AddLoot( LootPack.Potions );
}
public override int TreasureMapLevel{ get{ return 1; } }
public override int Meat{ get{ return 1; } }
public override int TreasureMapLevel => 1;
public override int Meat => 1;
public Gazer( Serial serial ) : base( serial )
{

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@ -48,8 +48,8 @@ namespace Server.Mobiles
AddLoot( LootPack.MedScrolls, 2 );
}
public override int TreasureMapLevel{ get{ return 4; } }
public override int Meat{ get{ return 1; } }
public override int TreasureMapLevel => 4;
public override int Meat => 1;
public override bool CanFly => true;
public IceFiend( Serial serial ) : base( serial )

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@ -55,11 +55,11 @@ namespace Server.Mobiles
AddLoot( LootPack.MedScrolls, 2 );
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 6; } }
public override HideType HideType{ get{ return HideType.Spined; } }
public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
public override PackInstinct PackInstinct{ get{ return PackInstinct.Daemon; } }
public override int Meat => 1;
public override int Hides => 6;
public override HideType HideType => HideType.Spined;
public override FoodType FavoriteFood => FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Daemon;
public override bool CanFly => true;
public Imp( Serial serial ) : base( serial )

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@ -65,7 +65,7 @@ namespace Server.Mobiles
public override bool CanRummageCorpses => true;
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel{ get{ return 3; } }
public override int TreasureMapLevel => 3;
public Lich( Serial serial ) : base( serial )
{

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@ -64,7 +64,7 @@ namespace Server.Mobiles
public override bool CanRummageCorpses => true;
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel{ get{ return 4; } }
public override int TreasureMapLevel => 4;
public LichLord( Serial serial ) : base( serial )
{

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@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a glowing orc corpse" )]
public class OrcishMage : BaseCreature
{
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Orc; } }
public override InhumanSpeech SpeechType => InhumanSpeech.Orc;
public override string DefaultName => "an orcish mage";
@ -59,8 +59,8 @@ namespace Server.Mobiles
}
public override bool CanRummageCorpses => true;
public override int TreasureMapLevel{ get{ return 1; } }
public override int Meat{ get{ return 1; } }
public override int TreasureMapLevel => 1;
public override int Meat => 1;
public override OppositionGroup OppositionGroup
{

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@ -9,7 +9,7 @@ namespace Server.Mobiles
[CorpseName( "a glowing ratman corpse" )]
public class RatmanMage : BaseCreature
{
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Ratman; } }
public override InhumanSpeech SpeechType => InhumanSpeech.Ratman;
[Constructible]
public RatmanMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
@ -58,9 +58,9 @@ namespace Server.Mobiles
}
public override bool CanRummageCorpses => true;
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 8; } }
public override HideType HideType{ get{ return HideType.Spined; } }
public override int Meat => 1;
public override int Hides => 8;
public override HideType HideType => HideType.Spined;
public RatmanMage( Serial serial ) : base( serial )
{

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@ -64,7 +64,7 @@ namespace Server.Mobiles
}
public override int Meat{ get{ return 1; } }
public override int Meat => 1;
public override bool AlwaysMurderer => true;
public override bool ShowFameTitle => false;

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@ -52,8 +52,8 @@ namespace Server.Mobiles
AddLoot( LootPack.MedScrolls, 2 );
}
public override int Meat{ get{ return 1; } }
public override int TreasureMapLevel{ get{ return 5; } }
public override int Meat => 1;
public override int TreasureMapLevel => 5;
public void DrainLife()
{

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@ -53,9 +53,9 @@ namespace Server.Mobiles
AddLoot( LootPack.MedScrolls );
}
public override int Meat{ get{ return 4; } }
public override int Meat => 4;
public override Poison PoisonImmune => Poison.Regular;
public override int TreasureMapLevel{ get{ return 5; } }
public override int TreasureMapLevel => 5;
public Titan( Serial serial ) : base( serial )
{