Upgrades code style - First batch (#22)

This commit is contained in:
Kamron Batman 2018-08-14 06:16:50 +08:00 • committed by GitHub
parent 8ee42c8ea2
commit 632e8b4757
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
1834 changed files with 10245 additions and 10437 deletions

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@ -52,7 +52,7 @@ namespace Server.Mobiles
}
public override Poison PoisonImmune => Poison.Regular;
public override int TreasureMapLevel{ get{ return 3; } }
public override int TreasureMapLevel => 3;
public ArcticOgreLord( Serial serial ) : base( serial )
{

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@ -49,8 +49,8 @@ namespace Server.Mobiles
AddLoot( LootPack.Average );
}
public override int Meat{ get{ return 4; } }
public override int TreasureMapLevel{ get{ return 3; } }
public override int Meat => 4;
public override int TreasureMapLevel => 3;
public Cyclops( Serial serial ) : base( serial )
{

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@ -43,8 +43,8 @@ namespace Server.Mobiles
AddLoot( LootPack.Average );
}
public override int Hides{ get{ return 6; } }
public override int Meat{ get{ return 1; } }
public override int Hides => 6;
public override int Meat => 1;
public Doppleganger( Serial serial ) : base( serial )
{

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@ -47,8 +47,8 @@ namespace Server.Mobiles
AddLoot( LootPack.Gems );
}
public override int Meat{ get{ return 1; } }
public override int TreasureMapLevel{ get{ return 1; } }
public override int Meat => 1;
public override int TreasureMapLevel => 1;
public EnslavedGargoyle( Serial serial ) : base( serial )
{

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@ -50,8 +50,8 @@ namespace Server.Mobiles
}
public override bool CanRummageCorpses => true;
public override int TreasureMapLevel{ get{ return 1; } }
public override int Meat{ get{ return 4; } }
public override int TreasureMapLevel => 1;
public override int Meat => 4;
public Ettin( Serial serial ) : base( serial )
{

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@ -50,8 +50,8 @@ namespace Server.Mobiles
AddLoot( LootPack.Gems );
}
public override int Meat{ get{ return 2; } }
public override int TreasureMapLevel{ get{ return 1; } }
public override int Meat => 2;
public override int TreasureMapLevel => 1;
public FrostTroll( Serial serial ) : base( serial )
{

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@ -44,7 +44,7 @@ namespace Server.Mobiles
AddLoot( LootPack.Poor );
}
public override int Meat{ get{ return 1; } }
public override int Meat => 1;
public GazerLarva( Serial serial ) : base( serial )
{

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@ -49,9 +49,9 @@ namespace Server.Mobiles
AddLoot( LootPack.Poor );
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 6; } }
public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
public override int Meat => 1;
public override int Hides => 6;
public override FoodType FavoriteFood => FoodType.Meat;
public GreaterMongbat( Serial serial ) : base( serial )
{

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@ -46,7 +46,7 @@ namespace Server.Mobiles
}
public override bool CanRummageCorpses => true;
public override int Meat{ get{ return 1; } }
public override int Meat => 1;
public HeadlessOne( Serial serial ) : base( serial )
{

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@ -97,8 +97,8 @@ namespace Server.Mobiles
public override bool BardImmune => !Core.AOS;
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override int Meat{ get{ return 1; } }
public override int TreasureMapLevel{ get{ return 5; } }
public override int Meat => 1;
public override int TreasureMapLevel => 5;
public override void OnGaveMeleeAttack( Mobile defender )
{

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@ -62,7 +62,7 @@ namespace Server.Mobiles
{
}
public override Mobile ConstantFocus{ get{ return m_Target; } }
public override Mobile ConstantFocus => m_Target;
public override bool AlwaysAttackable => true;
public override string DefaultName => "a revenant";

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@ -50,8 +50,8 @@ namespace Server.Mobiles
AddLoot( LootPack.Poor );
}
public override int Meat{ get{ return 1; } }
public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
public override int Meat => 1;
public override FoodType FavoriteFood => FoodType.Meat;
public Mongbat( Serial serial ) : base( serial )
{

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@ -52,8 +52,8 @@ namespace Server.Mobiles
}
public override bool CanRummageCorpses => true;
public override int TreasureMapLevel{ get{ return 1; } }
public override int Meat{ get{ return 2; } }
public override int TreasureMapLevel => 1;
public override int Meat => 2;
public Ogre( Serial serial ) : base( serial )
{

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@ -9,8 +9,8 @@ namespace Server.Mobiles
[CorpseName( "an ogre lords corpse" )]
public class OgreLord : BaseCreature
{
public override Faction FactionAllegiance { get { return Minax.Instance; } }
public override Ethics.Ethic EthicAllegiance { get { return Ethics.Ethic.Evil; } }
public override Faction FactionAllegiance => Minax.Instance;
public override Ethics.Ethic EthicAllegiance => Ethics.Ethic.Evil;
public override string DefaultName => "an ogre lord";
@ -55,8 +55,8 @@ namespace Server.Mobiles
public override bool CanRummageCorpses => true;
public override Poison PoisonImmune => Poison.Regular;
public override int TreasureMapLevel{ get{ return 3; } }
public override int Meat{ get{ return 2; } }
public override int TreasureMapLevel => 3;
public override int Meat => 2;
public OgreLord( Serial serial ) : base( serial )
{

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@ -9,7 +9,7 @@ namespace Server.Mobiles
[CorpseName( "an orcish corpse" )]
public class Orc : BaseCreature
{
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Orc; } }
public override InhumanSpeech SpeechType => InhumanSpeech.Orc;
[Constructible]
public Orc() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
@ -72,8 +72,8 @@ namespace Server.Mobiles
}
public override bool CanRummageCorpses => true;
public override int TreasureMapLevel{ get{ return 1; } }
public override int Meat{ get{ return 1; } }
public override int TreasureMapLevel => 1;
public override int Meat => 1;
public override OppositionGroup OppositionGroup
{

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@ -9,7 +9,7 @@ namespace Server.Mobiles
[CorpseName( "an orcish corpse" )]
public class OrcBomber : BaseCreature
{
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Orc; } }
public override InhumanSpeech SpeechType => InhumanSpeech.Orc;
public override string DefaultName => "an orc bomber";

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@ -63,7 +63,7 @@ namespace Server.Mobiles
public override bool BardImmune => !Core.AOS;
public override Poison PoisonImmune => Poison.Lethal;
public override int Meat{ get{ return 2; } }
public override int Meat => 2;
public override OppositionGroup OppositionGroup
{

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@ -9,7 +9,7 @@ namespace Server.Mobiles
[CorpseName( "an orcish corpse" )]
public class OrcCaptain : BaseCreature
{
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Orc; } }
public override InhumanSpeech SpeechType => InhumanSpeech.Orc;
[Constructible]
public OrcCaptain() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
@ -74,7 +74,7 @@ namespace Server.Mobiles
}
public override bool CanRummageCorpses => true;
public override int Meat{ get{ return 1; } }
public override int Meat => 1;
public override OppositionGroup OppositionGroup
{

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@ -9,7 +9,7 @@ namespace Server.Mobiles
[CorpseName( "an orcish corpse" )]
public class OrcishLord : BaseCreature
{
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Orc; } }
public override InhumanSpeech SpeechType => InhumanSpeech.Orc;
public override string DefaultName => "an orcish lord";
@ -69,8 +69,8 @@ namespace Server.Mobiles
}
public override bool CanRummageCorpses => true;
public override int TreasureMapLevel{ get{ return 1; } }
public override int Meat{ get{ return 1; } }
public override int TreasureMapLevel => 1;
public override int Meat => 1;
public override OppositionGroup OppositionGroup
{

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@ -9,7 +9,7 @@ namespace Server.Mobiles
[CorpseName( "a ratman's corpse" )]
public class Ratman : BaseCreature
{
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Ratman; } }
public override InhumanSpeech SpeechType => InhumanSpeech.Ratman;
[Constructible]
public Ratman() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
@ -51,8 +51,8 @@ namespace Server.Mobiles
}
public override bool CanRummageCorpses => true;
public override int Hides{ get{ return 8; } }
public override HideType HideType{ get{ return HideType.Spined; } }
public override int Hides => 8;
public override HideType HideType => HideType.Spined;
public Ratman( Serial serial ) : base( serial )
{

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@ -9,7 +9,7 @@ namespace Server.Mobiles
[CorpseName( "a ratman archer corpse" )]
public class RatmanArcher : BaseCreature
{
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Ratman; } }
public override InhumanSpeech SpeechType => InhumanSpeech.Ratman;
[Constructible]
public RatmanArcher() : base( AIType.AI_Archer, FightMode.Closest, 10, 1, 0.2, 0.4 )
@ -55,8 +55,8 @@ namespace Server.Mobiles
}
public override bool CanRummageCorpses => true;
public override int Hides{ get{ return 8; } }
public override HideType HideType{ get{ return HideType.Spined; } }
public override int Hides => 8;
public override HideType HideType => HideType.Spined;
public RatmanArcher( Serial serial ) : base( serial )
{

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@ -55,7 +55,7 @@ namespace Server.Mobiles
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override Poison HitPoison => Poison.Lethal;
public override int TreasureMapLevel{ get{ return 5; } }
public override int TreasureMapLevel => 5;
public RottingCorpse( Serial serial ) : base( serial )
{

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@ -58,7 +58,7 @@ namespace Server.Mobiles
AddLoot( LootPack.Meager );
}
public override int Meat{ get{ return 1; } }
public override int Meat => 1;
public override bool AlwaysMurderer => true;
public override bool ShowFameTitle => false;

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@ -55,7 +55,7 @@ namespace Server.Mobiles
AddLoot( LootPack.Average );
}
public override int Meat{ get{ return 1; } }
public override int Meat => 1;
public override bool AlwaysMurderer => true;
public override bool ShowFameTitle => false;

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@ -54,7 +54,7 @@ namespace Server.Mobiles
AddLoot( LootPack.Potions );
}
public override int TreasureMapLevel{ get{ return 2; } }
public override int TreasureMapLevel => 2;
public StoneGargoyle( Serial serial ) : base( serial )
{

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@ -48,9 +48,9 @@ namespace Server.Mobiles
AddLoot( LootPack.Poor );
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 6; } }
public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
public override int Meat => 1;
public override int Hides => 6;
public override FoodType FavoriteFood => FoodType.Meat;
public StrongMongbat( Serial serial ) : base( serial )
{

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@ -48,8 +48,8 @@ namespace Server.Mobiles
}
public override bool CanRummageCorpses => true;
public override int TreasureMapLevel{ get{ return 1; } }
public override int Meat{ get{ return 2; } }
public override int TreasureMapLevel => 1;
public override int Meat => 2;
public Troll( Serial serial ) : base( serial )
{