Upgrades code style - First batch (#22)
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1834 changed files with 10245 additions and 10437 deletions
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@ -94,11 +94,11 @@ namespace Server.Mobiles
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public override bool CanHeal => true;
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public override bool CanHealOwner => true;
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public override FoodType FavoriteFood{ get{ return FoodType.FruitsAndVegies; } }
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public override bool CanAngerOnTame{ get { return true; } }
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public override FoodType FavoriteFood => FoodType.FruitsAndVegies;
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public override bool CanAngerOnTame => true;
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public override bool StatLossAfterTame => true;
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public override int Hides{ get{ return 10; } }
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public override int Meat{ get{ return 3; } }
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public override int Hides => 10;
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public override int Meat => 3;
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.BleedAttack;
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@ -41,8 +41,8 @@ namespace Server.Mobiles
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m_CanTalk = true;
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}
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public override int Meat{ get{ return 1; } }
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public override FoodType FavoriteFood{ get{ return FoodType.Fish; } }
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public override int Meat => 1;
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public override FoodType FavoriteFood => FoodType.Fish;
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public Ferret( Serial serial ) : base( serial )
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{
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@ -45,9 +45,9 @@ namespace Server.Mobiles
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}
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public override int Meat{ get{ return 4; } }
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public override int Hides{ get{ return 32; } }
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public override PackInstinct PackInstinct{ get{ return PackInstinct.Bear; } }
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public override int Meat => 4;
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public override int Hides => 32;
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public override PackInstinct PackInstinct => PackInstinct.Bear;
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public RagingGrizzlyBear( Serial serial ) : base( serial )
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{
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@ -39,8 +39,8 @@ namespace Server.Mobiles
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MinTameSkill = -21.3;
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}
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public override int Meat{ get{ return 1; } }
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public override FoodType FavoriteFood{ get{ return FoodType.FruitsAndVegies; } }
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public override int Meat => 1;
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public override FoodType FavoriteFood => FoodType.FruitsAndVegies;
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public Squirrel( Serial serial ) : base( serial )
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{
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