Upgrades code style - First batch (#22)
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8ee42c8ea2
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1834 changed files with 10245 additions and 10437 deletions
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@ -54,9 +54,7 @@ namespace Server.Mobiles
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if ( Utility.RandomDouble() < 0.1 )
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{
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ExpireTimer timer;
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if ( m_Table.TryGetValue( defender, out timer ) )
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if (m_Table.TryGetValue( defender, out ExpireTimer timer ))
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timer.DoExpire();
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defender.FixedParticles( 0x3709, 10, 30, 5052, EffectLayer.LeftFoot );
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@ -75,7 +75,7 @@ namespace Server.Mobiles
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*/
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public override bool GivesMLMinorArtifact => true;
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public override int TreasureMapLevel{ get{ return 5; } }
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public override int TreasureMapLevel => 5;
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public MasterJonath( Serial serial )
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: base( serial )
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@ -69,7 +69,7 @@ namespace Server.Mobiles
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.ParalyzingBlow;
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public override bool GivesMLMinorArtifact => true;
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public override int TreasureMapLevel{ get{ return 5; } }
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public override int TreasureMapLevel => 5;
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public MasterTheophilus( Serial serial )
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: base( serial )
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@ -68,8 +68,8 @@ namespace Server.Mobiles
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public override bool GivesMLMinorArtifact => true;
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public override bool AlwaysMurderer => true;
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public override bool HasBreath => true;
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public override int BreathChaosDamage{ get { return 100; } }
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public override int BreathFireDamage{ get{ return 0; } }
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public override int BreathChaosDamage => 100;
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public override int BreathFireDamage => 0;
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public RedDeath( Serial serial )
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: base( serial )
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