Upgrades code style - First batch (#22)
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1834 changed files with 10245 additions and 10437 deletions
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@ -45,12 +45,12 @@ namespace Server.Mobiles
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}
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/* yes, this is OSI style */
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public override double WeaponAbilityChance { get { return 0.75; } }
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public override double HitPoisonChance { get { return 0.35; } }
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public override Poison HitPoison { get { return ( Poison.Lethal ); } }
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public override double WeaponAbilityChance => 0.75;
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public override double HitPoisonChance => 0.35;
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public override Poison HitPoison => ( Poison.Lethal );
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public override bool HasManaOveride => true;
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public override bool GivesMLMinorArtifact => true;
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public override int TreasureMapLevel { get { return 5; } }
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public override int TreasureMapLevel => 5;
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public override void GenerateLoot()
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{
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@ -63,7 +63,7 @@ namespace Server.Mobiles
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}
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public override bool GivesMLMinorArtifact => true;
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public override int TreasureMapLevel{ get{ return 5; } }
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public override int TreasureMapLevel => 5;
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public override bool HasAura => true;
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public Pyre( Serial serial )
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