Upgrades code style - First batch (#22)
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1834 changed files with 10245 additions and 10437 deletions
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@ -61,13 +61,13 @@ namespace Server.Mobiles
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public override bool ReacquireOnMovement => !Controlled;
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public override bool HasBreath => true; // fire breath enabled
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public override bool AutoDispel => !Controlled;
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public override int TreasureMapLevel{ get{ return 5; } }
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public override int Meat{ get{ return 19; } }
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public override int Hides{ get{ return 30; } }
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public override HideType HideType{ get{ return HideType.Barbed; } }
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public override int Scales{ get{ return 7; } }
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public override ScaleType ScaleType{ get{ return ( Body == 12 ? ScaleType.Yellow : ScaleType.Red ); } }
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public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
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public override int TreasureMapLevel => 5;
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public override int Meat => 19;
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public override int Hides => 30;
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public override HideType HideType => HideType.Barbed;
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public override int Scales => 7;
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public override ScaleType ScaleType => ( Body == 12 ? ScaleType.Yellow : ScaleType.Red );
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public override FoodType FavoriteFood => FoodType.Meat;
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public override bool CanAngerOnTame => true;
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public override bool CanFly => true;
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName( "a slimey corpse" )]
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public class CorrosiveSlime : BaseCreature
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{
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public override string DefaultName { get { return "a corrosive slime"; } }
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public override string DefaultName => "a corrosive slime";
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[Constructible]
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public CorrosiveSlime() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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@ -53,10 +53,10 @@ namespace Server.Mobiles
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AddLoot( LootPack.Gems );
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}
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public override Poison PoisonImmune { get { return Poison.Regular; } }
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public override Poison HitPoison { get { return Poison.Regular; } }
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public override FoodType FavoriteFood{ get{ return FoodType.Fish; } }
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public override Poison PoisonImmune => Poison.Regular;
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public override Poison HitPoison => Poison.Regular;
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public override FoodType FavoriteFood => FoodType.Fish;
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//TODO: Damage weapon via acid
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public CorrosiveSlime( Serial serial ) : base( serial )
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@ -47,13 +47,13 @@ namespace Server.Mobiles
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.ParalyzingBlow;
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public override int TreasureMapLevel{ get{ return 5; } }
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public override int Meat{ get{ return 5; } }
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public override int Hides{ get{ return 10; } }
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public override int TreasureMapLevel => 5;
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public override int Meat => 5;
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public override int Hides => 10;
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public override bool CanBreath => true;
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public override bool CanAngerOnTame{ get { return true; } }
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public override bool CanAngerOnTame => true;
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public override bool StatLossAfterTame => true;
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public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
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public override FoodType FavoriteFood => FoodType.Meat;
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public override bool CanFly => true;
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public Reptalon( Serial serial ) : base( serial )
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