Upgrades code style - First batch (#22)

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Kamron Batman 2018-08-14 06:16:50 +08:00 • committed by GitHub
parent 8ee42c8ea2
commit 632e8b4757
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GPG key ID: 4AEE18F83AFDEB23
1834 changed files with 10245 additions and 10437 deletions

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@ -61,13 +61,13 @@ namespace Server.Mobiles
public override bool ReacquireOnMovement => !Controlled;
public override bool HasBreath => true; // fire breath enabled
public override bool AutoDispel => !Controlled;
public override int TreasureMapLevel{ get{ return 5; } }
public override int Meat{ get{ return 19; } }
public override int Hides{ get{ return 30; } }
public override HideType HideType{ get{ return HideType.Barbed; } }
public override int Scales{ get{ return 7; } }
public override ScaleType ScaleType{ get{ return ( Body == 12 ? ScaleType.Yellow : ScaleType.Red ); } }
public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
public override int TreasureMapLevel => 5;
public override int Meat => 19;
public override int Hides => 30;
public override HideType HideType => HideType.Barbed;
public override int Scales => 7;
public override ScaleType ScaleType => ( Body == 12 ? ScaleType.Yellow : ScaleType.Red );
public override FoodType FavoriteFood => FoodType.Meat;
public override bool CanAngerOnTame => true;
public override bool CanFly => true;

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@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a slimey corpse" )]
public class CorrosiveSlime : BaseCreature
{
public override string DefaultName { get { return "a corrosive slime"; } }
public override string DefaultName => "a corrosive slime";
[Constructible]
public CorrosiveSlime() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
@ -53,10 +53,10 @@ namespace Server.Mobiles
AddLoot( LootPack.Gems );
}
public override Poison PoisonImmune { get { return Poison.Regular; } }
public override Poison HitPoison { get { return Poison.Regular; } }
public override FoodType FavoriteFood{ get{ return FoodType.Fish; } }
public override Poison PoisonImmune => Poison.Regular;
public override Poison HitPoison => Poison.Regular;
public override FoodType FavoriteFood => FoodType.Fish;
//TODO: Damage weapon via acid
public CorrosiveSlime( Serial serial ) : base( serial )

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@ -47,13 +47,13 @@ namespace Server.Mobiles
public override WeaponAbility GetWeaponAbility() => WeaponAbility.ParalyzingBlow;
public override int TreasureMapLevel{ get{ return 5; } }
public override int Meat{ get{ return 5; } }
public override int Hides{ get{ return 10; } }
public override int TreasureMapLevel => 5;
public override int Meat => 5;
public override int Hides => 10;
public override bool CanBreath => true;
public override bool CanAngerOnTame{ get { return true; } }
public override bool CanAngerOnTame => true;
public override bool StatLossAfterTame => true;
public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
public override FoodType FavoriteFood => FoodType.Meat;
public override bool CanFly => true;
public Reptalon( Serial serial ) : base( serial )