Upgrades code style - First batch (#22)
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1834 changed files with 10245 additions and 10437 deletions
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@ -152,11 +152,11 @@ namespace Server.Mobiles
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return 0x59c;
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}
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public override int Meat { get { return 2; } }
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public override int Hides { get { return 10; } }
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public override HideType HideType { get { return HideType.Regular; } }
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public override int Meat => 2;
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public override int Hides => 10;
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public override HideType HideType => HideType.Regular;
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public override Poison PoisonImmune => Poison.Regular;
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public override int TreasureMapLevel{ get{ return 3; } }
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public override int TreasureMapLevel => 3;
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public override bool BardImmune => true;
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public override bool Unprovokable => true;
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public override bool Uncalmable => true;
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@ -11,13 +11,13 @@ namespace Server.Mobiles
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[CorpseName("a corpse of Twaulo")]
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public class Twaulo : BaseChampion
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{
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public override ChampionSkullType SkullType{ get{ return ChampionSkullType.Pain; } }
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public override ChampionSkullType SkullType => ChampionSkullType.Pain;
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public override Type[] UniqueList{ get{ return new Type[] { typeof( Quell ) }; } }
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public override Type[] SharedList{ get{ return new Type[] { typeof( TheMostKnowledgePerson ), typeof( OblivionsNeedle ) }; } }
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public override Type[] DecorativeList{ get{ return new Type[] { typeof( Pier ), typeof( MonsterStatuette ) }; } }
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public override Type[] UniqueList => new Type[] { typeof( Quell ) };
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public override Type[] SharedList => new Type[] { typeof( TheMostKnowledgePerson ), typeof( OblivionsNeedle ) };
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public override Type[] DecorativeList => new Type[] { typeof( Pier ), typeof( MonsterStatuette ) };
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public override MonsterStatuetteType[] StatueTypes{ get{ return new MonsterStatuetteType[] { MonsterStatuetteType.DreadHorn }; } }
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public override MonsterStatuetteType[] StatueTypes => new MonsterStatuetteType[] { MonsterStatuetteType.DreadHorn };
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public override string DefaultName => "Twaulo";
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@ -78,10 +78,10 @@ namespace Server.Mobiles
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public override bool Unprovokable => true;
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public override Poison PoisonImmune => Poison.Regular;
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public override int TreasureMapLevel{ get{ return 5; } }
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public override int Meat { get { return 1; } }
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public override int Hides { get { return 8; } }
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public override HideType HideType { get { return HideType.Spined; } }
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public override int TreasureMapLevel => 5;
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public override int Meat => 1;
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public override int Hides => 8;
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public override HideType HideType => HideType.Spined;
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public void SpawnPixies( Mobile target )
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{
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