Upgrades code style - First batch (#22)

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Kamron Batman 2018-08-14 06:16:50 +08:00 • committed by GitHub
parent 8ee42c8ea2
commit 632e8b4757
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GPG key ID: 4AEE18F83AFDEB23
1834 changed files with 10245 additions and 10437 deletions

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@ -9,11 +9,11 @@ namespace Server.Mobiles
[CorpseName( "a wisp corpse" )]
public class DarkWisp : BaseCreature
{
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Wisp; } }
public override InhumanSpeech SpeechType => InhumanSpeech.Wisp;
public override Ethics.Ethic EthicAllegiance { get { return Ethics.Ethic.Evil; } }
public override Ethics.Ethic EthicAllegiance => Ethics.Ethic.Evil;
public override TimeSpan ReacquireDelay { get { return TimeSpan.FromSeconds( 1.0 ); } }
public override TimeSpan ReacquireDelay => TimeSpan.FromSeconds( 1.0 );
public override string DefaultName => "a wisp";

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@ -46,7 +46,7 @@ namespace Server.Mobiles
VirtualArmor = 120;
}
public override int TreasureMapLevel{ get{ return Core.AOS ? 5 : 0; } }
public override int TreasureMapLevel => Core.AOS ? 5 : 0;
public override void GenerateLoot()
{
@ -84,7 +84,7 @@ namespace Server.Mobiles
get{ return OppositionGroup.FeyAndUndead; }
}
public override int Feathers{ get{ return 100; } }
public override int Feathers => 100;
public override int GetAngerSound()
{

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@ -62,9 +62,9 @@ namespace Server.Mobiles
c.DropItem( new PixieLeg() );
}
public override HideType HideType{ get{ return HideType.Spined; } }
public override int Hides{ get{ return 5; } }
public override int Meat{ get{ return 1; } }
public override HideType HideType => HideType.Spined;
public override int Hides => 5;
public override int Meat => 1;
public Pixie( Serial serial ) : base( serial )
{

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@ -9,12 +9,12 @@ namespace Server.Mobiles
[CorpseName( "a wisp corpse" )]
public class Wisp : BaseCreature
{
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Wisp; } }
public override InhumanSpeech SpeechType => InhumanSpeech.Wisp;
public override Faction FactionAllegiance{ get{ return CouncilOfMages.Instance; } }
public override Ethics.Ethic EthicAllegiance { get { return Ethics.Ethic.Hero; } }
public override Faction FactionAllegiance => CouncilOfMages.Instance;
public override Ethics.Ethic EthicAllegiance => Ethics.Ethic.Hero;
public override TimeSpan ReacquireDelay { get { return TimeSpan.FromSeconds( 1.0 ); } }
public override TimeSpan ReacquireDelay => TimeSpan.FromSeconds( 1.0 );
public override string DefaultName => "a wisp";

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@ -8,8 +8,8 @@ namespace Server.Mobiles
public override bool DeleteCorpseOnDeath => true;
public override bool IsHouseSummonable => true;
public override double DispelDifficulty { get { return 0.0; } }
public override double DispelFocus { get { return 20.0; } }
public override double DispelDifficulty => 0.0;
public override double DispelFocus => 20.0;
public override double GetFightModeRanking( Mobile m, FightMode acqType, bool bPlayerOnly )
{
@ -71,7 +71,7 @@ namespace Server.Mobiles
}
public override bool BleedImmune => true;
public override Poison PoisonImmune { get { return Poison.Lethal; } }
public override Poison PoisonImmune => Poison.Lethal;
public override int GetAngerSound()
{

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@ -8,11 +8,11 @@ namespace Server.Mobiles
[CorpseName( "a blade spirit corpse" )]
public class BladeSpirits : BaseCreature
{
public override bool DeleteCorpseOnDeath { get { return Core.AOS; } }
public override bool DeleteCorpseOnDeath => Core.AOS;
public override bool IsHouseSummonable => true;
public override double DispelDifficulty { get { return 0.0; } }
public override double DispelFocus { get { return 20.0; } }
public override double DispelDifficulty => 0.0;
public override double DispelFocus => 20.0;
public override double GetFightModeRanking( Mobile m, FightMode acqType, bool bPlayerOnly )
{
@ -59,7 +59,7 @@ namespace Server.Mobiles
}
public override bool BleedImmune => true;
public override Poison PoisonImmune { get { return Poison.Lethal; } }
public override Poison PoisonImmune => Poison.Lethal;
public override int GetAngerSound()
{

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@ -57,9 +57,9 @@ namespace Server.Mobiles
get{ return OppositionGroup.FeyAndUndead; }
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 8; } }
public override HideType HideType{ get{ return HideType.Spined; } }
public override int Meat => 1;
public override int Hides => 8;
public override HideType HideType => HideType.Spined;
public Centaur( Serial serial ) : base( serial )
{
@ -80,4 +80,4 @@ namespace Server.Mobiles
BaseSoundID = 679;
}
}
}
}

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@ -8,11 +8,11 @@ namespace Server.Mobiles
[CorpseName( "an energy vortex corpse" )]
public class EnergyVortex : BaseCreature
{
public override bool DeleteCorpseOnDeath { get { return Summoned; } }
public override bool DeleteCorpseOnDeath => Summoned;
public override bool AlwaysMurderer => true; // Or Llama vortices will appear gray.
public override double DispelDifficulty { get { return 80.0; } }
public override double DispelFocus { get { return 20.0; } }
public override double DispelDifficulty => 80.0;
public override double DispelFocus => 20.0;
public override double GetFightModeRanking( Mobile m, FightMode acqType, bool bPlayerOnly )
{
@ -67,7 +67,7 @@ namespace Server.Mobiles
}
public override bool BleedImmune => true;
public override Poison PoisonImmune { get { return Poison.Lethal; } }
public override Poison PoisonImmune => Poison.Lethal;
public override int GetAngerSound()
{

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@ -14,7 +14,7 @@ namespace Server.Mobiles
public override bool IsBondable => false;
public override FoodType FavoriteFood { get { return FoodType.None; } }
public override FoodType FavoriteFood => FoodType.None;
public override bool CanBeDistracted => false;

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@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a plague beast lord corpse" )]
public class PlagueBeastLord : BaseCreature, ICarvable, IScissorable
{
public override Poison PoisonImmune { get { return Poison.Lethal; } }
public override Poison PoisonImmune => Poison.Lethal;
private Mobile m_OpenedBy;

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@ -54,7 +54,7 @@ namespace Server.Mobiles
public override Poison PoisonImmune => Poison.Lesser;
public override Poison HitPoison => Poison.Lesser;
public override FoodType FavoriteFood{ get{ return FoodType.Meat | FoodType.Fish | FoodType.FruitsAndVegies | FoodType.GrainsAndHay | FoodType.Eggs; } }
public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish | FoodType.FruitsAndVegies | FoodType.GrainsAndHay | FoodType.Eggs;
public Slime( Serial serial ) : base( serial )
{