Upgrades code style - First batch (#22)
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1834 changed files with 10245 additions and 10437 deletions
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@ -8,11 +8,11 @@ namespace Server.Mobiles
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[CorpseName( "an energy vortex corpse" )]
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public class EnergyVortex : BaseCreature
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{
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public override bool DeleteCorpseOnDeath { get { return Summoned; } }
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public override bool DeleteCorpseOnDeath => Summoned;
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public override bool AlwaysMurderer => true; // Or Llama vortices will appear gray.
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public override double DispelDifficulty { get { return 80.0; } }
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public override double DispelFocus { get { return 20.0; } }
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public override double DispelDifficulty => 80.0;
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public override double DispelFocus => 20.0;
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public override double GetFightModeRanking( Mobile m, FightMode acqType, bool bPlayerOnly )
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{
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@ -67,7 +67,7 @@ namespace Server.Mobiles
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}
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public override bool BleedImmune => true;
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public override Poison PoisonImmune { get { return Poison.Lethal; } }
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public override Poison PoisonImmune => Poison.Lethal;
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public override int GetAngerSound()
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{
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