Upgrades code style - First batch (#22)

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Kamron Batman 2018-08-14 06:16:50 +08:00 • committed by GitHub
parent 8ee42c8ea2
commit 632e8b4757
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1834 changed files with 10245 additions and 10437 deletions

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@ -8,11 +8,11 @@ namespace Server.Mobiles
[CorpseName( "an energy vortex corpse" )]
public class EnergyVortex : BaseCreature
{
public override bool DeleteCorpseOnDeath { get { return Summoned; } }
public override bool DeleteCorpseOnDeath => Summoned;
public override bool AlwaysMurderer => true; // Or Llama vortices will appear gray.
public override double DispelDifficulty { get { return 80.0; } }
public override double DispelFocus { get { return 20.0; } }
public override double DispelDifficulty => 80.0;
public override double DispelFocus => 20.0;
public override double GetFightModeRanking( Mobile m, FightMode acqType, bool bPlayerOnly )
{
@ -67,7 +67,7 @@ namespace Server.Mobiles
}
public override bool BleedImmune => true;
public override Poison PoisonImmune { get { return Poison.Lethal; } }
public override Poison PoisonImmune => Poison.Lethal;
public override int GetAngerSound()
{