Upgrades code style - First batch (#22)
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8ee42c8ea2
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1834 changed files with 10245 additions and 10437 deletions
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@ -58,7 +58,7 @@ namespace Server.Mobiles
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public override bool BleedImmune => true;
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public override bool AutoDispel => true;
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public override int TreasureMapLevel{ get{ return 1; } }
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public override int TreasureMapLevel => 1;
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public AgapiteElemental( Serial serial ) : base( serial )
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{
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "an ore elemental corpse" )]
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public class BronzeElemental : BaseCreature
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{
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public override string DefaultName { get { return "a bronze elemental"; } }
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public override string DefaultName => "a bronze elemental";
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[Constructible]
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public BronzeElemental() : this( 2 )
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@ -60,7 +60,7 @@ namespace Server.Mobiles
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public override bool BleedImmune => true;
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public override bool AutoDispel => true;
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public override int TreasureMapLevel{ get{ return 1; } }
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public override int TreasureMapLevel => 1;
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public BronzeElemental( Serial serial ) : base( serial )
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{
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "an ore elemental corpse" )]
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public class CopperElemental : BaseCreature
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{
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public override string DefaultName { get { return "a copper elemental"; } }
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public override string DefaultName => "a copper elemental";
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[Constructible]
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public CopperElemental() : this( 2 )
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@ -58,7 +58,7 @@ namespace Server.Mobiles
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public override bool BleedImmune => true;
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public override bool AutoDispel => true;
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public override int TreasureMapLevel{ get{ return 1; } }
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public override int TreasureMapLevel => 1;
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public override void CheckReflect( Mobile caster, ref bool reflect )
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{
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@ -58,7 +58,7 @@ namespace Server.Mobiles
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public override bool AutoDispel => true;
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public override bool BleedImmune => true;
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public override int TreasureMapLevel{ get{ return 1; } }
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public override int TreasureMapLevel => 1;
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public DullCopperElemental( Serial serial ) : base( serial )
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{
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@ -58,7 +58,7 @@ namespace Server.Mobiles
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public override bool AutoDispel => true;
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public override bool BleedImmune => true;
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public override int TreasureMapLevel{ get{ return 1; } }
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public override int TreasureMapLevel => 1;
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public GoldenElemental( Serial serial ) : base( serial )
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{
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@ -58,7 +58,7 @@ namespace Server.Mobiles
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public override bool AutoDispel => true;
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public override bool BleedImmune => true;
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public override int TreasureMapLevel{ get{ return 1; } }
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public override int TreasureMapLevel => 1;
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public override Poison PoisonImmune => Poison.Deadly;
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public override bool BreathImmune => true;
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@ -62,7 +62,7 @@ namespace Server.Mobiles
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public override bool AutoDispel => true;
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public override bool BleedImmune => true;
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public override int TreasureMapLevel{ get{ return 1; } }
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public override int TreasureMapLevel => 1;
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public override void AlterMeleeDamageFrom( Mobile from, ref int damage )
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{
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@ -59,7 +59,7 @@ namespace Server.Mobiles
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public override bool AutoDispel => true;
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public override bool BleedImmune => true;
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public override int TreasureMapLevel{ get{ return 1; } }
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public override int TreasureMapLevel => 1;
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public VeriteElemental( Serial serial ) : base( serial )
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{
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