Upgrades code style - First batch (#22)

This commit is contained in:
Kamron Batman 2018-08-14 06:16:50 +08:00 • committed by GitHub
parent 8ee42c8ea2
commit 632e8b4757
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
1834 changed files with 10245 additions and 10437 deletions

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@ -58,7 +58,7 @@ namespace Server.Mobiles
public override bool BleedImmune => true;
public override bool AutoDispel => true;
public override int TreasureMapLevel{ get{ return 1; } }
public override int TreasureMapLevel => 1;
public AgapiteElemental( Serial serial ) : base( serial )
{

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@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "an ore elemental corpse" )]
public class BronzeElemental : BaseCreature
{
public override string DefaultName { get { return "a bronze elemental"; } }
public override string DefaultName => "a bronze elemental";
[Constructible]
public BronzeElemental() : this( 2 )
@ -60,7 +60,7 @@ namespace Server.Mobiles
public override bool BleedImmune => true;
public override bool AutoDispel => true;
public override int TreasureMapLevel{ get{ return 1; } }
public override int TreasureMapLevel => 1;
public BronzeElemental( Serial serial ) : base( serial )
{

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@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "an ore elemental corpse" )]
public class CopperElemental : BaseCreature
{
public override string DefaultName { get { return "a copper elemental"; } }
public override string DefaultName => "a copper elemental";
[Constructible]
public CopperElemental() : this( 2 )
@ -58,7 +58,7 @@ namespace Server.Mobiles
public override bool BleedImmune => true;
public override bool AutoDispel => true;
public override int TreasureMapLevel{ get{ return 1; } }
public override int TreasureMapLevel => 1;
public override void CheckReflect( Mobile caster, ref bool reflect )
{

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@ -58,7 +58,7 @@ namespace Server.Mobiles
public override bool AutoDispel => true;
public override bool BleedImmune => true;
public override int TreasureMapLevel{ get{ return 1; } }
public override int TreasureMapLevel => 1;
public DullCopperElemental( Serial serial ) : base( serial )
{

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@ -58,7 +58,7 @@ namespace Server.Mobiles
public override bool AutoDispel => true;
public override bool BleedImmune => true;
public override int TreasureMapLevel{ get{ return 1; } }
public override int TreasureMapLevel => 1;
public GoldenElemental( Serial serial ) : base( serial )
{

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@ -58,7 +58,7 @@ namespace Server.Mobiles
public override bool AutoDispel => true;
public override bool BleedImmune => true;
public override int TreasureMapLevel{ get{ return 1; } }
public override int TreasureMapLevel => 1;
public override Poison PoisonImmune => Poison.Deadly;
public override bool BreathImmune => true;

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@ -62,7 +62,7 @@ namespace Server.Mobiles
public override bool AutoDispel => true;
public override bool BleedImmune => true;
public override int TreasureMapLevel{ get{ return 1; } }
public override int TreasureMapLevel => 1;
public override void AlterMeleeDamageFrom( Mobile from, ref int damage )
{

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@ -59,7 +59,7 @@ namespace Server.Mobiles
public override bool AutoDispel => true;
public override bool BleedImmune => true;
public override int TreasureMapLevel{ get{ return 1; } }
public override int TreasureMapLevel => 1;
public VeriteElemental( Serial serial ) : base( serial )
{