Upgrades code style - First batch (#22)

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Kamron Batman 2018-08-14 06:16:50 +08:00 • committed by GitHub
parent 8ee42c8ea2
commit 632e8b4757
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
1834 changed files with 10245 additions and 10437 deletions

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@ -54,7 +54,7 @@ namespace Server.Mobiles
}
public override Poison PoisonImmune => Poison.Greater;
public override int TreasureMapLevel{ get{ return 2; } }
public override int TreasureMapLevel => 2;
public override bool DisallowAllMoves => true;
public Reaper( Serial serial ) : base( serial )

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@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a plant corpse" )]
public class BogThing : BaseCreature
{
public override string DefaultName { get { return "a bog thing"; } }
public override string DefaultName => "a bog thing";
[Constructible]
public BogThing() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.6, 1.2 )

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@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a plant corpse" )]
public class Bogling : BaseCreature
{
public override string DefaultName { get { return "a bogling"; } }
public override string DefaultName => "a bogling";
[Constructible]
public Bogling() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
@ -48,8 +48,8 @@ namespace Server.Mobiles
AddLoot( LootPack.Meager );
}
public override int Hides{ get{ return 6; } }
public override int Meat{ get{ return 1; } }
public override int Hides => 6;
public override int Meat => 1;
public Bogling( Serial serial ) : base( serial )
{
@ -67,4 +67,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

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@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a corpser corpse" )]
public class Corpser : BaseCreature
{
public override string DefaultName { get { return "a corpser"; } }
public override string DefaultName => "a corpser";
[Constructible]
public Corpser() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )

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@ -53,7 +53,7 @@ namespace Server.Mobiles
public override Poison PoisonImmune => Poison.Lethal;
public override Poison HitPoison => Poison.Lethal;
public override double HitPoisonChance{ get{ return 0.1; } }
public override double HitPoisonChance => 0.1;
public Quagmire( Serial serial ) : base( serial )
{