Upgrades code style - First batch (#22)
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1834 changed files with 10245 additions and 10437 deletions
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@ -54,18 +54,18 @@ namespace Server.Mobiles
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public override bool ReacquireOnMovement => true;
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public override bool HasBreath => true; // fire breath enabled
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public override int BreathFireDamage{ get{ return 0; } }
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public override int BreathColdDamage{ get{ return 100; } }
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public override int BreathEffectHue{ get{ return 0x480; } }
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public override double BonusPetDamageScalar{ get{ return (Core.SE)? 3.0 : 1.0; } }
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public override int BreathFireDamage => 0;
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public override int BreathColdDamage => 100;
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public override int BreathEffectHue => 0x480;
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public override double BonusPetDamageScalar => (Core.SE)? 3.0 : 1.0;
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// TODO: Undead summoning?
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public override bool AutoDispel => true;
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public override Poison PoisonImmune => Poison.Lethal;
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public override bool BleedImmune => true;
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public override int Meat{ get{ return 19; } } // where's it hiding these? :)
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public override int Hides{ get{ return 20; } }
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public override HideType HideType{ get{ return HideType.Barbed; } }
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public override int Meat => 19; // where's it hiding these? :)
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public override int Hides => 20;
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public override HideType HideType => HideType.Barbed;
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public SkeletalDragon( Serial serial ) : base( serial )
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{
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