Upgrades code style - First batch (#22)
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1834 changed files with 10245 additions and 10437 deletions
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@ -56,13 +56,13 @@ namespace Server.Mobiles
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public override bool ReacquireOnMovement => true;
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public override bool HasBreath => true; // fire breath enabled
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public override int TreasureMapLevel{ get{ return 2; } }
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public override int Meat{ get{ return 10; } }
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public override int Hides{ get{ return 20; } }
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public override HideType HideType{ get{ return HideType.Horned; } }
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public override int Scales{ get{ return 2; } }
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public override ScaleType ScaleType{ get{ return ( Body == 60 ? ScaleType.Yellow : ScaleType.Red ); } }
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public override FoodType FavoriteFood{ get{ return FoodType.Meat | FoodType.Fish; } }
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public override int TreasureMapLevel => 2;
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public override int Meat => 10;
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public override int Hides => 20;
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public override HideType HideType => HideType.Horned;
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public override int Scales => 2;
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public override ScaleType ScaleType => ( Body == 60 ? ScaleType.Yellow : ScaleType.Red );
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public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish;
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public override bool CanFly => true;
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public Drake( Serial serial ) : base( serial )
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@ -72,9 +72,9 @@ namespace Server.Mobiles
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}
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public override bool CanRummageCorpses => true;
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public override int Meat{ get{ return 4; } }
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public override MeatType MeatType{ get{ return MeatType.Bird; } }
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public override int Feathers{ get{ return 50; } }
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public override int Meat => 4;
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public override MeatType MeatType => MeatType.Bird;
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public override int Feathers => 50;
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public override bool CanFly => true;
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public Harpy( Serial serial ) : base( serial )
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@ -61,7 +61,7 @@ namespace Server.Mobiles
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AddLoot( LootPack.Rich );
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}
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public override int TreasureMapLevel{ get{ return 4; } }
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public override int TreasureMapLevel => 4;
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public Kraken( Serial serial ) : base( serial )
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{
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@ -9,7 +9,7 @@ namespace Server.Mobiles
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[CorpseName( "a lizardman corpse" )]
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public class Lizardman : BaseCreature
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{
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public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Lizardman; } }
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public override InhumanSpeech SpeechType => InhumanSpeech.Lizardman;
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[Constructible]
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public Lizardman() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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@ -50,9 +50,9 @@ namespace Server.Mobiles
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}
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public override bool CanRummageCorpses => true;
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public override int Meat{ get{ return 1; } }
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public override int Hides{ get{ return 12; } }
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public override HideType HideType{ get{ return HideType.Spined; } }
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public override int Meat => 1;
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public override int Hides => 12;
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public override HideType HideType => HideType.Spined;
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public Lizardman( Serial serial ) : base( serial )
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{
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@ -57,11 +57,11 @@ namespace Server.Mobiles
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AddLoot( LootPack.Rich, 2 );
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}
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public override int Meat{ get{ return 2; } }
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public override int Meat => 2;
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public override Poison PoisonImmune => Poison.Lethal;
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public override Poison HitPoison => Poison.Lethal;
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public override int TreasureMapLevel{ get{ return 3; } }
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public override int TreasureMapLevel => 3;
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public override OppositionGroup OppositionGroup
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{
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@ -55,8 +55,8 @@ namespace Server.Mobiles
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AddLoot( LootPack.Gems );
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}
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public override int Meat{ get{ return 1; } }
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public override int TreasureMapLevel{ get{ return 1; } }
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public override int Meat => 1;
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public override int TreasureMapLevel => 1;
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public override OppositionGroup OppositionGroup
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{
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@ -79,4 +79,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -56,9 +56,9 @@ namespace Server.Mobiles
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AddLoot( LootPack.Meager );
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}
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public override int Meat{ get{ return 1; } }
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public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
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public override PackInstinct PackInstinct{ get{ return PackInstinct.Arachnid; } }
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public override int Meat => 1;
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public override FoodType FavoriteFood => FoodType.Meat;
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public override PackInstinct PackInstinct => PackInstinct.Arachnid;
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public override Poison PoisonImmune => Poison.Greater;
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public override Poison HitPoison => (0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly);
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@ -75,8 +75,8 @@ namespace Server.Mobiles
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return 918;
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}
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public override int Meat{ get{ return 1; } }
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public override int Feathers{ get{ return 50; } }
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public override int Meat => 1;
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public override int Feathers => 50;
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public override bool CanFly => true;
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public StoneHarpy( Serial serial ) : base( serial )
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@ -55,11 +55,11 @@ namespace Server.Mobiles
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public override Poison PoisonImmune => Poison.Deadly;
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public override Poison HitPoison => Poison.Deadly;
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public override int TreasureMapLevel{ get{ return 2; } }
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public override int TreasureMapLevel => 2;
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public override int Meat{ get{ return 10; } }
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public override int Hides{ get{ return 20; } }
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public override HideType HideType{ get{ return HideType.Horned; } }
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public override int Meat => 10;
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public override int Hides => 20;
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public override HideType HideType => HideType.Horned;
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public override bool CanFly => true;
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public override int GetAttackSound()
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