Upgrades code style - First batch (#22)
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8ee42c8ea2
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1834 changed files with 10245 additions and 10437 deletions
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@ -56,10 +56,10 @@ namespace Server.Mobiles
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AddLoot( LootPack.MedScrolls, 2 );
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}
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public override int Meat{ get{ return 5; } }
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public override int Hides{ get{ return 10; } }
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public override HideType HideType{ get{ return HideType.Barbed; } }
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public override FoodType FavoriteFood{ get{ return FoodType.Fish; } }
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public override int Meat => 5;
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public override int Hides => 10;
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public override HideType HideType => HideType.Barbed;
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public override FoodType FavoriteFood => FoodType.Fish;
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public override bool ShowFameTitle => false;
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public override bool ClickTitle => false;
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public override bool PropertyTitle => false;
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@ -11,10 +11,10 @@ namespace Server.Mobiles
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{
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.CrushingBlow;
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public override string DefaultName { get { return "a deathwatch beetle"; } }
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public override string DefaultName => "a deathwatch beetle";
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[Constructible]
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public DeathwatchBeetle() : base( AIType.AI_Melee, Core.ML ? FightMode.Aggressor : FightMode.Closest, 10, 1, 0.2, 0.4 )
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public DeathwatchBeetle() : base( AIType.AI_Melee, Core.ML ? FightMode.Aggressor : FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Body = 242;
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@ -125,7 +125,7 @@ namespace Server.Mobiles
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m.SendLocalizedMessage( 1070821, this.Name ); // %s spits a poisonous substance at you!
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}
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public override int Hides{ get{ return 8; } }
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public override int Hides => 8;
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public DeathwatchBeetle( Serial serial ) : base( serial )
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{
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}
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@ -142,4 +142,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[TypeAlias( "Server.Mobiles.DeathWatchBeetleHatchling" )]
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public class DeathwatchBeetleHatchling : BaseCreature
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{
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public override string DefaultName { get { return "a deathwatch beetle hatchling"; } }
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public override string DefaultName => "a deathwatch beetle hatchling";
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[Constructible]
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public DeathwatchBeetleHatchling() : base( AIType.AI_Melee, Core.ML ? FightMode.Aggressor : FightMode.Closest, 10, 1, 0.2, 0.4 )
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@ -47,7 +47,7 @@ namespace Server.Mobiles
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i.Amount = 3;
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PackItem( i );
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}
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switch ( Utility.Random( 12 ) )
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{
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case 0: PackItem( new LeatherGorget() ); break;
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@ -93,7 +93,7 @@ namespace Server.Mobiles
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public DeathwatchBeetleHatchling( Serial serial ) : base( serial )
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{
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}
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public override int Hides{ get{ return 8; } }
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public override int Hides => 8;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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@ -106,4 +106,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -93,8 +93,8 @@ namespace Server.Mobiles
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}
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public override int Meat{ get{ return 16; } }
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public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
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public override int Meat => 16;
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public override FoodType FavoriteFood => FoodType.Meat;
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public override double GetControlChance( Mobile m, bool useBaseSkill )
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{
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@ -65,7 +65,7 @@ namespace Server.Mobiles
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public override bool BleedImmune => true;
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public override bool CanRummageCorpses => true;
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public override int TreasureMapLevel { get { return 4; } }
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public override int TreasureMapLevel => 4;
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// TODO: Snowball
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@ -80,7 +80,7 @@ namespace Server.Mobiles
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}
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public override bool CanRummageCorpses => true;
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public override int TreasureMapLevel{ get{ return 4; } }
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public override int TreasureMapLevel => 4;
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/* TODO: Angry Fire
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* cliloc 1070823
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@ -102,7 +102,7 @@ namespace Server.Mobiles
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public override Poison PoisonImmune => Poison.Greater;
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public override Poison HitPoison => Poison.Greater;
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public override FoodType FavoriteFood{ get{ return FoodType.FruitsAndVegies | FoodType.GrainsAndHay; } }
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public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
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public override bool CanAngerOnTame => true;
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public override void OnGaveMeleeAttack( Mobile defender )
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@ -67,9 +67,9 @@ namespace Server.Mobiles
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AddLoot( LootPack.Average );
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AddLoot( LootPack.Rich );
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}
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public override int Meat { get { return 4; } }
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public override int Hides { get { return 25; } }
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public override FoodType FavoriteFood { get { return FoodType.Meat; } }
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public override int Meat => 4;
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public override int Hides => 25;
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public override FoodType FavoriteFood => FoodType.Meat;
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public override void OnGaveMeleeAttack( Mobile defender )
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{
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@ -59,8 +59,8 @@ namespace Server.Mobiles
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public override bool ReacquireOnMovement => true;
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public override Poison PoisonImmune => Poison.Lethal;
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public override Poison HitPoison => Utility.RandomBool() ? Poison.Deadly : Poison.Lethal;
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public override int TreasureMapLevel{ get{ return 5; } }
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public override int Hides{ get{ return 20; } }
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public override int TreasureMapLevel => 5;
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public override int Hides => 20;
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public override void OnDamagedBySpell( Mobile attacker )
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{
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@ -64,9 +64,9 @@ namespace Server.Mobiles
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PackItem( Engines.Plants.Seed.RandomBonsaiSeed() );
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}
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public override FoodType FavoriteFood{ get{ return FoodType.Fish; } }
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public override FoodType FavoriteFood => FoodType.Fish;
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public override int Meat{ get{ return 1; } }
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public override int Meat => 1;
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@ -77,7 +77,7 @@ namespace Server.Mobiles
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}
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public override bool CanRummageCorpses => true;
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public override int TreasureMapLevel{ get{ return 5; } }
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public override int TreasureMapLevel => 5;
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// TODO: Axe Throw
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@ -64,9 +64,9 @@ namespace Server.Mobiles
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if ( Utility.RandomDouble() < .25 ) PackItem( Engines.Plants.Seed.RandomBonsaiSeed() );
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}
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public override FoodType FavoriteFood{ get{ return FoodType.Fish; } }
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public override FoodType FavoriteFood => FoodType.Fish;
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public override int Meat{ get{ return 1; } }
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public override int Meat => 1;
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@ -63,9 +63,9 @@ namespace Server.Mobiles
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}
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public override FoodType FavoriteFood{ get{ return FoodType.Fish; } }
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public override FoodType FavoriteFood => FoodType.Fish;
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public override int Meat{ get{ return 1; } }
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public override int Meat => 1;
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public override void GenerateLoot()
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{
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@ -74,7 +74,7 @@ namespace Server.Mobiles
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}
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public override bool CanRummageCorpses => true;
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public override int TreasureMapLevel{ get{ return 3; } }
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public override int TreasureMapLevel => 3;
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// TODO: Throwing Dagger
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