Upgrades code style - First batch (#22)

This commit is contained in:
Kamron Batman 2018-08-14 06:16:50 +08:00 • committed by GitHub
parent 8ee42c8ea2
commit 632e8b4757
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
1834 changed files with 10245 additions and 10437 deletions

View file

@ -56,10 +56,10 @@ namespace Server.Mobiles
AddLoot( LootPack.MedScrolls, 2 );
}
public override int Meat{ get{ return 5; } }
public override int Hides{ get{ return 10; } }
public override HideType HideType{ get{ return HideType.Barbed; } }
public override FoodType FavoriteFood{ get{ return FoodType.Fish; } }
public override int Meat => 5;
public override int Hides => 10;
public override HideType HideType => HideType.Barbed;
public override FoodType FavoriteFood => FoodType.Fish;
public override bool ShowFameTitle => false;
public override bool ClickTitle => false;
public override bool PropertyTitle => false;

View file

@ -11,10 +11,10 @@ namespace Server.Mobiles
{
public override WeaponAbility GetWeaponAbility() => WeaponAbility.CrushingBlow;
public override string DefaultName { get { return "a deathwatch beetle"; } }
public override string DefaultName => "a deathwatch beetle";
[Constructible]
public DeathwatchBeetle() : base( AIType.AI_Melee, Core.ML ? FightMode.Aggressor : FightMode.Closest, 10, 1, 0.2, 0.4 )
public DeathwatchBeetle() : base( AIType.AI_Melee, Core.ML ? FightMode.Aggressor : FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 242;
@ -125,7 +125,7 @@ namespace Server.Mobiles
m.SendLocalizedMessage( 1070821, this.Name ); // %s spits a poisonous substance at you!
}
public override int Hides{ get{ return 8; } }
public override int Hides => 8;
public DeathwatchBeetle( Serial serial ) : base( serial )
{
}
@ -142,4 +142,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.DeathWatchBeetleHatchling" )]
public class DeathwatchBeetleHatchling : BaseCreature
{
public override string DefaultName { get { return "a deathwatch beetle hatchling"; } }
public override string DefaultName => "a deathwatch beetle hatchling";
[Constructible]
public DeathwatchBeetleHatchling() : base( AIType.AI_Melee, Core.ML ? FightMode.Aggressor : FightMode.Closest, 10, 1, 0.2, 0.4 )
@ -47,7 +47,7 @@ namespace Server.Mobiles
i.Amount = 3;
PackItem( i );
}
switch ( Utility.Random( 12 ) )
{
case 0: PackItem( new LeatherGorget() ); break;
@ -93,7 +93,7 @@ namespace Server.Mobiles
public DeathwatchBeetleHatchling( Serial serial ) : base( serial )
{
}
public override int Hides{ get{ return 8; } }
public override int Hides => 8;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
@ -106,4 +106,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -93,8 +93,8 @@ namespace Server.Mobiles
}
public override int Meat{ get{ return 16; } }
public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
public override int Meat => 16;
public override FoodType FavoriteFood => FoodType.Meat;
public override double GetControlChance( Mobile m, bool useBaseSkill )
{

View file

@ -65,7 +65,7 @@ namespace Server.Mobiles
public override bool BleedImmune => true;
public override bool CanRummageCorpses => true;
public override int TreasureMapLevel { get { return 4; } }
public override int TreasureMapLevel => 4;
// TODO: Snowball

View file

@ -80,7 +80,7 @@ namespace Server.Mobiles
}
public override bool CanRummageCorpses => true;
public override int TreasureMapLevel{ get{ return 4; } }
public override int TreasureMapLevel => 4;
/* TODO: Angry Fire
* cliloc 1070823

View file

@ -102,7 +102,7 @@ namespace Server.Mobiles
public override Poison PoisonImmune => Poison.Greater;
public override Poison HitPoison => Poison.Greater;
public override FoodType FavoriteFood{ get{ return FoodType.FruitsAndVegies | FoodType.GrainsAndHay; } }
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
public override bool CanAngerOnTame => true;
public override void OnGaveMeleeAttack( Mobile defender )

View file

@ -67,9 +67,9 @@ namespace Server.Mobiles
AddLoot( LootPack.Average );
AddLoot( LootPack.Rich );
}
public override int Meat { get { return 4; } }
public override int Hides { get { return 25; } }
public override FoodType FavoriteFood { get { return FoodType.Meat; } }
public override int Meat => 4;
public override int Hides => 25;
public override FoodType FavoriteFood => FoodType.Meat;
public override void OnGaveMeleeAttack( Mobile defender )
{

View file

@ -59,8 +59,8 @@ namespace Server.Mobiles
public override bool ReacquireOnMovement => true;
public override Poison PoisonImmune => Poison.Lethal;
public override Poison HitPoison => Utility.RandomBool() ? Poison.Deadly : Poison.Lethal;
public override int TreasureMapLevel{ get{ return 5; } }
public override int Hides{ get{ return 20; } }
public override int TreasureMapLevel => 5;
public override int Hides => 20;
public override void OnDamagedBySpell( Mobile attacker )
{

View file

@ -64,9 +64,9 @@ namespace Server.Mobiles
PackItem( Engines.Plants.Seed.RandomBonsaiSeed() );
}
public override FoodType FavoriteFood{ get{ return FoodType.Fish; } }
public override FoodType FavoriteFood => FoodType.Fish;
public override int Meat{ get{ return 1; } }
public override int Meat => 1;
@ -77,7 +77,7 @@ namespace Server.Mobiles
}
public override bool CanRummageCorpses => true;
public override int TreasureMapLevel{ get{ return 5; } }
public override int TreasureMapLevel => 5;
// TODO: Axe Throw

View file

@ -64,9 +64,9 @@ namespace Server.Mobiles
if ( Utility.RandomDouble() < .25 ) PackItem( Engines.Plants.Seed.RandomBonsaiSeed() );
}
public override FoodType FavoriteFood{ get{ return FoodType.Fish; } }
public override FoodType FavoriteFood => FoodType.Fish;
public override int Meat{ get{ return 1; } }
public override int Meat => 1;

View file

@ -63,9 +63,9 @@ namespace Server.Mobiles
}
public override FoodType FavoriteFood{ get{ return FoodType.Fish; } }
public override FoodType FavoriteFood => FoodType.Fish;
public override int Meat{ get{ return 1; } }
public override int Meat => 1;
public override void GenerateLoot()
{
@ -74,7 +74,7 @@ namespace Server.Mobiles
}
public override bool CanRummageCorpses => true;
public override int TreasureMapLevel{ get{ return 3; } }
public override int TreasureMapLevel => 3;
// TODO: Throwing Dagger