Upgrades code style - First batch (#22)
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1834 changed files with 10245 additions and 10437 deletions
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@ -7,8 +7,8 @@ namespace Server.Mobiles
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[CorpseName( "an air elemental corpse" )]
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public class SummonedAirElemental : BaseCreature
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{
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public override double DispelDifficulty{ get{ return 117.5; } }
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public override double DispelFocus{ get{ return 45.0; } }
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public override double DispelDifficulty => 117.5;
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public override double DispelFocus => 45.0;
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public override string DefaultName => "an air elemental";
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[Constructible]
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@ -7,8 +7,8 @@ namespace Server.Mobiles
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[CorpseName( "a daemon corpse" )]
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public class SummonedDaemon : BaseCreature
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{
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public override double DispelDifficulty{ get{ return 125.0; } }
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public override double DispelFocus{ get{ return 45.0; } }
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public override double DispelDifficulty => 125.0;
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public override double DispelFocus => 45.0;
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[Constructible]
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public SummonedDaemon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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@ -8,8 +8,8 @@ namespace Server.Mobiles
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[CorpseName( "an earth elemental corpse" )]
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public class SummonedEarthElemental : BaseCreature
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{
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public override double DispelDifficulty{ get{ return 117.5; } }
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public override double DispelFocus{ get{ return 45.0; } }
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public override double DispelDifficulty => 117.5;
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public override double DispelFocus => 45.0;
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public override string DefaultName => "an earth elemental";
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[Constructible]
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@ -7,8 +7,8 @@ namespace Server.Mobiles
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[CorpseName( "a fire elemental corpse" )]
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public class SummonedFireElemental : BaseCreature
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{
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public override double DispelDifficulty{ get{ return 117.5; } }
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public override double DispelFocus{ get{ return 45.0; } }
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public override double DispelDifficulty => 117.5;
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public override double DispelFocus => 45.0;
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public override string DefaultName => "a fire elemental";
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[Constructible]
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@ -7,8 +7,8 @@ namespace Server.Mobiles
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[CorpseName( "a water elemental corpse" )]
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public class SummonedWaterElemental : BaseCreature
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{
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public override double DispelDifficulty{ get{ return 117.5; } }
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public override double DispelFocus{ get{ return 45.0; } }
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public override double DispelDifficulty => 117.5;
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public override double DispelFocus => 45.0;
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public override string DefaultName => "a water elemental";
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[Constructible]
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