Upgrades code style - First batch (#22)
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1834 changed files with 10245 additions and 10437 deletions
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@ -10,16 +10,16 @@ namespace Server.Mobiles
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{
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public class Barracoon : BaseChampion
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{
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public override ChampionSkullType SkullType{ get{ return ChampionSkullType.Greed; } }
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public override ChampionSkullType SkullType => ChampionSkullType.Greed;
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public override Type[] UniqueList{ get{ return new Type[] { typeof( FangOfRactus ) }; } }
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public override Type[] UniqueList => new Type[] { typeof( FangOfRactus ) };
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public override Type[] SharedList{ get{ return new Type[] { typeof( EmbroideredOakLeafCloak ),
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typeof( DjinnisRing ),
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typeof( DetectiveBoots ),
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typeof( GuantletsOfAnger ) }; } }
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public override Type[] DecorativeList{ get{ return new Type[] { typeof( SwampTile ), typeof( MonsterStatuette ) }; } }
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public override Type[] DecorativeList => new Type[] { typeof( SwampTile ), typeof( MonsterStatuette ) };
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public override MonsterStatuetteType[] StatueTypes{ get{ return new MonsterStatuetteType[] { MonsterStatuetteType.Slime }; } }
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public override MonsterStatuetteType[] StatueTypes => new MonsterStatuetteType[] { MonsterStatuetteType.Slime };
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public override string DefaultName => "Barracoon";
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@ -73,7 +73,7 @@ namespace Server.Mobiles
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public override bool AlwaysMurderer => true;
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public override bool AutoDispel => true;
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public override double AutoDispelChance{ get{ return 1.0; } }
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public override double AutoDispelChance => 1.0;
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public override bool BardImmune => !Core.SE;
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public override bool Unprovokable => Core.SE;
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public override bool Uncalmable => Core.SE;
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