Upgrades code style - First batch (#22)
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1834 changed files with 10245 additions and 10437 deletions
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@ -7,13 +7,13 @@ namespace Server.Mobiles
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{
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public class Semidar : BaseChampion
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{
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public override ChampionSkullType SkullType{ get{ return ChampionSkullType.Pain; } }
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public override ChampionSkullType SkullType => ChampionSkullType.Pain;
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public override Type[] UniqueList{ get{ return new Type[] { typeof( GladiatorsCollar ) }; } }
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public override Type[] SharedList { get { return new Type[] { typeof(RoyalGuardSurvivalKnife), typeof(ANecromancerShroud), typeof(LieutenantOfTheBritannianRoyalGuard) }; } }
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public override Type[] DecorativeList{ get{ return new Type[] { typeof( LavaTile ), typeof( DemonSkull ) }; } }
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public override Type[] UniqueList => new Type[] { typeof( GladiatorsCollar ) };
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public override Type[] SharedList => new Type[] { typeof(RoyalGuardSurvivalKnife), typeof(ANecromancerShroud), typeof(LieutenantOfTheBritannianRoyalGuard) };
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public override Type[] DecorativeList => new Type[] { typeof( LavaTile ), typeof( DemonSkull ) };
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public override MonsterStatuetteType[] StatueTypes{ get{ return new MonsterStatuetteType[] { }; } }
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public override MonsterStatuetteType[] StatueTypes => new MonsterStatuetteType[] { };
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public override string DefaultName => "Semidar";
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