Upgrades code style - First batch (#22)
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1834 changed files with 10245 additions and 10437 deletions
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@ -15,7 +15,7 @@ namespace Server.Mobiles
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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public override NpcGuild NpcGuild{ get{ return NpcGuild.MerchantsGuild; } }
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public override NpcGuild NpcGuild => NpcGuild.MerchantsGuild;
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[Constructible]
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public Banker() : base( "the banker" )
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@ -79,7 +79,7 @@ namespace Server.Mobiles
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return result;
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}
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public override bool CanShout { get { return ( !Controlled && !IsBeingDeleted ); } }
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public override bool CanShout => ( !Controlled && !IsBeingDeleted );
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public override void Shout( PlayerMobile pm )
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{
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@ -105,7 +105,7 @@ namespace Server.Mobiles
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}
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public override bool Commandable => false; // Our master cannot boss us around!
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public override bool DeleteCorpseOnDeath { get { return m_DeleteCorpse; } }
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public override bool DeleteCorpseOnDeath => m_DeleteCorpse;
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[CommandProperty(AccessLevel.GameMaster)]
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public string Destination
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@ -9,7 +9,7 @@ namespace Server.Mobiles
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{
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public class Minter : Banker
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{
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public override NpcGuild NpcGuild{ get{ return NpcGuild.MerchantsGuild; } }
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public override NpcGuild NpcGuild => NpcGuild.MerchantsGuild;
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[Constructible]
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public Minter()
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@ -35,4 +35,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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