Upgrades code style - First batch (#22)
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8ee42c8ea2
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1834 changed files with 10245 additions and 10437 deletions
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@ -37,8 +37,7 @@ namespace Server.SkillHandlers
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public static Mobile GetUser( BaseBook book )
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{
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Mobile m = null;
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m_UseTable.TryGetValue(book, out m);
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m_UseTable.TryGetValue( book, out Mobile m );
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return m;
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}
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@ -161,4 +160,4 @@ namespace Server.SkillHandlers
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}
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}
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}
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}
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}
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@ -84,8 +84,8 @@ namespace Server.SkillHandlers
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public override bool ClearHandsOnCast => false;
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public override double CastDelayFastScalar { get { return 0; } }
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public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 1.0 ); } }
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public override double CastDelayFastScalar => 0;
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds( 1.0 );
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public override int GetMana()
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{
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@ -13,7 +13,7 @@ namespace Server.SkillHandlers
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public static double HidingRequirement { get { return ( Core.ML ? 30.0 : ( Core.SE ? 50.0 : 80.0 ) ); } }
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public static int[,] ArmorTable { get { return m_ArmorTable; } }
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public static int[,] ArmorTable => m_ArmorTable;
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private static int[,] m_ArmorTable = new int[,]
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{
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// Gorget Gloves Helmet Arms Legs Chest Shield
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@ -110,4 +110,4 @@ namespace Server.SkillHandlers
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return TimeSpan.FromSeconds( 10.0 );
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}
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}
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}
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}
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@ -52,8 +52,7 @@ namespace Server.SkillHandlers
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public static double GetStalkingBonus( Mobile tracker, Mobile target )
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{
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TrackingInfo info = null;
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m_Table.TryGetValue( tracker, out info );
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m_Table.TryGetValue( tracker, out TrackingInfo info );
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if ( info == null || info.m_Target != target || info.m_Map != target.Map )
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return 0.0;
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@ -179,7 +178,7 @@ namespace Server.SkillHandlers
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foreach ( Mobile m in from.GetMobilesInRange( range ) )
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{
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// Ghosts can no longer be tracked
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// Ghosts can no longer be tracked
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if ( m != from && (!Core.AOS || m.Alive) && (!m.Hidden || m.AccessLevel == AccessLevel.Player || from.AccessLevel > m.AccessLevel) && check( m ) && CheckDifficulty( from, m ) )
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list.Add( m );
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}
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@ -202,7 +201,7 @@ namespace Server.SkillHandlers
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}
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}
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// Tracking players uses tracking and detect hidden vs. hiding and stealth
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// Tracking players uses tracking and detect hidden vs. hiding and stealth
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private static bool CheckDifficulty( Mobile from, Mobile m )
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{
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if ( !Core.AOS || !m.Player )
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@ -210,7 +209,7 @@ namespace Server.SkillHandlers
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int tracking = from.Skills[SkillName.Tracking].Fixed;
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int tracking = from.Skills[SkillName.Tracking].Fixed;
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int detectHidden = from.Skills[SkillName.DetectHidden].Fixed;
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if( Core.ML && m.Race == Race.Elf )
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@ -220,7 +219,7 @@ namespace Server.SkillHandlers
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int stealth = m.Skills[SkillName.Stealth].Fixed;
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int divisor = hiding + stealth;
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// Necromancy forms affect tracking difficulty
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// Necromancy forms affect tracking difficulty
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if ( TransformationSpellHelper.UnderTransformation( m, typeof( HorrificBeastSpell ) ) )
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divisor -= 200;
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else if ( TransformationSpellHelper.UnderTransformation( m, typeof( VampiricEmbraceSpell ) ) && divisor < 500 )
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@ -397,4 +396,4 @@ namespace Server.SkillHandlers
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}
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}
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}
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}
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}
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