Upgrades code style - First batch (#22)
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8ee42c8ea2
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1834 changed files with 10245 additions and 10437 deletions
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@ -204,7 +204,7 @@ namespace Server.Spells
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}
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}
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public virtual bool ValidatesDuringHit{ get { return true; } }
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public virtual bool ValidatesDuringHit => true;
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public static SpecialMove GetCurrentMove( Mobile m )
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{
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@ -217,8 +217,7 @@ namespace Server.Spells
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return null;
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}
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SpecialMove move = null;
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m_Table.TryGetValue( m, out move );
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m_Table.TryGetValue( m, out SpecialMove move );
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if ( move != null && move.ValidatesDuringHit && !move.Validate( m ) )
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{
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@ -271,8 +270,7 @@ namespace Server.Spells
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public static void ClearCurrentMove( Mobile m )
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{
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SpecialMove move = null;
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m_Table.TryGetValue( m, out move );
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m_Table.TryGetValue( m, out SpecialMove move );
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if ( move != null )
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{
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@ -318,8 +316,7 @@ namespace Server.Spells
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public static bool GetContext( Mobile m, Type type )
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{
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SpecialMoveContext context = null;
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m_PlayersTable.TryGetValue( m, out context );
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m_PlayersTable.TryGetValue( m, out SpecialMoveContext context );
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if ( context == null )
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return false;
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@ -359,4 +356,4 @@ namespace Server.Spells
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}
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}
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}
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}
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}
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@ -27,7 +27,7 @@ namespace Server.Spells
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public string Mantra{ get{ return m_Info.Mantra; } }
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public Type[] Reagents{ get{ return m_Info.Reagents; } }
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public Item Scroll{ get{ return m_Scroll; } }
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public long StartCastTime { get { return m_StartCastTime; } }
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public long StartCastTime => m_StartCastTime;
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private static TimeSpan NextSpellDelay = TimeSpan.FromSeconds( 0.75 );
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private static TimeSpan AnimateDelay = TimeSpan.FromSeconds( 1.5 );
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@ -41,9 +41,9 @@ namespace Server.Spells
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public virtual bool DelayedDamage{ get{ return false; } }
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public virtual bool DelayedDamageStacking { get { return true; } }
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//In reality, it's ANY delayed Damage spell Post-AoS that can't stack, but, only
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//Expo & Magic Arrow have enough delay and a short enough cast time to bring up
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public virtual bool DelayedDamageStacking => true;
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//In reality, it's ANY delayed Damage spell Post-AoS that can't stack, but, only
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//Expo & Magic Arrow have enough delay and a short enough cast time to bring up
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//the possibility of stacking 'em. Note that a MA & an Explosion will stack, but
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//of course, two MA's won't.
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@ -55,8 +55,7 @@ namespace Server.Spells
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public void Add( Mobile m, Timer t )
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{
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Timer oldTimer;
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if( m_Contexts.TryGetValue( m, out oldTimer ) )
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if (m_Contexts.TryGetValue( m, out Timer oldTimer ))
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{
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oldTimer.Stop();
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m_Contexts.Remove( m );
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@ -76,9 +75,7 @@ namespace Server.Spells
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if( DelayedDamageStacking )
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return; //Sanity
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DelayedDamageContextWrapper contexts;
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if( !m_ContextTable.TryGetValue( GetType(), out contexts ) )
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if (!m_ContextTable.TryGetValue( GetType(), out DelayedDamageContextWrapper contexts ))
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{
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contexts = new DelayedDamageContextWrapper();
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m_ContextTable.Add( GetType(), contexts );
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@ -89,9 +86,7 @@ namespace Server.Spells
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public void RemoveDelayedDamageContext( Mobile m )
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{
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DelayedDamageContextWrapper contexts;
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if( !m_ContextTable.TryGetValue( GetType(), out contexts ) )
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if (!m_ContextTable.TryGetValue( GetType(), out DelayedDamageContextWrapper contexts ))
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return;
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contexts.Remove( m );
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@ -140,7 +135,7 @@ namespace Server.Spells
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damageBonus += intBonus;
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int sdiBonus = AosAttributes.GetValue( m_Caster, AosAttribute.SpellDamage );
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// PvP spell damage increase cap of 15% from an item’s magic property
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// PvP spell damage increase cap of 15% from an item<EFBFBD>s magic property
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if ( playerVsPlayer && sdiBonus > 15 )
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sdiBonus = 15;
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@ -667,8 +662,8 @@ namespace Server.Spells
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public abstract TimeSpan CastDelayBase { get; }
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public virtual double CastDelayFastScalar { get { return 1; } }
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public virtual double CastDelaySecondsPerTick { get { return 0.25; } }
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public virtual double CastDelayFastScalar => 1;
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public virtual double CastDelaySecondsPerTick => 0.25;
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public virtual TimeSpan CastDelayMinimum { get { return TimeSpan.FromSeconds( 0.25 ); } }
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//public virtual int CastDelayBase{ get{ return 3; } }
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@ -681,10 +676,10 @@ namespace Server.Spells
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if ( m_Scroll is BaseWand )
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return Core.ML ? CastDelayBase : TimeSpan.Zero; // TODO: Should FC apply to wands?
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// Faster casting cap of 2 (if not using the protection spell)
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// Faster casting cap of 0 (if using the protection spell)
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// Paladin spells are subject to a faster casting cap of 4
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// Paladins with magery of 70.0 or above are subject to a faster casting cap of 2
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// Faster casting cap of 2 (if not using the protection spell)
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// Faster casting cap of 0 (if using the protection spell)
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// Paladin spells are subject to a faster casting cap of 4
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// Paladins with magery of 70.0 or above are subject to a faster casting cap of 2
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int fcMax = 4;
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if ( CastSkill == SkillName.Magery || CastSkill == SkillName.Necromancy || ( CastSkill == SkillName.Chivalry && m_Caster.Skills[SkillName.Magery].Value >= 70.0 ) )
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@ -931,4 +926,4 @@ namespace Server.Spells
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}
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}
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}
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}
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}
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@ -75,12 +75,12 @@ namespace Server.Spells
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{
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return CheckMulti( p, map, true, 0);
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}
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public static bool CheckMulti(Point3D p, Map map, bool houses)
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{
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return CheckMulti(p, map, houses, 0);
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}
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public static bool CheckMulti( Point3D p, Map map, bool houses, int housingrange )
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{
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if( map == null || map == Map.Internal )
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@ -182,11 +182,11 @@ namespace Server.Spells
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if ( m is BaseCreature )
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{
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BaseCreature c = (BaseCreature)m;
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if ( !c.Controlled )
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return true;
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}
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return false;
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}
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@ -1246,9 +1246,7 @@ namespace Server.Spells
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public static TransformContext GetContext( Mobile m )
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{
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TransformContext context = null;
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m_Table.TryGetValue( m, out context );
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m_Table.TryGetValue( m, out TransformContext context );
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return context;
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}
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@ -1407,10 +1405,10 @@ namespace Server.Spells
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private Type m_Type;
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private ITransformationSpell m_Spell;
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public Timer Timer { get { return m_Timer; } }
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public List<ResistanceMod> Mods { get { return m_Mods; } }
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public Type Type { get { return m_Type; } }
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public ITransformationSpell Spell { get { return m_Spell; } }
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public Timer Timer => m_Timer;
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public List<ResistanceMod> Mods => m_Mods;
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public Type Type => m_Type;
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public ITransformationSpell Spell => m_Spell;
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public TransformContext( Timer timer, List<ResistanceMod> mods, Type type, ITransformationSpell spell )
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{
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@ -22,7 +22,7 @@ namespace Server.Spells
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return m_Types;
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}
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}
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//What IS this used for anyways.
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public static int Count
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{
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@ -42,9 +42,9 @@ namespace Server.Spells
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}
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private static Dictionary<Type, Int32> m_IDsFromTypes = new Dictionary<Type, Int32>( m_Types.Length );
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private static Dictionary<Int32, SpecialMove> m_SpecialMoves = new Dictionary<Int32, SpecialMove>();
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public static Dictionary<Int32, SpecialMove> SpecialMoves { get { return m_SpecialMoves; } }
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public static Dictionary<Int32, SpecialMove> SpecialMoves => m_SpecialMoves;
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public static int GetRegistryNumber( ISpell s )
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{
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@ -174,4 +174,4 @@ namespace Server.Spells
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return null;
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}
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}
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}
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}
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