Upgrades code style - First batch (#22)
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1834 changed files with 10245 additions and 10437 deletions
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@ -14,7 +14,7 @@ namespace Server.Spells.First
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Reagent.Nightshade
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);
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public override SpellCircle Circle { get { return SpellCircle.First; } }
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public override SpellCircle Circle => SpellCircle.First;
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public ClumsySpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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@ -81,4 +81,4 @@ namespace Server.Spells.First
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}
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}
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}
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}
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}
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@ -14,7 +14,7 @@ namespace Server.Spells.First
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Reagent.MandrakeRoot
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);
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public override SpellCircle Circle { get { return SpellCircle.First; } }
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public override SpellCircle Circle => SpellCircle.First;
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public CreateFoodSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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@ -87,4 +87,4 @@ namespace Server.Spells.First
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return item;
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}
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}
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}
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}
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@ -14,7 +14,7 @@ namespace Server.Spells.First
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Reagent.Nightshade
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);
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public override SpellCircle Circle { get { return SpellCircle.First; } }
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public override SpellCircle Circle => SpellCircle.First;
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public FeeblemindSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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@ -81,4 +81,4 @@ namespace Server.Spells.First
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}
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}
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}
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}
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}
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@ -17,7 +17,7 @@ namespace Server.Spells.First
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Reagent.SpidersSilk
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);
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public override SpellCircle Circle { get { return SpellCircle.First; } }
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public override SpellCircle Circle => SpellCircle.First;
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public HealSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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@ -114,4 +114,4 @@ namespace Server.Spells.First
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}
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}
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}
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}
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}
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@ -13,13 +13,13 @@ namespace Server.Spells.First
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Reagent.SulfurousAsh
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);
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public override SpellCircle Circle { get { return SpellCircle.First; } }
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public override SpellCircle Circle => SpellCircle.First;
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public MagicArrowSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override bool DelayedDamageStacking { get { return !Core.AOS; } }
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public override bool DelayedDamageStacking => !Core.AOS;
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public override void OnCast()
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{
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@ -15,7 +15,7 @@ namespace Server.Spells.First
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Reagent.SpidersSilk
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);
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public override SpellCircle Circle { get { return SpellCircle.First; } }
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public override SpellCircle Circle => SpellCircle.First;
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public NightSightSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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@ -16,7 +16,7 @@ namespace Server.Spells.First
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Reagent.SulfurousAsh
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);
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public override SpellCircle Circle { get { return SpellCircle.First; } }
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public override SpellCircle Circle => SpellCircle.First;
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public ReactiveArmorSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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@ -50,8 +50,8 @@ namespace Server.Spells.First
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/* The reactive armor spell increases the caster's physical resistance, while lowering the caster's elemental resistances.
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* 15 + (Inscription/20) Physcial bonus
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* -5 Elemental
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* The reactive armor spell has an indefinite duration, becoming active when cast, and deactivated when re-cast.
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* Reactive Armor, Protection, and Magic Reflection will stay on—even after logging out, even after dying—until you “turn them off” by casting them again.
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* The reactive armor spell has an indefinite duration, becoming active when cast, and deactivated when re-cast.
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* Reactive Armor, Protection, and Magic Reflection will stay on<EFBFBD>even after logging out, even after dying<EFBFBD>until you <EFBFBD>turn them off<EFBFBD> by casting them again.
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* (+20 physical -5 elemental at 100 Inscription)
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*/
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@ -155,4 +155,4 @@ namespace Server.Spells.First
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}
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}
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}
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}
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}
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@ -14,7 +14,7 @@ namespace Server.Spells.First
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Reagent.Nightshade
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);
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public override SpellCircle Circle { get { return SpellCircle.First; } }
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public override SpellCircle Circle => SpellCircle.First;
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public WeakenSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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@ -81,4 +81,4 @@ namespace Server.Spells.First
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}
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}
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}
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}
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}
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