Upgrades code style - First batch (#22)

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Kamron Batman 2018-08-14 06:16:50 +08:00 committed by GitHub
parent 8ee42c8ea2
commit 632e8b4757
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GPG key ID: 4AEE18F83AFDEB23
1834 changed files with 10245 additions and 10437 deletions

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@ -16,7 +16,7 @@ namespace Server.Spells.First
Reagent.SulfurousAsh
);
public override SpellCircle Circle { get { return SpellCircle.First; } }
public override SpellCircle Circle => SpellCircle.First;
public ReactiveArmorSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
@ -50,8 +50,8 @@ namespace Server.Spells.First
/* The reactive armor spell increases the caster's physical resistance, while lowering the caster's elemental resistances.
* 15 + (Inscription/20) Physcial bonus
* -5 Elemental
* The reactive armor spell has an indefinite duration, becoming active when cast, and deactivated when re-cast.
* Reactive Armor, Protection, and Magic Reflection will stay oneven after logging out, even after dyinguntil you turn them off by casting them again.
* The reactive armor spell has an indefinite duration, becoming active when cast, and deactivated when re-cast.
* Reactive Armor, Protection, and Magic Reflection will stay on<EFBFBD>even after logging out, even after dying<EFBFBD>until you <EFBFBD>turn them off<EFBFBD> by casting them again.
* (+20 physical -5 elemental at 100 Inscription)
*/
@ -155,4 +155,4 @@ namespace Server.Spells.First
}
}
}
}
}