Upgrades code style - First batch (#22)
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1834 changed files with 10245 additions and 10437 deletions
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@ -7,10 +7,10 @@ namespace Server.Mobiles
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[CorpseName( "a pixie corpse" )]
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public class ArcaneFey : BaseCreature
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{
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public override double DispelDifficulty { get { return 70.0; } }
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public override double DispelFocus { get { return 20.0; } }
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public override double DispelDifficulty => 70.0;
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public override double DispelFocus => 20.0;
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public override OppositionGroup OppositionGroup { get { return OppositionGroup.FeyAndUndead; } }
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public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
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public override bool InitialInnocent => true;
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[Constructible]
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@ -7,10 +7,10 @@ namespace Server.Mobiles
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[CorpseName( "an imp corpse" )]
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public class ArcaneFiend : BaseCreature
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{
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public override double DispelDifficulty { get { return 70.0; } }
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public override double DispelFocus { get { return 20.0; } }
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public override double DispelDifficulty => 70.0;
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public override double DispelFocus => 20.0;
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public override PackInstinct PackInstinct { get { return PackInstinct.Daemon; } }
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public override PackInstinct PackInstinct => PackInstinct.Daemon;
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public override bool BleedImmune => true; //TODO: Verify on OSI. Guide says this.
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public override string DefaultName => "an imp";
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@ -6,14 +6,14 @@ namespace Server.Mobiles
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{
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public class NatureFury : BaseCreature
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{
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public override bool DeleteCorpseOnDeath { get { return Core.AOS; } }
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public override bool DeleteCorpseOnDeath => Core.AOS;
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public override bool IsHouseSummonable => true;
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public override double DispelDifficulty { get { return 125.0; } }
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public override double DispelFocus { get { return 90.0; } }
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public override double DispelDifficulty => 125.0;
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public override double DispelFocus => 90.0;
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public override bool BleedImmune => true;
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public override Poison PoisonImmune { get { return Poison.Lethal; } }
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public override Poison PoisonImmune => Poison.Lethal;
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public override bool AlwaysMurderer => true;
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public override string DefaultName => "a nature's fury";
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