diff --git a/Projects/Scripts/Engines/Factions/Items/Traps/FactionExplosionTrap.cs b/Projects/Scripts/Engines/Factions/Items/Traps/FactionExplosionTrap.cs index 89e2abfef..c7cf74841 100644 --- a/Projects/Scripts/Engines/Factions/Items/Traps/FactionExplosionTrap.cs +++ b/Projects/Scripts/Engines/Factions/Items/Traps/FactionExplosionTrap.cs @@ -4,6 +4,7 @@ namespace Server.Factions { public class FactionExplosionTrap : BaseFactionTrap { + [Constructible] public FactionExplosionTrap(Faction f = null, Mobile m = null) : base(f, m, 0x11C1) { } diff --git a/Projects/Scripts/Engines/Factions/Items/Traps/FactionGasTrap.cs b/Projects/Scripts/Engines/Factions/Items/Traps/FactionGasTrap.cs index c6728ceec..f7f343f97 100644 --- a/Projects/Scripts/Engines/Factions/Items/Traps/FactionGasTrap.cs +++ b/Projects/Scripts/Engines/Factions/Items/Traps/FactionGasTrap.cs @@ -4,6 +4,7 @@ namespace Server.Factions { public class FactionGasTrap : BaseFactionTrap { + [Constructible] public FactionGasTrap(Faction f = null, Mobile m = null) : base(f, m, 0x113C) { } diff --git a/Projects/Scripts/Engines/Factions/Items/Traps/FactionSawTrap.cs b/Projects/Scripts/Engines/Factions/Items/Traps/FactionSawTrap.cs index 28afd13f1..472a9255d 100644 --- a/Projects/Scripts/Engines/Factions/Items/Traps/FactionSawTrap.cs +++ b/Projects/Scripts/Engines/Factions/Items/Traps/FactionSawTrap.cs @@ -4,6 +4,7 @@ namespace Server.Factions { public class FactionSawTrap : BaseFactionTrap { + [Constructible] public FactionSawTrap(Faction f = null, Mobile m = null) : base(f, m, 0x11AC) { } diff --git a/Projects/Scripts/Engines/Factions/Items/Traps/FactionSpikeTrap.cs b/Projects/Scripts/Engines/Factions/Items/Traps/FactionSpikeTrap.cs index 46411bc77..90c7421b4 100644 --- a/Projects/Scripts/Engines/Factions/Items/Traps/FactionSpikeTrap.cs +++ b/Projects/Scripts/Engines/Factions/Items/Traps/FactionSpikeTrap.cs @@ -4,6 +4,7 @@ namespace Server.Factions { public class FactionSpikeTrap : BaseFactionTrap { + [Constructible] public FactionSpikeTrap(Faction f = null, Mobile m = null) : base(f, m, 0x11A0) { } diff --git a/Projects/Scripts/Engines/Factions/Mobiles/FactionWarHorse.cs b/Projects/Scripts/Engines/Factions/Mobiles/FactionWarHorse.cs index d77b016aa..ba6ad51d9 100644 --- a/Projects/Scripts/Engines/Factions/Mobiles/FactionWarHorse.cs +++ b/Projects/Scripts/Engines/Factions/Mobiles/FactionWarHorse.cs @@ -8,6 +8,7 @@ namespace Server.Factions public const int GoldPrice = 3000; private Faction m_Faction; + [Constructible] public FactionWarHorse(Faction faction = null) : base("a war horse", 0xE2, 0x3EA0, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4) { diff --git a/Projects/Scripts/Engines/Khaldun/RaiseSwitch.cs b/Projects/Scripts/Engines/Khaldun/RaiseSwitch.cs index e1af02504..a4c2b4983 100644 --- a/Projects/Scripts/Engines/Khaldun/RaiseSwitch.cs +++ b/Projects/Scripts/Engines/Khaldun/RaiseSwitch.cs @@ -8,6 +8,7 @@ namespace Server.Items { private ResetTimer m_ResetTimer; + [Constructible] public RaiseSwitch(int itemID = 0x1093) : base(itemID) => Movable = false; public RaiseSwitch(Serial serial) : base(serial) diff --git a/Projects/Scripts/Holiday Stuff/Halloween/Treats/Jellybeans.cs b/Projects/Scripts/Holiday Stuff/Halloween/Treats/Jellybeans.cs index 2d22e12b7..b80722969 100644 --- a/Projects/Scripts/Holiday Stuff/Halloween/Treats/Jellybeans.cs +++ b/Projects/Scripts/Holiday Stuff/Halloween/Treats/Jellybeans.cs @@ -2,6 +2,7 @@ { public class JellyBeans : CandyCane { + [Constructible] public JellyBeans(int amount = 1) : base(0x468C) => Stackable = true; diff --git a/Projects/Scripts/Holiday Stuff/Halloween/Treats/Taffy.cs b/Projects/Scripts/Holiday Stuff/Halloween/Treats/Taffy.cs index c7edd8af0..307896d31 100644 --- a/Projects/Scripts/Holiday Stuff/Halloween/Treats/Taffy.cs +++ b/Projects/Scripts/Holiday Stuff/Halloween/Treats/Taffy.cs @@ -2,6 +2,7 @@ { public class Taffy : CandyCane { + [Constructible] public Taffy(int amount = 1) : base(0x469D) => Stackable = true; diff --git a/Projects/Scripts/Holiday Stuff/Halloween/Treats/WrappedCandy.cs b/Projects/Scripts/Holiday Stuff/Halloween/Treats/WrappedCandy.cs index 8659205e8..bb328608c 100644 --- a/Projects/Scripts/Holiday Stuff/Halloween/Treats/WrappedCandy.cs +++ b/Projects/Scripts/Holiday Stuff/Halloween/Treats/WrappedCandy.cs @@ -2,6 +2,7 @@ { public class WrappedCandy : CandyCane { + [Constructible] public WrappedCandy(int amount = 1) : base(0x469e) => Stackable = true; diff --git a/Projects/Scripts/Items/Addons/ArcheryButteAddon.cs b/Projects/Scripts/Items/Addons/ArcheryButteAddon.cs index 51c0863dd..617b1dec1 100644 --- a/Projects/Scripts/Items/Addons/ArcheryButteAddon.cs +++ b/Projects/Scripts/Items/Addons/ArcheryButteAddon.cs @@ -29,6 +29,7 @@ namespace Server.Items [CommandProperty( AccessLevel.GameMaster )] public int Bolts { get; set; } + [Constructible] public ArcheryButte(int itemID = 0x100A) : base(itemID) { MinSkill = -25.0; diff --git a/Projects/Scripts/Items/Deeds/CommodityDeed.cs b/Projects/Scripts/Items/Deeds/CommodityDeed.cs index 3ee40fdc4..465cf71cb 100644 --- a/Projects/Scripts/Items/Deeds/CommodityDeed.cs +++ b/Projects/Scripts/Items/Deeds/CommodityDeed.cs @@ -10,6 +10,7 @@ namespace Server.Items public class CommodityDeed : Item { + [Constructible] public CommodityDeed(Item commodity = null) : base(0x14F0) { Weight = 1.0; diff --git a/Projects/Scripts/Items/Guilds/GuildTeleporter.cs b/Projects/Scripts/Items/Guilds/GuildTeleporter.cs index e78fa88ab..ccc189135 100644 --- a/Projects/Scripts/Items/Guilds/GuildTeleporter.cs +++ b/Projects/Scripts/Items/Guilds/GuildTeleporter.cs @@ -7,6 +7,7 @@ namespace Server.Items { private Item m_Stone; + [Constructible] public GuildTeleporter(Item stone = null) : base(0x1869) { Weight = 1.0; diff --git a/Projects/Scripts/Items/Guilds/Guildstone.cs b/Projects/Scripts/Items/Guilds/Guildstone.cs index ccadd612c..49d8c35be 100644 --- a/Projects/Scripts/Items/Guilds/Guildstone.cs +++ b/Projects/Scripts/Items/Guilds/Guildstone.cs @@ -278,6 +278,7 @@ namespace Server.Items private string m_GuildName; + [Constructible] public GuildstoneDeed(Guild g = null, string guildName = null, string abbrev = null) : base(0x14F0) { diff --git a/Projects/Scripts/Items/Skill Items/Fishing/Misc/MessageInABottle.cs b/Projects/Scripts/Items/Skill Items/Fishing/Misc/MessageInABottle.cs index 576c74c13..8c024d63c 100644 --- a/Projects/Scripts/Items/Skill Items/Fishing/Misc/MessageInABottle.cs +++ b/Projects/Scripts/Items/Skill Items/Fishing/Misc/MessageInABottle.cs @@ -7,6 +7,7 @@ namespace Server.Items { private int m_Level; + [Constructible] public MessageInABottle(Map map = null) : this(map, GetRandomLevel()) { } diff --git a/Projects/Scripts/Items/Skill Items/Magical/Spellbook.cs b/Projects/Scripts/Items/Skill Items/Magical/Spellbook.cs index 60e0d65c7..8a7c8f581 100644 --- a/Projects/Scripts/Items/Skill Items/Magical/Spellbook.cs +++ b/Projects/Scripts/Items/Skill Items/Magical/Spellbook.cs @@ -79,6 +79,7 @@ namespace Server.Items private SlayerName m_Slayer; private SlayerName m_Slayer2; + [Constructible] public Spellbook(ulong content = 0, int itemID = 0xEFA) : base(itemID) { Attributes = new AosAttributes(this); diff --git a/Projects/Scripts/Items/Skill Items/Misc/RepairDeed.cs b/Projects/Scripts/Items/Skill Items/Misc/RepairDeed.cs index 2f3ccf86b..c501e85fb 100644 --- a/Projects/Scripts/Items/Skill Items/Misc/RepairDeed.cs +++ b/Projects/Scripts/Items/Skill Items/Misc/RepairDeed.cs @@ -28,6 +28,7 @@ namespace Server.Items { } + [Constructible] public RepairDeed(RepairSkillType skill = RepairSkillType.Smithing, double level = 100.0, Mobile crafter = null, bool normalizeLevel = true) : base(0x14F0) { diff --git a/Projects/Scripts/Items/Skill Items/Tinkering/Clocks.cs b/Projects/Scripts/Items/Skill Items/Tinkering/Clocks.cs index 1749d978e..363692451 100644 --- a/Projects/Scripts/Items/Skill Items/Tinkering/Clocks.cs +++ b/Projects/Scripts/Items/Skill Items/Tinkering/Clocks.cs @@ -141,6 +141,11 @@ namespace Server.Items [Flippable(0x104B, 0x104C)] public class ClockRight : Clock { + [Constructible] + public ClockRight() : base(0x104B) + { + } + public ClockRight(Serial serial) : base(serial) { } diff --git a/Projects/Scripts/Items/Special/House Raffle/HouseRaffleDeed.cs b/Projects/Scripts/Items/Special/House Raffle/HouseRaffleDeed.cs index af3f787dc..c0d44dff5 100644 --- a/Projects/Scripts/Items/Special/House Raffle/HouseRaffleDeed.cs +++ b/Projects/Scripts/Items/Special/House Raffle/HouseRaffleDeed.cs @@ -10,6 +10,7 @@ namespace Server.Items private Point3D m_PlotLocation; private HouseRaffleStone m_Stone; + [Constructible] public HouseRaffleDeed(HouseRaffleStone stone = null, Mobile m = null) : base(0x2830) { m_Stone = stone; diff --git a/Projects/Scripts/Mobiles/Guards/ArcherGuard.cs b/Projects/Scripts/Mobiles/Guards/ArcherGuard.cs index 763fc9246..dd48d7dc0 100644 --- a/Projects/Scripts/Mobiles/Guards/ArcherGuard.cs +++ b/Projects/Scripts/Mobiles/Guards/ArcherGuard.cs @@ -9,6 +9,7 @@ namespace Server.Mobiles private Mobile m_Focus; + [Constructible] public ArcherGuard(Mobile target = null) : base(target) { InitStats(100, 125, 25); diff --git a/Projects/Scripts/Mobiles/Guards/WarriorGuard.cs b/Projects/Scripts/Mobiles/Guards/WarriorGuard.cs index 6960b0ed1..069015ee2 100644 --- a/Projects/Scripts/Mobiles/Guards/WarriorGuard.cs +++ b/Projects/Scripts/Mobiles/Guards/WarriorGuard.cs @@ -9,6 +9,7 @@ namespace Server.Mobiles private Mobile m_Focus; + [Constructible] public WarriorGuard(Mobile target = null) : base(target) { InitStats(1000, 1000, 1000); diff --git a/Projects/Scripts/Mobiles/Monsters/Misc/Melee/PlagueSpawn.cs b/Projects/Scripts/Mobiles/Monsters/Misc/Melee/PlagueSpawn.cs index f29936ee6..882857e13 100644 --- a/Projects/Scripts/Mobiles/Monsters/Misc/Melee/PlagueSpawn.cs +++ b/Projects/Scripts/Mobiles/Monsters/Misc/Melee/PlagueSpawn.cs @@ -6,6 +6,7 @@ namespace Server.Mobiles { public class PlagueSpawn : BaseCreature { + [Constructible] public PlagueSpawn(Mobile owner = null) : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { diff --git a/Projects/Scripts/Mobiles/Special/HarrowerTentacles.cs b/Projects/Scripts/Mobiles/Special/HarrowerTentacles.cs index 61aa6abb6..4898184bf 100644 --- a/Projects/Scripts/Mobiles/Special/HarrowerTentacles.cs +++ b/Projects/Scripts/Mobiles/Special/HarrowerTentacles.cs @@ -6,6 +6,7 @@ namespace Server.Mobiles { private DrainTimer m_Timer; + [Constructible] public HarrowerTentacles(Mobile harrower = null) : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) {