diff --git a/Projects/UOContent/Mobiles/Monsters/Custom/DarkLion.cs b/Projects/UOContent/Mobiles/Monsters/Custom/DarkLion.cs index cb4bb3731..fb6ff3c6e 100644 --- a/Projects/UOContent/Mobiles/Monsters/Custom/DarkLion.cs +++ b/Projects/UOContent/Mobiles/Monsters/Custom/DarkLion.cs @@ -14,11 +14,11 @@ namespace Server.Mobiles { BaseSoundID = 0x0B3; - SetStr(801, 1010); + SetStr(601, 813); SetDex(171, 270); SetInt(301, 325); - SetHits(901, 1100); + SetHits(601, 900); SetMana(60); SetDamage(15, 25); diff --git a/Projects/UOContent/Mobiles/Monsters/Custom/HellishNightmare.cs b/Projects/UOContent/Mobiles/Monsters/Custom/HellishNightmare.cs index 899c02759..753552aea 100644 --- a/Projects/UOContent/Mobiles/Monsters/Custom/HellishNightmare.cs +++ b/Projects/UOContent/Mobiles/Monsters/Custom/HellishNightmare.cs @@ -90,17 +90,9 @@ namespace Server.Mobiles } public override int GetAttackSound() => 0x0AB; - //public override int GetAngerSound() => 0x0A9; + public override int GetAngerSound() => 0x16A; public override int GetDeathSound() => 0x0AC; public override int GetIdleSound() => 0x0A8; public override int GetHurtSound() => 0x0AA; - { - if (!Controlled) - { - return 0x16A; - } - - return base.GetAngerSound(); - } } } diff --git a/Projects/UOContent/Mobiles/Monsters/Custom/SkeletalHellCat.cs b/Projects/UOContent/Mobiles/Monsters/Custom/SkeletalHellCat.cs index 334cbaf45..d3ea57e86 100644 --- a/Projects/UOContent/Mobiles/Monsters/Custom/SkeletalHellCat.cs +++ b/Projects/UOContent/Mobiles/Monsters/Custom/SkeletalHellCat.cs @@ -29,13 +29,7 @@ namespace Server.Mobiles SetResistance(ResistanceType.Fire, 60, 70); SetResistance(ResistanceType.Cold, 20, 30); SetResistance(ResistanceType.Poison, 10, 20); - SetResistance(ResistanceType.Energy, 20, 30); public override int GetAttackSound() => 0x0B2; - public override int GetAngerSound() => 0x0B2 - public override int GetDeathSound() => 0x0B6; - public override int GetIdleSound() => 0x0B5; - public override int GetHurtSound() => 0x0B4; - - + SetResistance(ResistanceType.Energy, 20, 30); SetSkill(SkillName.MagicResist, 50.0, 70.0); SetSkill(SkillName.Tactics, 65.0, 85.0); SetSkill(SkillName.Wrestling, 65.0, 85.0); diff --git a/Projects/UOContent/Mobiles/Monsters/Custom/SmolderingLion.cs b/Projects/UOContent/Mobiles/Monsters/Custom/SmolderingLion.cs index 88e820706..01d4bf0d5 100644 --- a/Projects/UOContent/Mobiles/Monsters/Custom/SmolderingLion.cs +++ b/Projects/UOContent/Mobiles/Monsters/Custom/SmolderingLion.cs @@ -15,11 +15,11 @@ namespace Server.Mobiles Body = 1128; BaseSoundID = 0x0B3; - SetStr(250, 300); + SetStr(170, 205); SetDex(100, 150); SetInt(50, 100); - SetHits(150, 2000); + SetHits(150, 200); SetDamage(8, 14); SetDamageType(ResistanceType.Physical, 50);