chore: Cleans up pattern checks. (#892)

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Kamron Batman 2021-12-24 15:53:59 -08:00 committed by GitHub
parent 171df32257
commit 63e1b02d93
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GPG key ID: 4AEE18F83AFDEB23
283 changed files with 587 additions and 702 deletions

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@ -520,7 +520,7 @@ namespace Server
var eable = map.GetItemsInRange(new Point3D(x, y, 0), 0);
pool.AddRange(
eable.Where(item => item.ItemID <= TileData.MaxItemValue && !(item is BaseMulti))
eable.Where(item => item.ItemID <= TileData.MaxItemValue && item is not BaseMulti)
.OrderBy(item => item.Z)
.Take(pool.Capacity)
);
@ -715,7 +715,7 @@ namespace Server
{
var item = sector.Items[i];
if (!(item is BaseMulti) && item.ItemID <= TileData.MaxItemValue && item.AtWorldPoint(p.X, p.Y) &&
if (item is not BaseMulti && item.ItemID <= TileData.MaxItemValue && item.AtWorldPoint(p.X, p.Y) &&
!item.Movable)
{
var id = item.ItemData;
@ -1145,7 +1145,7 @@ namespace Server
{
var item = items[i];
if (!(item is BaseMulti) && item.ItemID <= TileData.MaxItemValue && item.AtWorldPoint(x, y))
if (item is not BaseMulti && item.ItemID <= TileData.MaxItemValue && item.AtWorldPoint(x, y))
{
var id = item.ItemData;
surface = id.Surface;