- Pet resurrection gump fixed to work as OSI
(http://www.uodemise.com/discussion/showthread.php?t=121055) - Every tamable pet with Poisoning skill can train Poisoning up to 100 skill (http://www.uodemise.com/discussion/showthread.php?t=134817)
This commit is contained in:
parent
208acafd7e
commit
65198a79ac
3 changed files with 15 additions and 11 deletions
|
|
@ -244,7 +244,16 @@ namespace Server.Items
|
|||
{
|
||||
Mobile master = petPatient.ControlMaster;
|
||||
|
||||
if ( master != null && master.InRange( petPatient, 3 ) )
|
||||
if( master != null && m_Healer == master )
|
||||
{
|
||||
petPatient.ResurrectPet();
|
||||
|
||||
for ( int i = 0; i < petPatient.Skills.Length; ++i )
|
||||
{
|
||||
petPatient.Skills[i].Base -= 0.1;
|
||||
}
|
||||
}
|
||||
else if ( master != null && master.InRange( petPatient, 3 ) )
|
||||
{
|
||||
healerNumber = 503255; // You are able to resurrect the creature.
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue