fix(core): Removes disposable netstates. (#467)

- [X] Removes IDisposable from NetState
- [X] Swaps Disconnect and Dispose methods
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Kamron Batman 2021-02-05 14:33:35 -08:00 • committed by GitHub
parent 079eeb1b96
commit 67625ad249
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49 changed files with 204 additions and 210 deletions

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@ -39,11 +39,11 @@ namespace Server.Network
if (ph.Ingame && state.Mobile == null)
{
state.WriteConsole("Sent in-game packet (0xBFx{0:X2}) before having been attached to a mobile", packetID);
state.Dispose();
state.Disconnect();
}
else if (ph.Ingame && state.Mobile.Deleted)
{
state.Dispose();
state.Disconnect();
}
else
{